Monthly Archives: May 2020

Painted General Ossrum

This is General Ossrum, a Warcaster for my very slow-grow Mercenaries in Warmachine. He’s quite reasonably known as General Awesome since he basically makes everything better. I actually have never put him on the table but Joe regularly crushes me with Ossrum; he has a way to make guns shoot better (Fire For Effect), a way to make himself a bit harder to kill (Bullet Dodger) and a Tactician ability to let all other Rhulic models see and move through each other if they’re close enough. In a positioning game like Warmachine that is really useful. Ossrum’s Feat also makes everything Rhulic near him both faster and tougher so it has applications both on the Mercenary turn and the other players turn.

I wanted to keep the green colouring I’ve used in various other Mercenaries I’ve painted over the years but mixed it up a little with a nice cream colouring this time. I really like the effect overall and I’m very pleased with the final appearance of Ossrum.

Next on the painting table:Hutchuk, Ogrun Bounty Hunter.

Categories: Painting and modelling, Warmachine | Tags: , | 6 Comments

Warmachine / Hordes battle report: Circle Orboros vs Mercenaries (75 points); 23May2020

I’ve been a long-time admirer of the Circle Orboros faction in Hordes / Warmachine, even going back to my very first post on the subject. Of course, my gamer’s hobby butterfly has settled on many other projects between then and now, but I was finally inspired to make a start on the army as I have a bit more painting time than usual. Sadly, actual games are hard to come by at the moment but Joe leapt to my rescue once again to let me know of the Wartable system. We hooked up via Discord and got our WarmaHordes on for an evening.

Game 1 – Invasion (scenario 4) vs Joe’s Mercenaries

https://conflictchamber.com/?c8201b_-2amXmNmKmRmVmVmV545imSmF5qmj5wmj5w

Circle
[Theme] The Devourer’s Host

[Morvahna 1] Morvahna the Autumnblade [+28]
– Brennos the Elderhorn [15]
– Ghetorix [19]
– Tharn Blood Shaman [4]
Gallows Grove [0(2)]
Gallows Grove [0(2)]
Gallows Grove [0(2)]
Tharn Ravager Shaman [4]
Tharn Ravager White Mane [0(5)]
Bríghid & Caul [7]
Tharn Bloodtrackers (max) [15]
– Nuala the Huntress [4]
Tharn Ravagers (max) [15]
– Tharn Ravager Chieftain [0(5)]
Tharn Ravagers (max) [15]
– Tharn Ravager Chieftain [5]

There is nothing too clever in here. I like Tharn and Morvanha so I just put them together until the points fitted. An earlier draft had the Gatorman Boil Master instead of the Gallow’s Groves (and a few other things shuffled, of course) but I decided that probably Morvanha wanted to stay at arm’s length from the other side more than Brighid and Caul wanted corpse tokens.

https://conflictchamber.com/?c6201b_-20oHnV7jpkppoRprpz1hchchpvlL

Mercenaries
[Theme] The Irregulars

[Fiona 1] Fiona the Black [+27]
– Blockader [33]
Anastasia di Bray [3]
Boomhowler, Solo Artist [0(6)]
Harlowe Holdemhigh [0(5)]
Hermit of Henge Hold [0(5)]
Widget, Tinker Extraordinaire [3]
Asphyxious the Sanctified [14]
– Stalker [8]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Artificer Prime Nemo [18]
– Toro [13]

Joe told me that he wanted to play with the cool new Warcasters, Asphyxious4 and Nemo4 since he bought them recently and hadn’t really had the opportunity to do much with them. Double Eliminators under Fiona sounds quite horrible (and the pink unit are designated as Cultists) but I suppose I should be grateful for the lack of Archons.

Joe wins the roll-off and chooses to move first. I pick the side with the houses so that Joe has to use forests to hide behind and I some of my things can see through them. Bloodtrackers Prey the Stalker; Brighid and Caul choose the Blockader.

Turn 1: Mercenaries
Nemo puts Lightning Shroud on the Toro and magics a Steelhead Ironhead out of somewhere; the latter then Cranes the Toro forward a little. Boomhowler gives Reposition to Asphyxious’s unit who then puts down a couple of Caustic Mists to mess with my line of sight (not that I have much in the way of ranged options).

Turn 1: Circle
Everyone runs forward at pretty much top speed. On the left I hang back behind the forest so as not to give up an easy charge to the Blockader. In the centre the Bloodtrackers receive Restoration and spread out to get in the way a little. Both units of Ravagers offer up a couple of their number in case Joe wants to take a chance on triggering Vengeance. Morvanha also casts Harvest.

