Monthly Archives: July 2022

Marvel Crisis Protocol tournament report: Infinity Series – Soul 10Jul2022

Following the excellent MCP Nations team tournament, Sunday’s agenda was a singles event for Marvel Crisis Protocol. I think that this is part of a series of six events but the locations mean that this is the only one I’m likely to be able to attend. Most, though surprisingly not all, of the players from the team event were taking part in addition to a number of others who couldn’t commit to both days for various reasons.

As the new standard play rules were effective for this event I had to make a few small changes to my roster – Wakandan Herb had been added to the banned list and half of my cards were now restricted. I also wanted to make a fairly small number of character changes so minimise the number of minis I had to remember. Since Clea and Juggernaut were only present for Wakandan Herb jank, I removed them and all the associated cards. I put in Hood simply because I quite like playing him and theorise that he’d be pretty good in Convocation, and then put in Omega Red for Poison synergy with both Ancient One and Doctor Strange. I also swapped in Terrigen Clouds (borrowed from Allan) with the theory that it might go nicely with the Poison theme. I didn’t actually get a chance to try any of this out before the event so I didn’t have particularly high hopes.

Characters: (10)
Ancient One (Ancient One) Threat: 4
Baron Mordo (Karl Amadeus Mordo) Threat: 3
Doctor Strange, Sorcerer Supreme (Stephen Vincent Strange) Threat: 5
Doctor Voodoo (Jericho Drumm) Threat: 4
Wong (Wong) Threat: 2
Magik (Illyana Rasputin) Threat: 3
Ebony Maw (Ebony Maw) Threat: 5
Hood (Parker Robbins) Threat: 3
Lizard (Curtis Connors) Threat: 3
Omega Red (Arkady Gregorivich Rossovich) Threat: 4

Tactics: (10)
Iron-Bound Books of Shuma-Gorath
Plane of Pohldahk
The Bar With No Doors
Wand of Watoomb
Hood’s Gang
Journey Through Limbo
Shhh…
Brace for Impact
Indomitable
Monkey Brain Is Lizard Home

Secure Crisis: (3)
Demons Downtown! Has Our Comeuppance Come Due? (Threat: 19)
Intrusions Open Across City as Seals Collapse (Threat: 19)
Terrigen Clouds Sweep Over City (Threat: 20)

Extract Crisis: (3)
Research Station Attacked! (Threat: 16)
Spider-Infected Invade Manhattan (Threat: 17)
Struggle for the Cube Continues (Threat: 17)

Game 1: Giacomo playing Convocation

For the first round I’m drawn against Giacomo who was part of an Italian team who swept all before them in the MCP Nations event. He won priority, picking Extracts, and we end up with Spider Portals and Research Station. I choose 18 threat, though looking back on it I wonder if 16 would have been a bit better for me. The choice of 18 threat was mainly so I could use Ebony Maw and let him throw various bits of terrain at everyone – there was certainly plenty on the board – but it might have been better just to use Lizard instead and have him sit on the central point. I also was in two minds about whether to take Iron-Bound Books as one of my cards – in the Convocation match-up it’s not much use but Giacomo did have the option to play Avengers instead.

Extraction: Research Station Attacked!
Secure: Portals Overrun City With Spider-People!
Threat: 18
My team: Doctor Strange Sorcerer Supreme, Doctor Voodoo, Ancient One, Ebony Maw
My cards: Brace For Impact, Indomitable, Iron-Bound Books of Shuma-Gorath, Plane of Pohldahk, Shhh…
Giacomo’s team: Doctor Strange, Doctor Voodoo, Baron Mordo, Deadpool, Ms Marvel
Giacomo’s cards: Astral Ring, Brace For Impact, Face Me, Indomitable, Plane of Pohdahk

Round 1: Baron Mordo takes the back Portal and gets placed away and Ebony Maw gets the same treatment on the right which enables Deadpool to saunter up and take that one. My Doctor Strange takes the left Portal and Ms Marvel takes it off him. The Ancient One flips my home Portal and everyone else joins the party in the middle. The score is 3 – 1 to Giacomo.

Round 2: My Doctor Strange pays for Iron-Bound Books and Plane of Pohldahk on Giacomo’s Doctor Voodoo, Giacomo pays to flip his leadership away from the bump side. Ancient One leaves Doctor Voodoo on one hit point plus Stagger – leaving him on one is terrible for me as it means that he can get his Brother Daniel token out onto someone. Predictably his Doctor Voodoo hurts mine and Possesses the Ancient One. My Doctor Voodoo finishes his off and gently tickles Doctor Strange, who dazes him right back and heals himself. Ebony Maw dazes Deadpool and flips the right Portal and Ms Marvel leaves my Doctor Strange on one hit point, though oddly I didn’t note what he did first. The score is 7 – 3 to him.

Round 3: My Doctor Voodoo rolls like a chump and does nothing at all to either Doctor Voodoo nor Doctor Strange in the centre. Giacomo’s Doctor Strange pushes Doctor Voodoo away and Staggers the Ancient One. She Staggers Doctor Voodoo right back and he throws her away before moving off to safety at the back. Ebony Maw hurts Mordo who moves up and flips my home Portal. My Doctor Strange dazes Ms Marvel and the score moves to 11 – 5 to Giacomo.

Round 4: My Doctor Voodoo continues his ineffective tickling of Doctor Strange, then Ms Marvel easily dazes my Doctor Strange. The Ancient One fails to hurt either Baron Mordo or Doctor Strange while Ebony Maw can’t plink the last few wounds off Doctor Voodoo. Giacomo’s characters don’t even need to attack, they just flip the remaining points and he wins 17 – 5.

