I’ve now painted all the Legion of Everblight miniatures that I own which makes a force with the somewhat random total of 33 points. I don’t think I’ve ever played a game with this exact combination of pieces (four Shredders seems excessive unless you have some specific plan, which I certainly do not in WarmaHordes) but they are a legal force in this set up. Thanks to Hosercanadian for commenting that I should do this.
The final part of my fledgling Legion of Everblight force (until I buy some more) is Typhon, a character Warbeast. It seems pretty good on the table (just as well considering the point cost); I’ve tried it with Lylyth, Herald of Everblight where it doesn’t get any huge clever synergy most of the time but does get a lot of value from her Feat. On advice from the internet I used it with Vayl, Disciple of Everblight which was quite satisfying as Typhon makes good target for her Dark Sentinel ability. The performance went up considerably when I realised that the three sprays are all initial attacks and I didn’t have to force to get more than just one. One thing I find amusing is that all the stories mention how scary a monster it is; not unreasonable considering it’s a huge three headed dragon. In game terms it doesn’t have the Terror rule (which is fair enough as the fluff always emphasises the power of everything) but Blighted Ogrun Warspears do cause Terror even though they are basically just big people with extra warts.
The painting was just more of the same as my other Legion miniatures with white/blue skin and pink/purple scales. I quite enjoy it but I don’t know if I’d want to get too much farther into the force since all the Warbeasts are going to have the same two colours on them.
I tried to get some decent photos of the heads but they are far enough apart relative to their size that I just couldn’t manage to do it with them all in focus.
Next on the painting table: Daughters of the Flame.
This is Lylyth, Herald of Everblight, the last part of the Legion of Everblight starter set I got last year. She’s a Warlock so is the mandatory leader of any force she’s in (unless we start playing multiple Warlock games, which seems unlikely for now) and killing her is one of the win conditions of the game. I’ve found it quite tricky to get the balance between playing her forward enough to use her many useful abilities, and playing her back so that she doesn’t just get killed every time. In particular she has a small Control area (the area within which she can make Warbeasts do cool stuff) so there isn’t much choice but to move up for the kill. Still, she has the Parasite spell to reduce enemy armour and Feat which improves the accuracy of everything nearby. The result of all this is that I usually seem to keep Lylyth back then send her in if I can get a clear shot at the enemy Warlock and pump arrows, spells and the Feat into them and follow up with anything else I have available). In practice I often get this wrong and Lylyth is perforated as a result.
After the big Warspears it was a bit of a bind trying to capture all the intricate details of Lylyth’s armour with the paintbrush so I’ve mostly settled for emphasising only the highest areas and hoping that it looks good enough on the tabletop. For the most part, these miniatures always look more forgiving from a few feet away.
Next on the painting table: Toshiro, the Daimyo.
Here are my painted Blighted Ogrun Warspears, the only unit so far in my tiny Legion of Everblight collection. They come in the starter box so I suppose that they are among the most commonly owned units out there. I’ve really enjoyed playing these guys. For a start, they are used very differently rules-wise to the Warbeasts so that alone makes a welcome change. They can get a couple of attacks per turn thanks to their ability to Assault charge targets (i.e. throw spears at them) and I feel like that would be really useful if I wasn’t so bad at the game. As it stands, they seem to get jammed up or otherwise prevented from charging with alarming regularity. They seem to work pretty well with Lylyth, Herald of Everblight, as her Feat hugely improves their accuracy. I tried them with Thagrosh, Prophet of Everblight, and they were quite handy for blocking line of sight to his base (which is also 40mm) but they had an annoying interaction with his Fog of War spell which makes them less accurate for the most part. I suppose that this could be played around without too much problem but it caused me some headaches when I tried it.
One thing I find hilarious about their rules is that they cause Terror. This is not unreasonable considering that they are huge bloodthirsty brutes, but the character Warbeast Typhon (more on him later) doesn’t have this rule, despite his fluff stating ‘Even those accustomed to horrors and numb to violence find the site of Typhon terrifying’. In other words, big men with spears are scary, but monstrous three-headed dragons are fine.
