Posts Tagged With: Hordes

Painted Stone Scribe Elder

The chap is the Stone Scribe Elder for my Hordes Trollbloods army. He’s the Command Attachment for the Krielstone unit I painted a while ago. Having a Stone Scribe Elder keeping the Krielstone bearer company allows some additional benefits for being under the Krielstone aura; you get to pick one of the three each turn. Firstly is more strength – obviously this is the simplest one and therefore the one I use most of the time. Second is making Incorporeal enemies stop being Incorporeal so that they can be it with normal weapons. I can see that this would be useful if I faced those types of armies, but it hasn’t come up for me. On the plus side, it has an amusing name of Spirit Chaser (a pun since part of the Trollblood story is that they really love to get drunk). Finally I can choose to put out fire and other continuous effects on the rest of my army. In theory this sounds good but in practice I find that my little dudes are already dead from whatever applied the fire and the big ones don’t really care much about another low-POW damage roll.

I enjoyed painting the Stone Scribe Elder; he’s covered in various scrolls, belts, lockets and other kinds of bling that meant it took ages to complete the job. The green clothes are to match the rest of his unit, although since I’m limited to one of each in any army it doesn’t matter much apart from aesthetically.  I do find the way that the cloak billows out rather odd since there’s no movement at all in the rest of the miniature; perhaps that beatific expression is due to a particularly satisfying fart.

Next on the painting table: Witch Aelves.

Categories: Hordes, Painting and modelling | Tags: , | 4 Comments

Painted Troll Whelps part 1

Here are a set of Troll Whelps to go in (surprise, surprise) my Hordes Trollbloods army. They’re a bit odd, both in terms of fluff and rules. Ruleswise, Whelps are considered Solos even though they can only be taken in sets of five. They rarely start on the table and don’t have any attacks. Instead, Whelps can be ‘shed’ by Warbeasts when they take damage and then eaten later to either heal damage or remove excess Fury. In terms of how this relates to the story, I have no idea. Presumably Whelps don’t literally fall out of damaged Trolls so I assume that they’re meant to ride them in nooks and crannies about their person. I’m also not really sure why the Whelps randomly have overgrown parts of their anatomy, for example the one with the giant finger.

I kept it simple with the painting, as befits the cheapest miniatures in the entire army. The Whelps are quite amusing to paint and have the same kind of silly vibe as GW’s Goblin ranges. I have another set of Whelps to get through so I decided to do one group with light blue skin and the next lot with dark blue. I can’t see me actually needing ten Whelps in any game, but it’s nice to have the option.

Next on the painting table: Stone Scribe Elder.

Categories: Hordes, Painting and modelling | Tags: , | 4 Comments

Painted Dire Troll Mauler

This is a Dire Troll Mauler, another heavy Warbeast for my Hordes Trollbloods. The Mauler is the simplest of Warbeasts – no ranged attacks, just glorious face-punching melee action. To make life more interesting, it does come with the Rage Animus which is a pretty important spell for the faction. This allows extra strength to be applied to any model which can turn even fairly modest Warbeasts into heavy hitters, and makes mighty Mulg a hilariously powerful fighter. Since losing the Mauler means losing access to Rage, I try to keep it back as a second wave so that I can make my other Warbeasts hit harder for longer before losing it.

Nothing too complex for the painting; I mainly stuck to the established scheme that I’ve used for my other Trollbloods. I really like the miniature with its huge hands and expressive face. It would probably make a fairly nice generic cave monster for fantasy RPG, or perhaps a villain’s henchman in a superhero game.

I dedicate this post to Azazel’s Dauntless-Diabolical December Challenge. I reckon that the Mauler fits the ‘It’s for Monsters’ criterion rather nicely.