I’m a little disappointed that I didn’t put up more of a fight there against Giacomo, but he was a lovely chap to play against and I very much enjoyed our game. As mentioned at the start, I think that I might have been better off playing at 16 threat and picking Lizard (along with his ‘push everyone away’ card) over Ebony Maw. I noticed that Giacomo wanted to move second onto the Portals on the left and right so that he could have the last chance to score them. I need to consider this in more detail as I’ve usually tried to go first as it’s easier to take them if no-one else is standing there; perhaps that is a risk I should be taking sometimes. I almost never pick the re-roll side of the Convocation leadership as the bump is so useful, but Giacomo flipped to it on round two and it helped him out a lot. I guess that is one of the reasons that he’s so successful at this game.

Game 2: Eduardo playing Web Warriors

For the second game I get Eduardo with a Web Warriors roster. He wins priority and chooses Secures so we get Infinity Formula and Spider-Infected which means that we’re definitely playing at 17 threat. I feel like I should have the tools to do well on this combination, though I’d obviously prefer priority to get a head start on the Extracts. I don’t know what happened with that first photo, I must have sneezed or something!

Extraction: Spider-Infected Invade Manhattan
Secure: Infinity Formula Goes Missing!
Threat: 17
My team: Doctor Strange Sorcerer Supreme, Doctor Voodoo, Baron Mordo, Wong, Lizard
My cards: Brace For Impact, Indomitable, Iron-Bound Books of Shuma-Gorath, Plane of Pohldahk, Wand of Watoomb
Eduardo’s team: Spider-Man (Miles Morales), Moon Knight, Venom, Ghost-Spider, Doctor Voodoo
Eduardo’s cards: All Webbed Up, Disarm, Lethal Protector, Psychic Shielding Device, Spider Tracker

Round 1: Miles takes the Spider-Infected on the right so I send up Baron Mordo on the left to take the far one over there. This was probably a mistake as I could have just picked up the central one here with Doctor Voodoo; Lizard can usually survive the sort of punishment from a cheeky play like that but Baron Mordo is much less resilient. Gwen zaps him for a horrible three damage; the only saving grace is that I can get him behind the building to avoid the pull into Doctor Voodoo’s range. My Doctor Voodoo takes the central Spider-Infected and his zaps Mordo. I think that he could possibly have Possessed Baron Mordo at this point but opts not to; it doesn’t matter as Moon Knight easily drops him and picks up the Spider-Infected. Wong and Doctor Strange take the remaining Spider-Infected on my side. The score is 5 – 4 to me.

Round 2: I put Iron-Bound Books into play from Mordo. Venom hurts Wong who bumps back and has to play Indomitable to avoid being pulled in for the daze. Baron Mordo pays for his spender and gets no successes against Gwen who puts a couple of wounds on him in return. Lizard throws Venom off the rear point and Miles throws him off in turn. Doctor Strange fails to hurt Doctor Voodoo who applies the Brother Daniel token to take his Spider-Infected. The score is now 9 – 8 to Eduardo.

Round 3: Wong somehow survives a round of attacks from Miles and used the Wand of Watoomb to zap Venom, doing no damage but at least applying a couple of annoying conditions. Venom uses Web Snare to send Lizard away and drops Wong. Doctor Strange dazes Doctor Voodoo but can’t pick up the Spider-Infected as he’s still Possessed; Gwen picks it up after slapping Mordo around a bit. My Doctor Voodoo Possesses Miles but also can’t pick up that Spider-Infected as he’s already carrying one. Moon Knight KOs Baron Mordo and Lizard dazes Venom. The score is now 13 – 11 to him.

Round 4: Wong pays for Iron-Bound Books. Miles plays All Webbed Up and KOs Wong, then Gwen and Moon Knight pay to Disarm Doctor Strange. Lizard throws Venom into Miles but leaves Miles on one hit point; Venom pulls Lizard off the scoring point with Web Snare. Eduardo wins 18 – 14.

That was a fun, close game, but again I’m a little disappointed in my play. I should have stacked the right side – especially Doctor Strange should have been facing off against Venom as he has the tools to make life very hard for the symbiote. I should have left the back left Spider-Infected alone as Baron Mordo is too fragile for a cheeky steal on that side, especially considering that all the characters facing him on that side have long enough range attacks that they can probably get two goes at him even if he bumps back from the first. Instead, my play should have been just to take the near left Spider-Infected and then pull everyone over to the right and overwhelm Eduardo’s characters on that side if he wanted to leave anyone on the left to score those points. Oh well, we shall see if I manage to learn this lesson for the future. Eduardo made the game very enjoyable and he played a solid game to get the win.

Game 3: Jacob playing Guardians of the Galaxy

Finally I get paired into the current boogeyman roster of Guardians plus Thanos. Jacob wins priority and chooses Extracts so we end up with Hammers and Demons Downtown. I choose 18 threat as I think that it’s more convenient for me to go four wide and try to maintain priority. I think that I have two choices – either focus down Thanos or try to keep him out of my hair until I’ve thinned out the Guardians.