They’re pretty chunky miniatures and filled with details. I really enjoyed painting the Warspears with all the little belts and so on after the two-tone paint job required by the Shredders and Carnivean. I did tie them in to the Warbeasts by sharing the same skin colour and making the armour the same as the scales.
I suppose that this would be the minimum unit. I’ve been playing the one with the cape as the unit leader since he is the only unique miniature. I might have gone a bit overboard on the colours but I was keen to use something other than just the pink armour and white skin tones for these.
This is the pair to take the unit up to the full five. I usually use the unit attachment in game (to make them six strong and get a few bonus rules) but I don’t actually own the miniature yet so he’s always been proxied.
Next on the painting table: Lylyth, Herald of Everblight.
The Legion of Everblight pack I picked up came with a single heavy Warbeast, the mighty Carnivean. I assume that it is meant to look like a dragon with the sort of radiation poisoning that might be seen in the Fallout computer game from years ago; i.e. you get stronger but wartier rather than dying of cancer like real radiation. Anyway, I’ve tried the Carnivean out with a couple of Warlocks (Lylyth, Herald of Everblight and Thagrosh, Prophet of Everblight) and it seemed to off plenty to both. Apart from being a fast tough killing machine, Lylyth1’s Feat means that there is some danger of actually hitting something with it’s breath weapon and Thagrosh1 can cast it’s animus for free and has Death Shroud which can combine for a fairly annoying armour swing.
Like the Shredders, the skin turned out a bit more blue than I had originally imagined but I’m quite fond of it now. Legion Warbeasts have the slight problem that they are almost entirely composed of only two colours, i.e. skin and armour, which makes them a little dull to paint. Nonetheless I am happy with the result, and it’s not likely that I’ll end up with more than a small number of Warbeasts anyway (the Carnivean makes up about a quarter of my force at the moment).
Next on the painting table: Blight Ogrun Warspears.
Here are a quartet of Shredders from the Legion of Everblight Hordes faction. They’re pretty handy little beasties in the game with the Tenacity animus helping make things a little harder to kill off, and they can go Rabid to hit harder if some other efficiency on their Fury can be made. I’ve tried them a few times with Lylyth, Herald of Everblight and one Shredder feels like a good fit. I can’t really see many times when I would want to use all four in a single force, but I am terrible at actually playing the game so there’s no reason to take my word for it.
I decided to paint the force in a white and pink scheme; I suppose I must have seen this somewhere and been inspired but I can’t find the source anywhere now. So thanks to my mysterious muse / benefactor, whoever you are. Apart from looking quite nice I thought it might be an opportunity to try out two colours that I rarely use and that are trickier to get right.
This pair were the test models; the one on the right doesn’t have the final white highlight. Mrs Argentbadger was consulted and favoured the one with the extra highlighting and now that I’ve done a few more I tend to agree with her.
After taking these photos I thought that the second one looks like one Shredder is running up to kick the other in the arse, cartoon style.
Next on the painting table: Carnivean.
My painted Trollbloods Fennblade unit. Despite saying in this post that I was planning to use Circle Orboros when playing Warmahordes, after a couple of games I could see that they were going to end up playing in a rather tricksy way that would frustrate my attempts to get Mrs Argentbadger involved. So I moved to Plan B: Trollbloods. A bit of reading on them suggested that they would be straight-up brawling types which was pretty much what I was looking for as opponents to Mrs Argentbadger’s Retribution of Scyrah. Sadly, the main Warlock I was interested in, Calandra, turned out to have a signature ability that was amazingly frustrating to play against. I am contemplating Minions at the moment as their perceived weakness (according to Privateer Press’s Journeyman League documentation) shouldn’t be an issue for me. Anyway, pictures.
This chap is the leader, unless you take the Unit Attachment, in which case he’s outranked. In the games I’ve played so far, I have always chosen to take the UA, though I’ve just proxied it.
Here are the first three grunts in the unit. I vaguely intended to make the cloth tartan (as per the fluff for the Trollbloods) but I realised that it wasn’t likely to improve the appearance much and could ruin the work I’d done. So I wussed out.
And the second set of three. Facing appears to be important in Warmahordes so I decided to mark the front half of the bases in a different colour.