Next on the painting table: Stone Scribe Elder

Categories: Hordes, Painting and modelling | Tags: , | 9 Comments

Warmachine / Hordes tournament report: Southside Steamroller (75 points); 03Nov2018

I recently attended my first ever Warmachine / Hordes (or WarmaHordes, or whatever… just Warmachine from now on) in Glasgow. Apparently this was the first Steamroller in Glasgow for something like five years, so it wasn’t only a first for me. I’ve got to admit that I was a little nervous for two reasons. Firstly, the Warmachine event scene has a bit of a reputation for taking their gaming seriously and I was worried that by going along and being really bad at the game that I’d be effectively denying one player per round a decent game. Secondly, competitive Warmachine is played on a Death Clock, meaning that it is possible to lose the game just by playing inefficiently. Joe helped me with the latter by giving me a timed game to practice, and I’m pleased to report that the clock was not an issue as he’d finished beating me long before time was up.

https://conflictchamber.com/#c7201b_-0b0g0r9DiRjpiXjq7d6R750k0m

Trollbloods Army – 75 / 75 points
[Theme] The Power of Dhunia

[Skuld 1] Jarl Skuld, Devil of the Thornwood [+30]
– Dire Troll Bomber [19]
– Dire Troll Mauler [15]
– Earthborn Dire Troll [14]
– Mulg the Ancient [22]
– Troll Basher [7]
– Trollkin Runebearer [0(5)]
Janissa Stonetide [0(4)]
Troll Whelps [0(4)]
Cylena Raefyll & Nyss Hunters (max) [19]
Krielstone Bearer & Stone Scribes (min) [6]
– Stone Scribe Elder [3]

My list is mainly put together as a combination of things I own, things I think look fun to play and things I think look good in an army. The only concessions to playing competently are the Runebearer (seems like a no-brainer choice for Jarl Skuld but has a boring miniature) and the Nyss Hunters (useful jamming unit in a theme force that doesn’t have any units, and anyway I already own them). The basic game plan is to move aggressively at the start and use Jarl’s Feat to block much significant attacking that turn. Then ram Warbeasts in with Rage applied and hope that the other force runs out of pieces before I do. The Nyss usually either jam or take shots of opportunity as needed.

Having a single list is a bit of a disadvantage as the other player can choose whichever of their lists will be best placed to face it. I did consider taking a second list but decided that would be a waste of time. I don’t have any experience with another list and even if I did, I’m not really sure yet when I would drop one or the other anyway.

Once I arrived in the admittedly rather ropey looking pub that was hosting us, I chatted with some other players and was pleased that I wasn’t the only attendee who was hopelessly inexperienced. I will note that I prefaced each game with an apology to each of my opponents for the likelihood of me getting some of the complex rule interactions wrong and they were all very cool about it.

Game 1: Andrew Murchie, Convergence of Cyriss

Scenario: Recon 2

https://conflictchamber.com/#cc201b_-0ilIdndndBd9d9dbdCdedfdfdgdz___-0id8dndBd9d9d9dedfdfdgdgdzdFdF

Convergence Army – 75 / 75 points
[Theme] Destruction Initiative

[Locke 1] Aurum Lucanum Athanor Locke [+29]
– Conservator [12]
– Conservator [12]
– Corollary [6]
– Inverter [15]
– Inverter [15]
– Prime Axiom [38]
Algorithmic Dispersion Optifex [2]
Attunement Servitors [0(4)]
Elimination Servitors [0(3)]
Elimination Servitors [0(3)]
Reflex Servitors [0(4)]
Optifex Directive [4]

Convergence Army – 75 / 75 points
[Theme] Destruction Initiative

[Axis 1] Axis, the Harmonic Enforcer [+30]
– Conservator [12]
– Corollary [6]
– Inverter [15]
– Inverter [15]
– Inverter [15]
Attunement Servitors [0(4)]
Elimination Servitors [0(3)]
Elimination Servitors [0(3)]
Reflex Servitors [0(4)]
Reflex Servitors [0(4)]
Optifex Directive [4]
Transfinite Emergence Projector [19]
Transfinite Emergence Projector [19]

Andrew selects the Axis list, presumably on the basis that it is better for dealing with a smaller number of tough targets. I choose to move first.

Trollbloods turn 1: My Theme Force benefit allows me to start the game with my Warlock’s upkeep spells cast. I have Quicken on the Bomber, Tactical Supremacy on the Krielstone and Weald Secrets on Jarl himself. Most of my force runs forward at top speed; Jarl dumps most of his Fury into the Krielstone.

Convergence turn 1: Many clockwork robots run at me. Iron Aggression is cast on one of the Inverters and a cloud of Servitors spread out to make my impact shooting irrelevant with all the Shield Guards.