Turn 2: Mercenaries
Fiona allocates two to the Blockader, Asphyxious allocates one to the Stalker and Nemo upkeeps Lightning Shroud. Asphyxious, his servitors and the Stalker kill off a few Bloodtrackers. The Eliminators on the left get charges on Caul due to my sloppy positioning but fortunately one of them misses so the big chap survives. Fiona moves right up and uses her Feat, covering most of the board (how I hate that Feat!) then kills a Bloodtracker with Soulfire blast damage off a Ravager. The Ravager survives due to Tough so the Blockader smashes him into the ground like a tent peg.

Turn 2: Circle
Morvanha upkeeps both spells and returns three Bloodtrackers. On the right, I see that I just need to clear a couple of Mechaniks to score the zone but sadly I forgot about the Toro’s countercharge. It splats the first Ravager and I rather pointlessly throw the rest of them at it; I probably would have been better keeping the unit back once it was evident that I was not going to be able to bring the Toro down. Brennos kills one of the Eliminators on the left by shuffling out of Fiona’s Feat and boosting an attack roll, then lands WINDS on the Blockader. I can’t think of any realistic way to clear the other Eliminator as it’s engaged, in a forest and under Fiona’s Feat. The Bloodtrackers move up into annoying positions in the hope that it’ll be awkward for Joe to untangle the Blockader, Stalker and Asphyxious and get them to do proper work. One of them throws her spear at Holdemhigh in the off-chance that I can roll a 6, but it doesn’t come off. I was going to use Morvanha to put Mortality onto Asphyxious but Joe reminds me that it’s not an upkeep and so will expire before it does anything. Instead she arcs Eruption at Holdemhigh but misses anyway. Neither of us score.

Turn 3: Mercenaries
The Stalker and Blockader are both allocated two Focus, and Lightning Shroud is upkept by Nemo. Anastasia comes in on the right but can’t quite kill off my Chieftain; sadly (for me) Nemo picks him off later in the turn. The Eliminator on the left saunters away from Caul and clears the Bloodtracker in the Blockader’s way. Holdemhigh charges and clears the Bloodtracker standing in front of Asphyxious and Widget uses Ancillary to get the Stalker to clear itself. One of the Cultist Eliminators runs within arcing range of Ghetorix and eventually Fiona knocks off Spiny Growth with Chasten and applies Curse of Shadows. Fortunately the Blockader can’t actually see Ghetorix from his position so charges my Objective (easily wrecking it) and then knocks off about two thirds of my Warbeast’s boxes including crippling his body spiral. Asphyxious, his little servitors and the Stalker polish off all the Bloodtrackers including Nuala, and the Toro (which got powered up by Nemo’s Mechaniks) drops two of the Ravagers on the right. Joe scores a point for the Objective; 1 – 0.

Turn 3: Circle
The Ravagers on the right hurt Nemo and the Toro a bit more. The Blood Shaman applies Mortality to the Blockader and Brighid and Caul knock more than half of it down. I am quite impressed. I try a cute trick to get Brennos to kill the Eliminator and Battle Wizard to heal Ghetorix with Rite of Spring. Sadly I can only land one of the three boosted attacks and Joe uses the Hermit to block it. Morvanha puts Mortality on Asphyxious by arcing it onto a Servitor who is conveniently facing the wrong way, then heals Ghetorix. The big Warpwolf easily, and rather pleasingly, wrecks the rest of the Blockader. My Ravager Shaman kills the nearest Eliminator by bouncing Chain Lightning through a Servitor. The central Ravagers kill Asphyxious and the Stalker (we assumed that the Stalker should go inert though I don’t think that Fiona could take control); the Chieftain uses the Overtake mini-Feat to get into Holdemhigh and kill him too. No scoring this round.

Turn 4: Mercenaries
Fiona and Nemo upkeep their spells. Widget uses Ancillary on the Toro which misses a Ravager. The left Eliminator runs back towards Nemo and eventually gets cloned. Anastasia drops a Ravager on the right, Boomhowler shoots one a bit, Nemo Locomotions the Toro around and shoots another and the Toro clears a couple more after being powered up; notably the Toro takes out the central Ravager Chieftain. The surviving Cultist runs to position for arcing; Fiona kills Ghetorix with Chasten then takes a random Soulfire into Caul which kills both him and Brighid. Neither of us score; still 1 – 0 to Joe.

Taking a look at the board state, and more importantly the time (already midnight; I am in danger of turning into a pumpkin), I decide to concede. My right side has collapsed completely and I think that I’m running out of anything with any hitting power anywhere else; eventually Nemo, the Toro and Fiona will pick me off. Circle lose by concession.