And the last three. There are only a few different sculpts in the unit, so I tried to mix up which bits of armour were steel and which were bronze just to differentiate them a little.
Next on the painting table: Mr Graves.
The next Big Thing here at Chateau Argentbadger is Warmachine and Hordes, hereafter known as WarmaHordes. Of course, there are always reasons for choosing to buy into one game or another, and (for me at least) there has to be a good reason to spend my limited time, money and attention on a particular game. This goes double for a new game where we all have to learn new rules and buy new books and miniatures. Since this is one of the few games I’ve bought into with even a modicum of thought beyond ‘looks cool’, I decided to show my workings.
This story started when I started using my Ogre Kingdoms in Warhammer Fantasy Battle. I am not an especially good player, but I have literally never lost with this army, and in almost all battles I felt that there wasn’t even much of a threat of that happening. The feeling of being unduly powerful was compounded by Furycat picking up Tomb Kings at the same time and going through the sort of process I expected – i.e. losing a lot until finally getting the hang of the army after significant practice. Worse, I proxied a single game of Lizardmen against the Tomb Kings and won crushingly despite playing terribly for the entire game. This contrasts with my experience with Beastmen, where I always feel that I have to either play well or get lucky (or both) to avoid defeat. To summarise, I felt that there were serious balance issues between the Warhammer Fantasy armies. This isn’t going to stop me from playing the game, as it’s still a lot of fun (especially with Beastmen), but I have been a bit frustrated by the feeling of choosing to play on ‘easy’ or ‘hard’ mode depending on which army I select.
The first part of what I needed was a game with tolerable balance between armies so that I wouldn’t feel like the army was playing itself without me, or that one side was facing a significant uphill struggle solely as a result of faction choice. For clarity, I’m not thinking about army building here (which I see as a skill in wargaming) but rather selection of which faction to play.
Next, Mrs Argentbadger and I have decided to try a bit of wargaming together. She isn’t a natural geek like I am, so we’re going to take this slowly and see how this goes. We have busy lives, so this was suggested as a possible way to dedicate an evening to sharing a hobby rather than watching television, or simply indulging our own separate forms of entertainment even when we’re in together. The main criteria here for game selection are rules which are tight and reasonably simple (by which I mean that they can be followed with logic rather than interpreted) and low model count armies for speedy games.
So, in a slightly roundabout way, I found that I was looking for a wargame with good internal balance, with a simple set of core rules and a relatively small model count. A bit of looking around suggested WarmaHordes as that game. Let us see if that turns out to be right.
A few tries with the free-to-download rules seemed to be fun enough to entice Mrs Argentbadger back for more tries. I imagine that I am going to need to give myself a bit of a handicap to begin with, but I think that if this proves to be fun then she could easily become strong enough at the game to beat me without assistance. She can defeat me at chess without difficulty, though admittedly that can be said of a lot of people.
In the interests of putting some pretty pictures into the post, I have selected Circle Orboros as my faction. Choosing a force in any wargame always begins with the miniatures for me, and I like the variety of styles in Circle Orboros, ranging from werewolves, stone monsters, druids and barbarians.
I’ve (somewhat arbitrarily) decided to use Morvahna the Autumnblade as my initial Warlock to learn how to play, since her rules look amusing.
Mrs Argentbadger has chosen the Retribution of Scyrah, a faction of angry Elves. After a bit of research they seem to be regarded as a ‘new’ faction with fewer unit choices compared to the others. This might turn out to be an advantage as it will be easier to focus on learning how to play the units that do exist well, rather than swapping out frequently (which I expect to do).
Furycat has, as expected, decided on Cygnar. He always seems to prefer to play the protagonists in any setting (Empire in Warhammer Fantasy Battle, Imperial Guard and/or Space Marines in Warhammer 40,000). We’re going to get in at the deep end and play larger games straight out of the gate as it looks like the test games we’ve had have been a bit imbalanced due to the low army size.
Finally (out of those who’ve expressed an interest in playing at all) Aramoro has looked at Cryx. They’re the evil undead faction, and seem to revolve around crippling the defence of their foes. Still, as he put it: “I don’t always select the annoying faction on purpose”. Here’s a random picture of a group of Cryx Warcasters that I think look cool.