Trollbloods turn 2: I think that I can take out the right side Transfinite Emergence Projector. The Nyss drop some Reflex Servitors on the left (they’re quite good at this since they ignore Concealment) and try not to line up too many nice sprays from the second battle engine. Jarl Feats to put his cloud wall in the way of Andrew’s central advance and casts Quicken on the Mauler. The Runebearer then casts Rage on it and the Mauler smites the Transfinite Emergence Projector with some Fury to spare. This does mean that I can’t manage to get the Runebearer onto my flag as I had originally planned.

Convergence turn 2: Axis Feats and swaps Iron Aggression on to the Inverter on the right; it makes short work of my Mauler. The remaining Transfinite Emergence Projector lines up shots on Nyss via the Conservator and kills a few. Convergence score a point from the flag and the right zone; 2 – 0.

Trollbloods turn 3: There’s not a lot that I can do this turn thanks to Axis’s Feat. I back off a bit to limit the damage those Inverters can do to me. Jarl kills a couple of Servitors with Magic Bullet to at least allow me to score my own flag but I can’t get anywhere near the other one. 3 – 1.

Convergence turn 3: Andrew could kill a load of my stuff here but he realises that he can just win the game via scenario instead. Axis casts Bulldoze. The Transfinite Emergence Projector clears the rest of the contesting Nyss. The Conservator pushes the Bomber out of the zone and the central Inverter kills the Runebearer; this allows Andrew to score both zones and his own flag. Trollbloods lose on scenario; 1 – 6.

Despite the one-sided nature of the game, I really enjoyed this. Andrew didn’t have to do anything particularly clever but he was very clear in his explanations as to not only what he was doing, but why he was doing it. This was really helpful – I learned a lot, and hopefully I can apply it in future games. In particular, it seems that I need to be a lot more aggressive against this kind of control list and just suck up the damage that inevitably comes after it.

Game 2: Stuart Fraser, Cryx

Scenario: Spread The Net

https://conflictchamber.com/#c4201b_-0B0WkA1u1hi22nf0f0dWhZh-h_h-h____-0UbY1k1f1t1e1u1u1v1v1v1h2k2nf02B2B

Cryx Army – 75 / 75 points
[Theme] Dark Host

[Terminus 1] Lich Lord Terminus [+27]
– Barathrum [15]
– Seether [13]
– Stalker [8]
Bane Lord Tartarus [0(6)]
Necrotech [2]
Soul Trapper [1]
Soul Trapper [1]
Bane Riders (max) [20]
Bane Warriors (min) [10]
Bane Warriors (max) [16]
– Bane Warrior Officer & Standard [0(5)]
Bane Warriors (max) [16]
– Bane Warrior Officer & Standard [0(5)]

Cryx Army – 75 / 75 points
[Theme] Black Industries

[Asphyxious 3] Asphyxious the Hellbringer [+24]
– Cankerworm [9]
– Nightwretch [0(7)]
– Reaper [13]
– Ripjaw [0(7)]
– Seether [13]
– Seether [13]
– Slayer [10]
– Slayer [10]
– Slayer [10]
– Stalker [8]
Machine Wraith [2]
Necrotech [2]
Soul Trapper [1]
Warwitch Siren [4]
Warwitch Siren [4]

Discussing before the game, it seemed that Stuart was rather more at my level of experience than other players attending, so I had high hopes to make him work for his victory here. He selected Asphyxious and I ended up with the first move again.

Trollbloods turn 1: Once again I start with Quicken on the Bomber, Tactical Supremacy on the Krielstone and Weald Secrets on Jarl. This looks like quite a live scenario and I know that Asphyxious can make his Warjacks move very fast so I need to get some table position before I get locked out of scenario. Jarl fills up the Krielstone.

Cryx turn 1: Everything moves up but the advance is rather more cautious than I was expecting.

Trollbloods turn 2: With help of Magic Bullet, the Bomber and Jarl clear out the solos on the right. The Nyss do a couple of massive Combined Ranged Attacks and cripple movement on the Stalker and drop Vociferon. I have no idea what Vociferon actually does, but it looked like something that was worth getting rid of while I had the opportunity. Especially considering the Carapace rule on all the Warjacks making the Nyss shooting a bit less effective. Jarl Feats too, covering the centre of the board.