Extraction: Fear Grips World as ‘Worthy’ Terrorise Cities
Secure: Demons Downtown! Has Our Comeuppance Come Due?
Threat: 18
My team: Doctor Strange Sorcerer Supreme, Doctor Voodoo, Ancient One, Ebony Maw
My cards: Brace For Impact, Indomitable, Iron-Bound Books of Shuma-Gorath, Plane of Pohldahk, Shhh…
Jacob’s team: Star Lord, Rocket Raccoon, Groot, Nebula, Thanos (Space and Mind Gems)
Jacob’s cards: Crew of the Milano, Deadly Duo, Lovable Misfits, Mission Objective, We Are Groot

Round 1: Groot picks up the left Hammer and Doctor Strange zaps him in for a mighty five damage. I could have gone for the right Hammer at this point instead but felt that I’d just lose whatever I sent up to Thanos pulling them across the board so I figure if I let a Guardian pick it up first I might be able to get something cheeky with the trigger on Ebony Maw’s Black Tongue attack. Star Lord does indeed come up for the Hammer and Lovable Misfits is played from Nebula, Rocket and Groot; I don’t actually remember anything happening from this so I guess it wasn’t a big effect whatever got rolled. Ebony Maw leaves Star Lord on one hit point and doesn’t manage to roll the Wild which would have let me bring him to me, so Thanos collects a Hammer of his own, comes up and pulls Star Lord right back into his lines while also displacing the Maw. The Ancient One picks up a Hammer and moves up and everyone else sits on a Portal. Somewhere in here Groot plays We Are Groot to heal back some of that damage from Doctor Strange’s spike. The score is 4 – 2 to Jacob.

Round 2: Doctor Strange pays for both Iron-Bound Books and Plane of Pohldahk on Thanos. Ebony Maw throws some terrain at Nebula (this was a mistake, I wasn’t likely to daze her and I should have properly focussed on Thanos), then fails to hurt Thanos twice despite the full re-rolls and Incinerate. Thanos does minimal damage to Doctor Voodoo, I use Shhh… to prevent some Cosmic Portal shenanigans, then uses the Mind Gem to move Voodoo back. Voodoo hits the big chap and Possesses him. Star Lord drops Doctor Voodoo, Nebula hurts Ebony Maw and Doctor Strange hurts Groot again. Rocket picks up a fallen Hammer from somewhere. The score moves to 8 – 4 to Jacob.

Round 3: Ebony Maw dazes Thanos but rolls abysmally against Rocket who is sitting ready to be dazed and far from Groot. Rocket in turn bounces uselessly off Doctor Voodoo then both he and Groot are dazed by Doctor Strange rolling like a champion; he also collects a hammer. The Ancient One finally dazes Star Lord and, since I’m losing priority anyway, Voodoo dazes Nebula. The score is now 10 – 8 to me.

Round 4: Thanos Mind Gems the Ancient One into range and dazes her then collects a pair of Hammers lying on the ground. He also uses the Space Gem to move Rocket next to Groot. Ebony Maw attacks Rocket, which gets bodyguarded to Groot and moves him away with the Black Tongue trigger, then actually attacks Rocket. Sadly a single Wild was all I rolled in both attacks so all of this does no damage whatsoever. Nebula KOs Doctor Voodoo with help from Thanos and Doctor Strange shows the Maw how it’s done, finally ending Rocket. Star Lord puts some nice damage into Doctor Strange. The score goes to 13 – 11 in my favour.

Round 5: Doctor Strange dazes Groot and hurts Thanos with his area attack but Thanos dazes him despite a bit of healing. He then picks up the remaining Hammers and dazes Ebony Maw. The Ancient One KOs Star Lord. The score is 15 – 11.

Round 6: I need to KO Thanos here or I definitely lose; even if I can do it Nebula might do enough damage to shut me out of the game anyway. I decide to start with Ebony Maw as he has enough power to do his Spender twice, but I roll awfully and Jacob rolls three blocks from three dice on both attacks, so nothing happens there. Thanos KOs Doctor Strange and Mind Gems the Ancient One away. The Ancient One gives him all she’s got but leaves the big chap on one hit point, still clinging onto all four hammers. The score ends up at 19 – 13 to Jacob.

That was a very frustrating exercise in dice rolling, and I’m very sorry to Jacob for probably sounding like a moany old man throughout. Jacob was a nice guy and made the game enjoyable and I hope to meet him again at some future event. I’m not unhappy here with the way I played; I felt that I was doing quite nicely drawing out both We Are Groot and Crew of the Milano for no real impact in round 1. Perhaps in the final round I would have been better going with Doctor Strange first into Thanos as his full rerolls might have been instrumental in getting Thanos, but Jacob rolled so many blocks on defence that I think it wouldn’t have made any difference as it turned out. I’d also stand by my play in round 1 of letting Star Lord take the Hammer on the right; one more damage or a Wild in the roll from Ebony Maw gets me that Hammer from a position of relative safety.

Round 4: Kian playing Avengers

In the last round I was paired up with Kian. In some ways it was quite liberating to be right at the bottom of the pile as even a win wouldn’t get me up to the mid table, but on the other hand I hate to go through a whole event and not get even a single victory. Still, I resolved to be light-hearted about this game and not take it seriously no matter how it played out. I win priority this time and, even though I would normally choose Extracts I pick Secures. This was because Kian had SWORD, which I hate anyway, and the possibility to force it at 14 threat with Sam Wilson as his leader. We end up with Intrusions and Skrulls. I fancy playing Omega Red for no particular tactical reason, so he goes down. Ironically, half of Kian’s team is immune to Poison, so his main trick is neutered straight away! Hulk is potentially quite bad news but I have some tricks to control him, and Captain America hates a lot of mystic attacks.

