After completing the Slaughter Queen last week I finally got round to pulling the whole lot of my Age of Sigmar Daughters of Khaine out of their box for a family photo. I haven’t the slightest idea if this lot is anything like a legal army but I suppose I can worry about that if I ever start playing the game properly.
This is a (and apparently not ‘the’) Slaughter Queen, a hero choice for the Daughters of Khaine in Age of Sigmar. I have the impression that she was perhaps a Lord choice (compared to the ‘Hero’ level of the Hag Queen) in previous versions of Warhammer Fantasy but all heroes are created equal these days. Perhaps fittingly considering her attire, the Slaughter Queen is pretty easy to kill which is unfortunate since the story of the game indicates that she should be thrown into groups of enemies with wild abandon. Instead I’ve had slightly better use of her abilities when held back to use her magic to improve other units, and even better use when I use the miniature as an alternate sculpt for a second Hag Queen.
The miniature is probably the dullest of the Daughters of Khaine range as the Slaughter Queen is just standing around in the classic ‘high priestess’ pose. The lack of movement makes her outrageous 80s haircut even more amusing, possibly some of her magic is distilled into potent hair gel. I picked a light blue to make her stand out easily against the red of the Hag Queen and I think that the final effect works quite nicely.
Since the Slaughter Queen is the last of my current Daughters of Khaine miniatures I’ll dig the others out of their box and get a family photo shortly.
Next on the painting table: Blackhide Wrastler
This is a Hag Queen, another hero choice for my Daughters of Khaine army in Age Of Sigmar. She’s a cheap support character who has mainly found success in my games by staying away from actually fighting the other side and instead by encouraging everyone else to do the fighting for her (which they do, apparently with glee, considering the number of dice rolled per model). Whenever someone has managed to pin down my Hag Queens to combat, that pretty much is the end of the story for them.
The Hag Queen was a quick easy model to paint and get out of the way (especially after how long it took me to get through the Bloodwrack Shrine). I’m not over enamoured by the sculpt but it’s an easy enough process to slap some colours on her and call it good in the name of completing a project; I will admit that this goes double for miniatures that in reality I will hardly ever use on the tabletop. In general I’ve found the Witch Aelves and their associated characters to be pretty quick to get through, though I would still pale at the thought of dealing with 3 units of 30 which I understand is a tournament staple. After the Hag Queen, I have just one more Daughter of Khaine to finish (the charmingly named Slaughter Queen) before I have finished the whole lot… for now.
Next on the Painting table: Jaga Jaga, the Death Charmer.
This is a Bloodwrack Shrine for my Daughters of Khaine army in Age of Sigmar. I’ve used it as my general in the rather few games I’ve played in the system and it has done an adequate job holding the centre of my line. I consider it an anchor of sorts since it is considerably tougher than the rest of the Witch Aelves, although this is probably fitting since the army as a whole has opted for the famous ‘chainmail bikini’ approach to armour.
I didn’t spend over long painting the carriage itself, partly because I want the focus to be on the crew and bath (!) and partly because it’s not really very exciting to paint. In retrospect I would have swapped over the skin colours between the Medusa and the Shrinekeepers; the contrast between the dark brown skin and dark green scales on the Medusa doesn’t work as well as I’d hoped. On the other hand, I quite like the way that the bath of blood looks considering how simple it was to paint. Overall I’m pretty happy with the end result and it makes rather a nice centrepiece model.
Observant readers will note that my Bloodwrack Shrine is halfway between the proper build and a Cauldron of Blood, which is the other build option in the kit. This is because I got part way through assembly when I realised that the Bloodwrack Shrine is meant to have a huge mirror mounted where my Medusa sits (she is really meant to be in the bath). Even in a world where magical bikini-clad elves push baths filled with blood around the battlefield, it struck me as a bit silly to bring a mirror along – surely it would get smashed the first time they rode over a bump in the road. More importantly, I didn’t fancy my chances of painting a mirror that didn’t look awful. Even more observant readers might also spot that I’ve put the dais on the wrong way round; the central spike is supposed to be at the back. Oh well.