Cryx turn 2: On the left side the Warjacks come in and clear about half of the Nyss; the Stalker and Ripjaw position to contest my flag too. Asphyxious uses his Feat. On the right, Stuart seems curiously reticent to engage Mulg, so I get to score my zone with the big chap; 1 – 0.

Trollbloods turn 3: Janissa charges in and drops the Stalker in one shot while the Earthborn wrecks the Ripjaw. The Nyss ding up the Nightwretch, Seether and Slayer and generally gum things up. The Runebearer puts Magic Bullet on the Bomber which scratches the paint on the central Warjacks and takes out the Warwitch. The Basher gets both Quicken and Rage and rushes over to smack the central Slayer. I’m not actually expecting to kill it; I just want to keep those Cryx Warjacks away for another turn. The Krielstone move into the central zone and I score 3 points; 4 – 0.

Cryx turn 3: The Seether tries to position for a drag on the Mauler but can’t because I explain the Whelp placement will stop it. The Seether comes in and hurts the Mauler anyway and contests. The Basher remarkably survives the attentions of the Slayer due to some bad dice on Stuart’s side. On the left, the remaining Nyss are killed off by Warjacks. I still score 2 point this turn to Stuart’s 1, so I get a rather surprising scenario victory. Trollbloods win on scenario; 6 – 1.

Well, that certainly went better than I expected. Stuart probably was too cautious with his movement, especially in turn 1. I don’t think that I have enough good attacks to deal with so many Warjacks coming across the board at me. By slowing down his advance, especially on my right, I was able to deal with the Warjacks in more manageable chunks. I was quite pleased that Jarl did what I expected of him, i.e. kill off some annoying solos and stop them from scoring or contesting. This was a nice, relaxed, fun game between probably the two worst players in attendance.

Game 3: Shane Frost, Circle Orboros

Scenario: Standoff

https://conflictchamber.com/#c8201b_-0p5v4QjGjF4H4H4Hg4g45gmVmV0U5e5e5f5f___-0WgM4B4B5H5H5H5H5H5H5HmO5g5g5f5f

Circle Army – 75 / 75 points
[Theme] The Bones of Orboros

[Wurmwood 1] Wurmwood, Tree of Fate [+27]
– Megalith [20]
– Wold Guardian [16]
– Woldwarden [14]
– Woldwyrd [9]
– Woldwyrd [9]
– Woldwyrd [9]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [0(3)]
Blackclad Wayfarer [0(4)]
Gallows Grove [2]
Gallows Grove [2]
Farrow Bone Grinders (min) [5]
Sentry Stone & Mannikins [5]
Sentry Stone & Mannikins [5]
Shifting Stones [3]
Shifting Stones [3]

Circle Army – 75 / 75 points
[Theme] Call of the Wild

[Una 2] Una the Skyhunter [+29]
– Gorax Rager [7]
– Gorax Rager [7]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Storm Raptor [34]
Blackclad Wayfarer [0(4)]
Blackclad Wayfarer [0(4)]
Shifting Stones [0(3)]
Shifting Stones [0(3)]

During the pregame discussion phase, Shane decided that he would treat this as a teaching game. I get the impression that he’s pretty good (anyway, much better than me) but was having a bit of a bad day at the office with results so far. He chose to use Una on the basis that it would make for a more entertaining game. I get to go first again.

Trollbloods turn 1: I start with Quicken on the Bomber, Tactical Supremacy on the Krielstone and Weald Secrets on Jarl. Jarl fills up the Krielstone and everyone rushes forward as fast as possible. No reason to change a ‘winning’ formula.

Circle turn 1: Shane’s force unpacks. It has a much bigger threat range than my army so the actually movement forward is not so much. Everything is still in range to do horrid things to me next turn though.

Trollbloods turn 2: The Nyss take a massive 10 person CRA into the lead Griffon but roll 1,1 to hit. That’s quite annoying as they could have done some rather good damage if they’d landed it. The Bomber and Jarl land a few hits on the Griffons on the left and Jarl Feats. Shane spends a good amount of time explaining and advising on good places to put my clouds to mitigate the effect of his next turn.