Extraction: Skrulls Infiltrate World Leadershiip
Secure: Intrusions Open Across City As Seals Collapse
Threat: 17
My team: Doctor Strange Sorcerer Supreme, Doctor Voodoo, Ancient One, Omega Red
My cards: Brace For Impact, Indomitable, Iron-Bound Books of Shuma-Gorath, Plane of Pohldahk, Wand of Watoomb
Kian’s team: Captain America (Steve Rogers), Crystal, Hulk, Doctor Voodoo
Kian’s cards: Avengers Assemble, Elemental Infusion, Gamma Launch, Mission Objective, Recalibration Matrix

Round 1: Omega Red heads to the left, Captain America to the centre and Crystal to the right, but no-one finds the Skrull. We both put a few desultory attacks but nothing substantial happens. Doctor Voodoo and Hulk pay for Avengers Assemble to get them on the outside points; the latter also pushes Omega Red off the left Portal, though he doesn’t find the Skrull. The score is 2 – 0 to Kian.

Round 2: Doctor Strange pays for Iron-Bound Books. The Ancient One dazes Captain America, messes with the Portal and gets it wrong, landing next to the Hulk (though actually that was where I wanted her anyway) and Staggers him. He dazes her in one go and finds the Skrull, which is going to be a problem. Doctor Strange zaps Doctor Voodoo and Crystal zaps him back. Omega Red pulls Hulk off the Portal and slaps him a little and eventually my Doctor Voodoo is able to build up enough power to Possess the big chap, though I’ve run out of power to actually pick the Skrull back up. The score goes to 3 – 0 to Kian, so hopefully the attrition is moving in my favour!

Round 3: Hulk beats the hell out of both Ancient One and Omega Red but some poor dice from Kian see them both survive. Doctor Strange dazes Doctor Voodoo, pokes Captain America and Scalpels him away. Crystal pays for Elemental Infusion and dazes my Doctor Voodoo. She nearly gets Omega Red too but he narrowly survives, though he has plenty of conditions on him. The Ancient One manages to drop the Hulk, which is certainly a relief, but Kian plays Mission Objective to get the Skrull to Crystal. Omega Red can’t pull her out of Captain America’s Bodyguard range. The score goes to 5 – 2 to Kian, not the most high-scoring game!

Round 4: Crystal dazes Omega Red and hurts Doctor Strange, so in turn he dazes her and KOs Captain America. I’m feeling confident from an attrition perspective now, I just need to start scoring some points. My Doctor Voodoo and Ancient One KO his Doctor Voodoo; the former also picks up the Skrull out of this mess somewhere. The score now moves to 6 – 5 in my favour.

Round 5: Crystal, feeling rather lonely as the last Avenger, goes crazy by KOing the Ancient One and dazing Doctor Strange. She hops through a Portal to safety and to be honest I’m happy to see her go! I don’t bother to attack, just sit on the points to score this out. 10 – 6 to me.

Round 6: Crystal is going to have to have a hell of a turn here to pull this out. She jumps through the Portal and hits Doctor Voodoo but can’t finish him off. He KOs her with a thrown building. I finally get a win 15 – 6.

Thanks to Kian for a very fun game; we were laughing as we went through with the crazy dice rolls and the narrative of Crystal saying ‘fine, I’ll do it myself’ after finding herself alone facing my whole team. I was glad to get a win and avoid going 0 – 4, though the day had been so enjoyable it would also have been fine and fitting to end on another loss.

When all the scores come in I’m way down in 48th place out of 62 players so not my best performance. Nonetheless I had a very enjoyable time and got games with another four players I’d never met before. I have a lot to think about in terms of how I approach games but hopefully I can learn from some of these mistakes and come away a better player for next time. Gareth had a very successful day, going 3 – 1 in probably his best MCP tournament performance so well done to him. Many thanks to Giacomo, Eduardo, Jacob and Kian for four highly entertaining games of MCP, and most importantly to Tony for running everything so smoothly. I’ll be back!

Categories: Battle reports, Marvel Crisis Protocol, Tournaments | Tags: , , | 2 Comments

Marvel Crisis Protocol tournament report: MCP Nations 09Jul2022

Last Saturday was the first MCP Nations Event, a 16 team Marvel Crisis Protocol tournament pitting teams of five against each other for four rounds. I had the pleasure to be part of a team led by Ewan and along with Gareth, Allan and Sean we travelled down to Element Games in Stockport to have some fun. The roster building rules meant that all characters and tactics cards had to be unique across the team which I think led to some nice diversity; I heard that out of 107 characters released for the game, 106 of them were represented at least once. For those closely following the game, the recent change to card rotation was not used for this event as the roster submission cut-off was slightly before that change came into effect. There was a match-making process between the captains at the beginning of each round to decide who got to play who, but I didn’t get involved in that, preferring to let Ewan make the decisions and just enjoy whoever I was picked to face.

I opted to play Convocation, an affiliation that I find very fun and rewarding although I don’t tend to get great results with them overall. The core of the team are, of course, all wizards and I ended up with most of the affiliated characters. Lizard is there as he enables some cool plays with Spider Infected or Cubes crises due to his speed, survivability and the Convocation leadership ability to bump after taking damage. Juggernaut was there for some funny jank to score the Wakandan Herb in round one. And finally Ebony Maw was added because I find him really fun to play; he also loves to see the Iron-Bound Books tactics card on the table. My basic game plan was to pick Extracts if I won priority and try to score the game out quickly as I find Convocation tend to fold quite badly in the later stages of the game.

