This is Lylyth, Herald of Everblight, the last part of the Legion of Everblight starter set I got last year. She’s a Warlock so is the mandatory leader of any force she’s in (unless we start playing multiple Warlock games, which seems unlikely for now) and killing her is one of the win conditions of the game. I’ve found it quite tricky to get the balance between playing her forward enough to use her many useful abilities, and playing her back so that she doesn’t just get killed every time. In particular she has a small Control area (the area within which she can make Warbeasts do cool stuff) so there isn’t much choice but to move up for the kill. Still, she has the Parasite spell to reduce enemy armour and Feat which improves the accuracy of everything nearby. The result of all this is that I usually seem to keep Lylyth back then send her in if I can get a clear shot at the enemy Warlock and pump arrows, spells and the Feat into them and follow up with anything else I have available). In practice I often get this wrong and Lylyth is perforated as a result.
After the big Warspears it was a bit of a bind trying to capture all the intricate details of Lylyth’s armour with the paintbrush so I’ve mostly settled for emphasising only the highest areas and hoping that it looks good enough on the tabletop. For the most part, these miniatures always look more forgiving from a few feet away.
Next on the painting table: Toshiro, the Daimyo.
Here are my painted Blighted Ogrun Warspears, the only unit so far in my tiny Legion of Everblight collection. They come in the starter box so I suppose that they are among the most commonly owned units out there. I’ve really enjoyed playing these guys. For a start, they are used very differently rules-wise to the Warbeasts so that alone makes a welcome change. They can get a couple of attacks per turn thanks to their ability to Assault charge targets (i.e. throw spears at them) and I feel like that would be really useful if I wasn’t so bad at the game. As it stands, they seem to get jammed up or otherwise prevented from charging with alarming regularity. They seem to work pretty well with Lylyth, Herald of Everblight, as her Feat hugely improves their accuracy. I tried them with Thagrosh, Prophet of Everblight, and they were quite handy for blocking line of sight to his base (which is also 40mm) but they had an annoying interaction with his Fog of War spell which makes them less accurate for the most part. I suppose that this could be played around without too much problem but it caused me some headaches when I tried it.
One thing I find hilarious about their rules is that they cause Terror. This is not unreasonable considering that they are huge bloodthirsty brutes, but the character Warbeast Typhon (more on him later) doesn’t have this rule, despite his fluff stating ‘Even those accustomed to horrors and numb to violence find the site of Typhon terrifying’. In other words, big men with spears are scary, but monstrous three-headed dragons are fine.
They’re pretty chunky miniatures and filled with details. I really enjoyed painting the Warspears with all the little belts and so on after the two-tone paint job required by the Shredders and Carnivean. I did tie them in to the Warbeasts by sharing the same skin colour and making the armour the same as the scales.
I suppose that this would be the minimum unit. I’ve been playing the one with the cape as the unit leader since he is the only unique miniature. I might have gone a bit overboard on the colours but I was keen to use something other than just the pink armour and white skin tones for these.
This is the pair to take the unit up to the full five. I usually use the unit attachment in game (to make them six strong and get a few bonus rules) but I don’t actually own the miniature yet so he’s always been proxied.
Next on the painting table: Lylyth, Herald of Everblight.