The blood shows up really nicely against the relatively drab skin of the snake part of the Medusa. The kit comes with another two characters (they ride the other build) so I’ll get them out of the way shortly and put up a family photo.
I deliberately kept to the same colour palette as the regular Witch Aelves for the Shrinekeepers except for using silver armour rather than bronze (which would blend in too much with the carriage).
Next on the painting table: Hag Queen.
Here are small unit of Blood Sisters, part of the Daughters of Khaine force I’m gradually building up. They’re basically the melee equivalent of Blood Stalkers, trading a fairly trivial ranged element for more close-up stabbing action. We don’t play anything like enough Age of Sigmar for me to have any strong thoughts on how best to use Blood Sisters; I’ve generally just rammed them into something that isn’t already swamped by Witch Aelves and hoped for the best.
Just like the Blood Stalkers, the Blood Sister kit is great fun to assemble and paint. Blood Sisters are actually meant to have a sort of face mask and sensible hair thing going on, but I much prefer the ridiculous flowing manes so I used the alternative heads (that are meant to go on the Blood Sisters instead). In general I tried to keep the same palette as the rest of the force but went for a dark red on the snakey-bits as I felt that would be more fun to paint at the time.
I dedicate this post to Azazel‘s Scenic and Squaddie September challenge. Many thanks to Azazel for leading these monthly blogging challenges.
Next on the painting table: Gun Boar (again).
Here is Horticulous Slimux, a leader for my slowly growing Chaos Daemons project in Warhammer 40,000. So far I haven’t actually tried him on the table so no comments on performance this time. Partly this is because we’re playing small games of 40K at the moment and there isn’t much room for extra characters if I want to actually achieve objectives. It is also relevant that Horticulous Slimux’s special rules mainly affect Beasts of Nurgle, of which I have none so far; perhaps eventually I’ll get round to picking some of them up and he can lead a little contingent of them across the tabletop. On the other hand, I am quite a fan of his story in the books; he’s basically a classical grumpy gardener of the sort you’d find complaining to Poirot about the damage that some unfortunate murder victim had done to his lovingly tended petunias.
I painted the miniature in two separate parts; first the rider (who I assume is actually Horticulous Slimux) and then the snail-beastie (uncredited, tragically). The rider was treated pretty much like my Plaguebearers, although I took a little more care with the skin tones than with the infantry. The snail got a bit more attention, as befits it’s greater stature; however the majority of the time was not on the shell or body but rather on the various bits of bling hanging off it at all angles. All in all a very enjoyable process; easy to assemble and to paint.
A close-up of the snail’s face; kind of cute in its own way.
The Nurgling used as a carrot to entice the snail forward. I get the impression that the GW sculptors love to put in silly touches like that.
The main character, Horticulous Slimux. I guess that is meant to be a pipe he’s smoking, though it looks more like he’s just chewing on a bone. I’m not really sure what the devil-carrot thing is supposed to be either.
Next on the painting table: Kwaak Slickspine & Gub, Croak Sorcerers.
This lot are Plague Drones, which as you probably have guessed from the ‘Plague’ in the name are part of the Nurgle contingent of my Chaos Daemon army for Warhammer 40,000. Like the rest of the Nurgle forces their main draw is being inefficient to kill with almost any weapon in the game, but this unit is slightly unusual in being quite mobile to boot. I’ve had a bit of success throwing them down the other army’s throat as soon as possible to buy a bit of time while the Plaguebearers slog across the board and clog up objectives. One almost downside to the Plague Drones is that they have several wounds. This might not seem like a problem but in an army that gets such a benefit from resilience, it seems like a waste to give the big guns on the other side of the board something to shoot at. Or, to put it another way, I love it when the giant death cannon facing me is forced to ‘waste’ it’s shot by doing nothing more than vapourising a single Plaguebearer (and sometimes not even that considering the invulnerable save and Disgustingly Resilient rule).