[Characters]
– Ancient One: 4
– Baron Mordo: 3
– Clea: 3
– Doctor Strange, Sorcerer Supreme: 5
– Doctor Voodoo: 4
– Ebony Maw: 5
– Juggernaut: 5
– Lizard: 3
– Magik: 3
– Wong: 2

[Team Tactics]
– Advanced R&D
– Brace for Impact
– Indomitable
– Iron-Bound Books of Shuma-Gorath
– Journey Through Limbo
– Plane of Pohldahk
– Shhh…
– Tactical Analysis
– The Bar With No Doors
– Wand of Watoomb

[Extract Crises]
– Mystic Wakandan Herbs: Fact or Fiction? [A]: 15
– Research Station Attacked! [E]: 16
– Spider-Infected Invade Manhattan [F]: 17

[Secure Crises]
– Demons Downtown! Has Our Comeuppance Come Due? [E]: 19
– Intrusions Open Across City As Seals Collapse [C]: 19
– Mutant Madman Turns City Center Into Lethal Amusement Park [B]: 18

Game 1: Ged playing Defenders

For round one we get drawn against the beautifully names Mancunians of the Multiverse team and I end up playing to Ged with a Defenders roster. He wins Priority and picks Extracts so we get Alien Ship and Demons Downtown; I think I’ve probably got a decent option at 20 threat. Note that the central garden is marked as non-interactive so it can’t be thrown.

Extraction: Alien Ship Crashes in Downtown!
Secure: Demons Downtown! Has Our Comeuppance Come Due?
Threat: 20
My team: Doctor Strange Sorcerer Supreme, Doctor Voodoo, Ancient One, Wong, Ebony Maw
My cards: Brace For Impact, Indomitable, Iron-Bound Books of Shuma-Gorath, Plane of Pohldahk, Shhh…
Ged’s team: Doctor Strange, Ghost Rider, Vision, Hawkeye, Luke Cage
Ged’s cards: Brace For Impact, Deal With The Devil, Field Dressing, Heroes For Hire, Seven Suns of Cinnibus

Round 1: Luke Cage gets us started by finding the Kree Power Core in the centre on the first attempt. Ebony Maw moves up to attack him but doesn’t get the Wild result needed to move him into my range; the Ancient One also attacks him. Ged’s Doctor Strange eventually heals most of the damage off Cage. Ghost Rider moves up with Hell On Wheels and hexes my Doctor Strange. Doctor Voodoo moves forward and attacks Cage but for some reason I elect to throw him into Ged’s Doctor Strange rather than Possessing him so he dropped the Core. That’s a really silly mistake to make now that I look back at it. The score is 3 – 1 in Ged’s favour.

Round 2: Wong pays to put Iron-Bound books into play. Ged’s Doctor Strange zaps the Ancient One a bit and heals Cage again. Ancient One pays to put Plane of Pohldahk on Luke Cage then my Doctor Strange moves right into the middle of the big ball and unleashes his area attack. I do good damage over all but frustratingly leave both Strange and Cage on one wound, while also taking quite a bit of chip damage from Ghost Rider using Wicked Judgment. Ghost Rider then zaps Ebony Maw and one shots him, putting ten damage into him despite the Maw having six defense dice and cover. That was quite rude. The Ancient One finally drops Cage and Doctor Strange then picks up the Core. Vision throws my Doctor Strange so I play Indomitable, then zaps the rest of his wounds off anyway. Wong stands at the back feeling glad not be involved in that mess while he heals the Ancient One. Hawkeye shoots Doctor Voodoo a couple of time and applies Field Dressing to Doctor Strange, while Voodoo fails to do anything to Vision. The score is 5 – 4 to me.

Round 3: Ged’s Doctor Strange plays the Seven Suns card and gets a very tasty beam across most of my team, Ebony Maw uses Shhh… on his heal. My Doctor Strange unleashes his area attack, dazing Strange, KOing Luke Cage (which was rather fortunate as he’d played Heroes For Hire) however the healing I got from the attacks was not enough to counteract the huge damage that Ghost Rider was doing with Wicked Judgment and so my Strange was KOed. Doctor Voodoo throws Vision who uses Brace For Impact and then dazes him. Hawkeye dazes Ancient One and Wong removes Hex from Ebony Maw after Ghost Rider had applied it. Maw uses Black Tongue and gets the Wild to move Hawkeye off the point. The score goes to 7 – 4 to me.

Round 4: Ancient One pays to put Iron-Bound Books back into play. Doctor Strange KOs Ebony Maw then Ancient One finally dazes Ghost Rider. Vision dazes Doctor Voodoo and Hawkeye uses Hook Arrow to get back in the game before shooting up Ancient One again. The score creeps up to 9 – 7 in my favour, but I’m rapidly running out of heroes.

Round 5: Doctor Voodoo finally KOs Doctor Strange with a heroic roll but it sadly included four Criticals so Ghost Rider just chunks four wounds right off him. He briefly collects the Core before the rest of Ged’s team KO both Ancient One and Doctor Voodoo. We call it there at 11 – 9 to Ged.

I had a really fun time there and Ged was a great opponent. He played a very solid game, but I think that I could have done things better. In retrospect, it was a poor move taking Ebony Maw as the uninteractive terrain piece in the centre meant that I couldn’t really use his cool terrain throw. I wonder if I would have been better to drop Ebony Maw and Wong in favour of Baron Mordo and Lizard while making the game 19 threat rather than 20. I have no idea what I was thinking in round 1 by throwing Luke Cage instead of Possessing him; that would have been a very nice points swing. And I failed to learn from previous encounters with Ghost Rider that he has to be dealt with early. I left him hanging around on a couple of wounds for far too long and he chipped so many wounds off me characters with Wicked Judgment. Our team went down by 2 games to 3 and we moved onto the next round.

