This is Skurge, the Executioner – another Asgardian for Marvel Crisis Protocol. He’s pretty straightforward by Asgardian standards, in that he hits people and occasionally throws terrain at them, and the only particularly interesting superpower he has is a form of Bodyguard. Nonetheless he fills a very useful role in the roster as a brawler and he does get to roll a lot of dice on his builder attack considering his cost. Skurge also has two Tactics Cards, one which gives him a fairly rubbish beam (but has an amusing in-joke in the name) and a more useful one that allows him to jump in front on a throw and take the hit for your other characters. Getting the latter to work isn’t always easy (and also requires Enchantress, although that is hardly a chore) but it’s always nice to be able to spread the damage around your team in a way that messes with the other player. Like most of the baddie Asgardians, Skurge is also affiliated in Cabal, where I expect that Red Skull’s leadership would mitigate his lack of power generation.
I painted Skurge according to his box art, which I assume is based on some comic run from the 70s considering the colour scheme. I did quite enjoy the bright colours but I don’t feel that the yellow, blue and pink combination works very well; if anything it makes him look more like a clown than a fearsome superhuman wielding an axe. His trademark stripy hair caused me a few issues as there is no texture at all on the mini so it just looks like it’s been painted on; obviously that is literally true but I do try to give the impression of realism up to a point.
Next on the painting table: Malekith, the Accursed.