I’ve mixed up the two skin colours from the other Nurgle Daemons here, with the mounts in green and the riders in brown. I agonised for a while about how to do the carapace and wings and eventually decided to keep them a bit duller to better contrast with the green of the flies’ bodies. I’m still not completely happy with that look but the rest of them are pretty much right where I was aiming so I’ll consider that a good outcome. Transporting these is proving to be a bit tricky as they’re covered in spiky, sticky-out bits; luckily half the games they’ve played in have been at my house.
Next on the painting table: Swamp Horror.
These glorious, cute little piles of goo are Nurglings, part of my ongoing Chaos Daemons project. As befits tiny creatures on a battlefield filled with tanks, superhumans and wizards, Nurglings are quite easy to kill and don’t do much damage. However they are quite cheap, very un-threatening, fairly inefficient to kill and can sit on objectives like champions while the rest of my army goes about the business of fighting.
Despite how amusing I find Nurglings, I decided to keep it as simple as possible when painting them. So it was a simple green wash over white undercoat, then pick out the mankiest bits in pink. I did consider giving a couple of the individual Nurglings a different colour just to liven them up a bit but getting into their backs with the paintbrush looked to be a bit awkward. Overall I’m pleased with how they look considering the effort needed to complete them.
Next on the painting table: Plague Drones
Here are the first ten Plaguebearers for my Chaos Daemon army. They fulfil my troops choice and appear to be fairly effective so I guess I’ll eventually end up with quite a few of them. In particular, the main benefit that Plaguebearers bring is being really inefficient to kill so I want to maximise that by taking the full-size unit of 30 so that they can maintain the benefit of their -1 to hit ability for as long as possible. When it comes to actually killing stuff, Plaguebearers are not my first choice. But they excel at sitting on objectives and not dying very fast, so usually I punt them onto an objective and / or ram them down the throat of something that specialises in massive single target damage and just let them grind it out over a few turns.
In contrast to the Poxbringer, I wanted this (first, perhaps of several) unit of Plaguebearers to sport green skin. As with the Poxbringer, I did this by applying two layers of Biel-Tan Green wash over a white undercoat. I deliberately kept to a minimal approach for detailing the miniatures since I expect to end up with 30, 60 or even more of these in my army, so most of the smaller spots / boils / etc on their bodies were not specifically picked out. I like the way that the green skin and bone weapons work together.
Next on the painting table: Nurglings.
This is a Poxbringer, the first miniature in a fledgling Chaos Daemon army for Warhammer 40,000 (and Age of Sigmar, at least in theory). In the time since I last played the game, all the Heralds have been renamed into something more silly and copyright-able; in this case the Poxbringer would previously have been a Herald of Nurgle. It’s a pretty cheap HQ choice and mainly benefits me by increasing the strength of other nearby Nurgle units and occasionally contributing some damage or similar with a psychic power. The few times I’ve been desperate enough to commit the Poxbringer to close combat have gone pretty poorly so I generally aim to keep it behind a big blob of Plaguebearers.
Furycat and I got the itch to play GW games again after a rather long break so we’ve been dipping in with 500 and 1000 point games between combination of my Daemons, his Space Marines and Gary’s Space Wolves. You can read a bit about his initial thoughts here: link. So far 8th edition has been quite entertaining, being fairly smooth on rules interactions and at least tolerably balanced (by GW standards). The missions are the main let down as we’re playing with the scenarios from the main rule book but I understand that there are alternative options available for us to research.
I’m splitting the skin tone of the Nurgle units between green and brown; as can clearly be seen the Poxbringer got brown. I’ve been trying a new approach of working mainly with washes for the bulk of the miniature, so in this case I started from a white undercoat and went straight in with two washes of Seraphim Sepia. Everything else is done in the ‘normal’ way; i.e. with paint first. I like the way that the purple guts contrast with the skin, but the bone of the weapon and tree / antler (?) thing sticking out of the Poxbringer’s back is probably a bit too close in tone. I couldn’t think of a clever way to fix that since I want to keep those bony colours consistent even for when I get to the units with green skin and so it needs to be something both slightly naturalistic and contrasting with green. Even with that, I like the result and feel that the Poxbringer will be a good start to my Chaos Daemons. One down, potentially hundreds still to go!
Next on the painting table: Plaguebearers.