Game 2: Borja playing S.H.I.E.L.D.

This time we’re drawn again a Spanish team called 5 Trocolocos 1 Cup and I get matched up with a gentleman named Borja playing S.H.I.E.L.D. I win priority and choose Extracts so we end up playing Wakandan Herb and Infinity Formula; Borja selects 17 threat. I have a very specific plan on Wakandan Herbs that involves Clea, Juggernaut, Doctor Strange and anyone who can generate extra power in turn 1; the idea is to use various superpowers and tactics cards to get Juggernaut to score the Herb on round one.

Extraction: Mystic Wakandan Herbs: Fact or Fiction?
Secure: Infinity Formula Goes Missing!
Threat: 17
My team: Doctor Strange Sorcerer Supreme, Clea, Ancient One, Juggernaut
My cards: Advanced R&D, Brace For Impact, Indomitable, Iron-Bound Books of Shuma-Gorath, Tactical Analysis
Borja’s team: Nick Fury Jr, Black Widow Agent of S.H.I.E.L.D., Doctor Voodoo, Hawkeye, Winter Soldier
Borja’s cards: Battlefield Medicine, Eye in the Sky, Professionals, The Shieldmobile, Sitrep

Round 1: The Ancient One plays Advanced R&D, giving one power each to Juggernaut and Clea (this was a mistake, I should have given it to Doctor Strange instead of Clea) and strolls onto the near left secure. Juggernaut moves twice to the Herb, picks it up and then uses Nothing Stops The Juggernaut to start heading over to the scoring part of the board with it. Winter Soldier takes a pot shot and Ancient One but rather surprisingly does no damage. Clea uses Descendent of the Faltine to gain power (and helpfully doesn’t take damage) then moves Juggernaut further across the board with Vapours of Dormammu before joining Ancient One. The Agents collect Borja’s Herb so Doctor Strange drops them, mainly to get them out of my hair, before using Tactical Analysis to move Juggernaut closer to the objective. He’s still a bit short at this point which is because I gave the power from Ancient One to Clea instead of Doctor Strange; this prevented me from using the much bigger move of Scalpel of Strange. Helpfully Borja decides to take a shot at Juggernaut with Hawkeye after he collects his own herb; if I take a damage he can bump onto the objective with the Convocation leadership. What I hadn’t bargained for was Hawkeye piling 5 wounds on from his 6 dice attack – ouch! The score is 6 – 2 to me.

Round 2: Ancient One pays for Iron-Bound Books. Juggernaut dazes Black Widow (allowing Borja to score with the leadership) before sliding back to the objective. Winter Soldier leaves Ancient One on one wound with Bleed. She hurts him back and I’m left to decide if I prefer to daze Winter Soldier and daze myself with the bleed or play it safe. I decide that it’s too easy for Voodoo to deal with a 1 wound Ancient One so just drop Winter Soldier instead. Clea throws Voodoo away, he walks back and Possesses her. Strange moves up to attack Hawkeye who shoots him first with Fast Draw then moves clear with Eye in the Sky which feels like quite a cheeky interaction; he does at least zap Fury and then Scalpel him off to the other side of the truck. Hawkeye drops Juggernaut in one go and moves to score that point which is a bit annoying. The score is now 7 – 5 to me.

Round 3: Clea leaves Winter Soldier on one wound; he uses Eye in the Sky to move clear of her follow-up attack. Fury puts some attacks into Strange, then the Ancient One rolls like a hero for KO Winter Soldier and daze Doctor Voodoo. Black Widow uses Battlefield Medicine to help Fury and leaves Doctor Strange on one health, so he attacks Hawkeye and Black Widow right back before using Scalpel to move the latter away. Hawkeye starts heading for the objective and takes a random pot shot at Ancient One, then Fury pays for Sitrep and Shieldmobile to move Hawkeye a hilarious distance across the board an into scoring position. Juggernaut just collects the herb and moves back onto the objective. The score is now 12 – 11 in my favour.

Round 4: Ancient One again rolls like a champion attacking Doctor Voodoo, doing 5 damage (plus Stagger, of course) on the first attack. In retrospect I think that the right move was probably still to finish off Hawkeye at that point but I got greedy and KOed Voodoo instead. Hawkeye can’t repeat his earlier heroics and fails to drop Clea. Doctor Strange completely fails to hurt Fury, between Widow and the return fire he gets dazed (and Widow will eventually use Interrogate at the end). Clea throws Hawkeye into a building to daze him which is enough to end the game at 19 – 14 to me.

Many thanks to Borja for a fun game. It was quite nice to have my plan actually work, but since S.H.I.E.L.D. have tech of their own on Wakandan Herbs it didn’t feel too dirty. Anyway, that is the last hurrah for this particular game plan as Wakandan Herbs is now on the banned list and half the cards I used are restricted! I made a bit of an error with Advanced R&D in round one which could have affected things badly, but on the other hand I guess I wasn’t expecting Hawkeye to do so much damage to Juggernaut in a random potshot. The rest of the team do less well and we go down 2 wins to 3 for the second time, but this is a very close one – Ewan had could have won his own game with a flip of a SWORD point on the last activation of his game.