That was a lot of fun! Wartable is less good than playing face to face, but it is considerably better than not playing at all. The game took quite a long time but in fairness the faction is also new to me so I can hardly lay the blame all on the system. I don’t think that deathclock would be feasible on Wartable but it is a good way to get a few games in for familiarity. I suppose that, for those who are worried about using only miniatures that they actually own (i.e. clearly neither Joe nor me!), Wartable offers the opportunity to play with the whole faction.

The game itself was highly enjoyable. Joe is a great teacher and knows my stuff much better than I do. Many of my mistakes were probably down to not recognising the tools I have available, though my positioning was pretty weak in general. Throwing the whole Ravager unit at the Toro in Fiona’s Feat turn was a bit of a waste, and I struggled to get the auras from the Ravager Shaman and Whitemane to be relevant. On the left, I needlessly gave an opportunity for the Eliminators to kill Caul, and only luck kept him alive. I think that this was a bit of poor match for Morvanha in that there were not many living or undead models for Harvest or her Feat; indeed I didn’t even use her Feat at all. Things I learned:

  • One Bloodtracker (or whatever Restoration target) needs to stay way back and remain safe. I should have recognised that the Stalker in particular could get deep and pick out Nuala.
  • Mortality really enables an increase in work rate and I need to get better at understanding how much I need to commit to get the job done.
  • Three Gallow’s Groves is probably too many. Next time I will probably shuffle things around to have the Gatorman Boil Master instead and run maybe only a single Grove.
Categories: Battle reports, Hordes, Warmachine | Tags: , , , | Leave a comment

Painted Ghordson Driller

This is a Ghordson Driller; a heavy Warjack for my Warmachine Mercenaries. Just like other Rhulic Warjacks it is slow and heavily armoured. In some ways this is a bit of a problem since the weapons are all melee-only; obviously it can only use them if it can ever trudge across the table to apply them. Luckily this is reflected in the price so an army could theoretically have a wall of Drillers walking into their lines, albeit at a comically slow pace. I quite like this ‘bargain bin’ approach as it gives a certain redundancy to the Warjacks; the other side is unlikely to shoot them all down in time.

I really love the sculpt here of the Driller trundling along with one leg off the ground; I can just imagine a rolling gait and somehow it looks quite happy. The paint scheme was kept deliberately simple with mainly dark green plating to match the other Mercenaries. I added in some cream on the armour just to break things up a bit since the Driller is quite big to be just three colours; that is a 50mm base.

Next on the painting table: General Ossrum.

Categories: Painting and modelling, Warmachine | Tags: , | 3 Comments

Painted Blighted Trollkin Marauders

These are Blighted Trollkin Marauders, the last such unit (at least for now) to go in my Scourge of the Broken Coast armies for Cryx in Warmachine. They’re effectively a ranged version of the Bloodgorgers; on the one hand the Marauders can’t eat their way through units at a time but on the other hand they don’t have to get into knifing range to get work done. Before COVID-19 stopped me getting out for gaming I was planning a list with both of the Blighted Trollkin units (and Jussika Bloodtongue and General Slaughterborn, of course) but that will just have to wait a bit longer.

The miniatures for the Marauders are very detailed and I really like the sculpts. My main criticism is the number of repeated sculpts; there are only 4 bodies between the whole unit so there is a lot of repetition here even allowing for a limited amount of arm-swapping. I’ve tried to mitigate this a bit by mixing up the combinations of armour and skin colouring while painting so there are no exact duplicates. I got a bit bogged down in the middle of painting the unit; I think part of the issue was trying to get through ten fairly buy miniatures at once, and part of it was knowing that however far I got with the Marauders themselves, I still had the flames to get on with at the end. However once I made a little progress each time with the unit, I found that I got a little more momentum back with each painting session no matter how brief. The flames don’t work brilliantly at this kind of close-up but at tabletop range they do just fine for me.

This one is the leader and has a suitably impressive (and unique) pose. Interestingly he adds further data to the ‘what are those weird growths on the Trollkin’ question by apparently having horns made of them, one of which is apparently tough enough to require an additional cap of metal.

One of the heads for the Marauder grunts, plus the leader’s, has an eye-patch. So the unit has only 16 eyes between them. This strikes me as slightly more than bad luck, particularly as they’re fully equipped with all other appendages and organs. Perhaps this is a reference to the running joke about the prevalence of goggles in the Warmachine setting?

Although I really like the activity in these sculpts, I suspect that they’ll be a bit awkward to work with on the tabletop as those braziers are going to get in the way if they’re ever in close to anything.