Game 3: Will playing Avengers

Round 3 saw us come up against a team based somewhat near us, out of the Pro Tech store in the North East. I get paired up against Will who is listed with Avengers and Defenders in his Roster, though I think that he could theoretically play A-Force too. I win priority and pick Extracts so we end up playing Research Station and Spider Portals at 18 threat. The board here is chock-full of size 3 containers so I decide to take Ebony Maw even though I don’t particularly think he likes this combination of crises. I’m not sure if Will was rather ‘thrown under the bus’ for this round as both Captain America and Black Panther hate facing a lot of mystic attacks, and of course that’s pretty much all I have.

Extraction: Research Station Attacked!
Secure: Portals Overrun City With Spider-People!
Threat: 18
My team: Doctor Strange Sorcerer Supreme, Doctor Voodoo, Ancient One, Ebony Maw
My cards: Brace For Impact, Indomitable, Iron-Bound Books of Shuma-Gorath, Plane of Pohldahk, Shhh…
Will’s team: Captain America (Steve Rogers), Captain Marvel, Black Panther, Vision, Wong
Will’s cards: Avengers Assemble, Heavy Firepower, Second Wind, Tactical Analysis – and then he realised that all his other cards were tied to characters he didn’t want to use, so effectively played down by one card

Round 1: Ebony Maw takes the left Portal, Vision takes the right and the Ancient One takes my near one but gets moved back by the Portal. Black Panther shoots forward and flips the left Portal back. Wong helpfully fails to get his own Portal before moving up so Captain America has to do it, and as he gets placed backwards by the Portal he can’t make it to the centre. Captain Marvel and Doctor Voodoo both move into the central scrum and Doctor Strange dazes Wong. The score is 3 – 1 to Will.

Round 2: Doctor Strange pays for Iron-Bound books and Ancient One plays Plane of Pohldahk on Black Panther. I should have waited to do this as Ebony Maw’s first move is throw a container into Black Panther which does four damage since he doesn’t dodge any of it. One attack is enough to daze him, but annoyingly the Maw can’t take that Portal for me. Wong Meditates and gives some power to Captain Marvel, who applies Stagger to Doctor Voodoo and he pays for Indomitable to stop the throw. In return, he KOs Wong. Captain America fails to do much of anything to Doctor Voodoo, mainly because of my Iron-Bound Books. Vision moves to my near Portal but rather fortuitously fails to flip it. Doctor Strange dazes Captain Marvel somewhere in here. The score is now 6 – 4 to Will.

Round 3: Ebony Maw bounces embarrassingly off Black Panther this time, though he does at least take back the Portal on that side. Captain Marvel puts Stagger back on Voodoo, throws him away and leaves Doctor Strange on a single wound. I have to go with Doctor Strange if I’m going to get any use out of him, so he does his nice area attack to heal a little, though it doesn’t help as Captain America immediately dazes him. The Ancient One fails to daze Captain America. Black Panther flips the left Portal yet again then gets onto the Researcher with Avengers Assemble, which Captain Marvel joins in with. Doctor Voodoo throws the former off the objective and puts Brother Daniel on Captain America, but Vision is able to throw the Ancient One off too. The score moves to 11 – 5 in Will’s favour. I feel like I’m doing OK on attrition but am increasingly worried that Will’s momentum might get him the win before I can catch up.

Round 4: Doctor Strange gets a good start by dazing Captain America and KOing Captain Marvel, then using Scalpel to send Vision as far away as I can manage. Black Panther uses Second Wind to heal a random wound and dazes Doctor Voodoo. The Ancient One flips the far Portal and moved onto the Researcher before Vision throws her off it again. Ebony Maw finally flips the left point again and moves to the Researcher again to keep it tied this round, we go to 12 – 8.

Round 5: Black Panther KOs Doctor Strange and in return Doctor Voodoo KOs Captain America. Ouch, two leaders KOed in back-to-back activations! Vision can’t quite finish off Doctor Voodoo so the Ancient One dazes him and Ebony Maw KOs Black Panther. The score is now 13 – 13.

Round 6: Vision needs a big turn here. He’s able to KO Doctor Voodoo but that’s all he can manage. We don’t bother rolling out the rest of it; the final score is 18 – 14 in my favour.

Wow, that was a tight game and Will was fun opponent throughout. I thought that we had interestingly different approaches in that I was clearly aiming to whittle Will’s team down and score late where as he was playing to score points first even at the cost of attrition. On the whole the game went more or less according to my plan, though I could definitely have been a bit cleverer about the way I played my tactics cards here. Our team finally managed to pull off a win, taking the round by 4 games to 1. By this point we were all pleased with achieving our objective of winning at least one round and winning at least one game each.

Game 4: Javier playing Brotherhood of Mutants

Our final round of the event was against another Spanish team with the great name ‘Team Is Pain’. Once again Ewan sorted out the match-ups and I get paired with Javier running Avengers and Brotherhood of Mutants. I once again win priority and choose Extracts, pleasingly getting the third and final card of that set, so we play a very thematic game of Spider-Infected and Spider Portals. Javier picks the higher threat of 18. I have Lizard in my roster for this specific crisis so he’s definitely in, as is Voodoo as he’s great for engineering swings by making someone drop their Spider-Infected. I figured that since it was the last game of the event and we weren’t in any kind of Serious Business position that it would be cool to use all the characters in my roster, so I added Magik and Baron Mordo. At this high threat I was really expecting to see Magneto but Javier explained later that he felt that Mystique was better on such a wide scenario.