The various head options are all rather more caricatured even compared to ‘normal’ Trollkin. I’m not sure if these over-developed chins and brows are a new design direction or if it is intended to reference their Blighted status.

Next on the painting table: Ghordson Driller.

Categories: Painting and modelling, Warmachine | Tags: , | 5 Comments

Painted Grundback Gunners

Here are a pair of Grundback Gunners, light Warjacks for my Warmachine Mercenaries. They’re popularly known as gunbunnies along with a variant with a different weapon, and for a while there was a list archetype called a bunny warren that focussed on a lot of these. They’re very efficient in game, being little more than a gun and legs; no paying points for unnecessary melee capabilities! This also gives them a bit of an advantage in terms of playing on a deathclock; they can only do one thing so it’s a pretty easy decision process to move them and then shoot something.

I think that the Gunners are really cute little robots and I could easily see myself painting more of them. They are meant to be mass produced by the family of Warcaster Gorten Grundback and so I deliberately kept the paint scheme simple as befits an assembly line constructed robot.

Next on the painting table: Blighted Trollkin Marauders

Categories: Painting and modelling, Warmachine | Tags: , | 10 Comments

Painted Targ

This is Targ, a warlock attachment for my Minions army in Hordes. I’ve only tried him so far with Dr Arkadius which is fitting since they work together (in a master and servant kind of way) in the stories. Mechanically he supports Warbeasts by controlling them when they’re far from the Warlock, by healing them and by granting an additional out-of-activation attack. All those things are cute but I never really got Targ to work well for me and in the end I always just ended up preferring to spend the points elsewhere. Having said that, much better players than I am seem to make good use of Targ so evidently the problem is with me.

I like Targ’s characterful sculpt and I can easily imagine him rasping ‘yeth marthter’ and reaching for another jar of pickled brains or whatever while helping Dr Arkadius in his work. I vaguely recall that Targ’s backstory has him as one of Dr Arkadius’s first surgical transplantation subjects, hence the outsized right hand. I wanted to keep Targ’s body colouring somewhat naturalistic, despite the inclination to do his hand a different skin tone to the rest of him. Initially I was going to paint the apron in a leathery colour but I felt that the overall effect was too overwhelming brown so I made it more like a butcher’s whites instead. Hopefully it still looks unhygienic enough to suit the character.

Next on the painting table: Grundback Gunners.

Categories: Hordes, Painting and modelling | Tags: , | 4 Comments

Painted Jussika Bloodtongue

This is Jussika Bloodtongue, another Blighted Trollkin for my Cryx army in Warmachine. She is a command attachment for a Blight Trollkin unit, which currently means either Bloodgorgers or Marauders (about whom more later); this makes her quite unusual as most command attachments are linked to one specific unit type. I actually like that she has a clear use with either unit, giving them the Vengeance ability which allows them a free move and attack if one of them died the previous turn; indeed I don’t know which would be the better option. My main trouble is playing Bloodtongue far enough forward that she’s relevant but not so far forward that she just gets shot immediately without achieving anything.

I picked yellow for Bloodtongue’s clothing as it makes her stand out nicely and doesn’t overlap with any of the other Blighted Trollkin I’ve painted so it’s clear that she isn’t just a regular unit member. She painted up very nicely; everything just felt clean and easy and I don’t think I’ve had such a quick job getting a miniature from undercoated to finished in a long time.

Next on the painting table: Targ.

Categories: Painting and modelling, Warmachine | Tags: , | 5 Comments

Painted Charm Warders

This curious pair are Charm Warders, part of the Ten Thunders faction in Malifaux. It’s been a very long time since I painted anything for Malifaux, and even longer since I did Ten Thunders, but there is a new edition out so I wanted to go back to this faction. As it happens, life rather got in the way and I’ve only played about two games of M3E but so far it seems quite fun. Charm Warders have specific abilities against summoning but seem pretty fun in general, having attacks that work close-in and at range and not being super-easy to kill.

I imagine that somewhere in the world there must be some kind of fairy tale or folklore which involves magic people riding around on giant space hoppers, but I have never seen it. Perhaps the inspiration for Charm Warders is an original idea from the Wyrd team after all. Regardless of their origins, I really love the wacky design of the Charm Warders. I think that the space hoppers are meant to be lanterns so I painted them accordingly, then made the robes alternately green and white to tie the pair together without making it look like a uniform. I’m quite satisfied.

Next on the painting table: Jussika Bloodtongue.

Categories: Malifaux, Painting and modelling | Tags: , | 9 Comments

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