Extraction: Spider-Infected Invade Manhattan
Secure: Portals Overrun City With Spider-People!
Threat: 18
My team: Doctor Strange Sorcerer Supreme, Doctor Voodoo, Magik, Baron Mordo, Lizard
My cards: Brace For Impact, Indomitable, Iron-Bound Books of Shuma-Gorath, Journey Through Limbo, Plane of Pohldahk
Javier’s team: Mystique, Juggernaut, Rogue, Captain America (Sam Wilson), Iron Man
Javier’s cards: Asteroid M, Deception, Do You Know Who I Am?, Helios Laser Bombardment, Medpack

Round 1: Lizard does his party trick, rushing over to the far side of the board to collect a Spider-Infected. Juggernaut flips his home Portal and takes the central Spider-Infected. Doctor Strange gets the other right Spider-Infected and the Portal on that side. Baron Mordo makes a cheeky move to pick up the far left Spider-Infected – I had thought that Mystique might be far enough away from my near left one that she might not make it, but she does. It doesn’t help Javier as Voodoo hurts her and possesses her and collects that Spider-Infected. Captain America pushes Lizard and Doctor Strange around a bit and Rogue later fails to flip that Portal back. Mystique and Juggernaut play Asteroid M to get the former out of range to be ended by Magik, which was a surprise but I was certainly glad to have that card played in such a defensive manner. Magik flips the left Portal. The score is 6 – 2 to me.

Round 2: Frustratingly, all four of my Spider-Infected carriers get moved while Juggernaut gets to stay still. Doctor Strange pays for Iron-Bound Books. Mordo dazes Mystique and flips the far Portal. Captain America uses Redwing Assault on Lizard by Javier’s dice desert him and nothing happens, though he does manage to flip the Portal over there. Lizard hits him back, throws Rogue away and reflips the Portal. Continuing on this side, Rogue slaps Lizard around a bit but can’t manage to re-reflip the Portal. I’m already losing priority so I figure I might as well get started on attrition; Doctor Strange dazes Captain America. Iron Man takes the left Portal and Voodoo tickles him a bit. Juggernaut casually one-shots Baron Mordo and reflips the far Portal; luckily he’s already carrying a Spider-Infected so he can’t take the one dropped by Mordo. Magik completely fails to hurt Iron Man, then also fails to flip the left Portal back – good work Magik. The score goes to 10 – 5 to me.

Round 3: Once again all my team get pushed around by Spider-Infected. Iron Man and team pump 20 dice into the Helios laser and, not surprisingly, daze Doctor Voodoo; he also picks up the Spider-Infected. I hate that card. Mordo pays for Plane of Pohdahk on Mystique and applies his spender attack but even with the rerolls she stays up. I consider continuing to attack her but figure the dice aren’t really in favour of him finishing the job so he flips back the nearby Portal (which places him away) then walks to collect the Spider-Infected he dropped last round. Mystique plays Deception, then one-shots him, which is pretty rude on a 4 dice attack. Lizard double moves to take my home Portal which has somehow not been touched yet; he gets it but is placed back towards Captain America and Rogue. Captain America charges in but can’t do much damage to Lizard, Doctor Strange moves across to use his area attack and I roll like a champion, KOing Captain America and dazing Rogue. Clearly Captain America and Baron Mordo went to the same school of ‘do nothing, then die easily’. Juggernaut hurts Doctor Strange and uses Do You Know Who I Am? which I block with Indomitable; to add insult to injury he also fails to flip that right Portal. Magik hurts Iron Man and flips the left Portal. The score is now 15 – 9 to me. On a high scoring crisis combination like this one, I’m not home and dry yet but I think that Javier will have to have an extraordinary round to take this game from here.

Round 4: Annoyingly, I forget that I could play Iron-Bound Books again. Iron Man strolls across and takes my home Portal. I don’t know if Javier spotted it at the time but not dropping Doctor Voodoo pretty much guaranteed my victory as no-one else could get to him and Voodoo could easily Possess him and collect the Spider-Infected. Lizard throws a building at Mystique and leaves her on one health, then fails to take the back Portal. Rogue dazes Doctor Strange and takes his Spider-Infected. Magik races across to the back Portal but fails to flip it. Juggernaut power slides into Lizard but the bump from the Convocation leadership is enough to get Lizard to safety. As predicted, Doctor Voodoo gives Iron Man the Brother Daniel token, picks up the Spider-Infected and flips my near Portal back to me. The game ends at 19 – 14 in my favour.

It was great to play Javier and we had a good laugh and banter at the crazy dice; he was a gentleman to play even when I was rolling really high damage into Captain America and Rogue. I suspect that the swings of the dice make it a bit hard to learn much from this game so instead I’ll just say that I enjoyed having a chilled out finish to the event. As a team we pulled through with 3 wins to 2, comfortably ending the day in mid-table mediocrity at 2 – 2.

The event was an absolute blast, getting to play against players from far beyond my local area with very cool ideas about how to use their teams. Almost everyone went out directly from the shop for an excellent curry and then Gareth and I rounded out the evening with a cheeky beer in the hotel bar. Many thanks to Ewan for doing all the leg work for our team and all the hard captaining duties, to Ged, Borja, Will and Javier for four fun games of Crisis Protocol, and of course the biggest thanks to Tony and his small army of helpers for running the whole event and making this such a success.

Categories: Battle reports, Marvel Crisis Protocol, Tournaments | Tags: , , | 7 Comments

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