Circle turn 2: Una Feats and puts Hand of Fate and Primal on a couple of Griffons. Despite the inconvenience of the cloud wall I lose the Bomber and Janissa (though I expected to lose her easily) but otherwise get off quite lightly. The Storm Raptor moves to my right in preparation for electrocuting all my Nyss next turn. Circle score 1 points (back zone) while contesting my zone. 1 – 0.

Trollbloods turn 3: It takes a bit of work to unjam myself from the centre Griffon since it dodges away from my first couple of attacks. The Nyss put some damage onto the Storm Raptor. On the left, the Mauler finishes a Griffon and Jarl puts Weald Secrets back on himself and continues to shoot chunks out of the Griffon lurking behind the wall on the left. We both score for the rectangular zones; 2 – 1.

Circle turn 3: The Storm Raptor wipes out all the Nyss in a single go. One Griffon comes into the Mauler to trigger Flank but the Primalled one can’t get the job done and the Mauler survives on a couple of boxes. Shane scores the right and back zones while I score my rectangular zone; 4 – 2.

Trollbloods turn 4: The Mauler heals up by eating Whelps and kills the first Griffon and leave the Primalled one on a couple of boxes. Jarl takes a few wounds off Una with Magic Bullets bouncing off Shifting Stones and the Basher charges in to start hurting the Gorax in the middle. Mulg commits and smacks a Blackclad. Finally, the Earthborn is powered up with Quicken and Rage and rushes over to take a good chunk out of the Storm Raptor. We both score for the rectangular zones again; 5 – 3.

Circle turn 4: The Storm Raptor and Griffon make short work of the Earthborn but a Whelp survives to contest and even the Blackclad misses it. On the left, the Frenzying Griffon fails to finish the Mauler. The Gorax hurts the Basher rather inconsequentially. Once again we both score for the rectangular zones; 6 – 4.

Trollbloods turn 5: The Griffon on the left leads a charmed life; avoiding all my attacks to survive to contest again. Mulg goes in to kill the Objective and contest the rectangular zone and Jarl continues taking potshots at Una (I think I forgot that he has Black Penny so I could possibly have killed that Griffon). I score my rectangular zone and one for the Objective; 6 – 6.

Circle turn 5: The Griffon and Storm Raptor come in and attack Mulg but he turns out to be quite tough. The Mauler finally goes down but the Whelp improbably survives another round. Una pushes Mulg out of the zone so we both score our rectangular zone; 7 – 7.

Trollbloods turn 6: Mulg can’t quite finish the Storm Raptor; the Basher drops the Gorax. Jarl continues to pump bullets ineffectively into the Griffon on the left. We score a point each; 8 – 8 .

Circle turn 6: The scrum in the centre continues without any kind of resolution. The Griffon attacks Jarl but can’t make anything stick. The Whelp gets ignored in favour of the Blackclad desperately trying to deal with Mulg but failing. More scoring rectangular zones; 9 – 9.

Trollbloods turn 7: My last turn. The Basher attacks Una, killing the Gorax through transferred damage. Jarl kills the Griffon and moves to cover both the circular and rectangular zones. Mulg finally offs the Storm Raptor. I score both rectangular zones and the left circular zone. 9 – 12.

Circle turn 7: Una and the last Raptor flail ineffectively at the Basher and Mulg respectively. Scoring is the same as last turn so Trollbloods win 15 – 10.

I know that Shane was going very easy on me, but it still felt nice to come out of that with a win. I was quite close to running out of clock (less than one minute left) but since I had no actions left it didn’t really matter. I got cocky with Jarl a couple of times and Shane did point out twice when he had reasonably good chances to win by assassination so I definitely have some more to learn about keeping my Warlock safe while still being relevant. I’m very appreciative for the teaching opportunity, and I hope that Shane enjoyed the game process as much as I did.

So, in the end I got listed with two wins and one loss, though that should really have been two losses since I’m pretty sure that Shane could have beaten me if it had mattered at all. Either way that far exceeds my expectations for performance here. Overall I had a really good time and I’m especially pleased that the Warmachine gaming scene is indeed not as hardcore competitive as I had heard. Thanks to Andrew, Stuart and Shane for three fun games and of course to Allan for running the event and making it all happen.

Categories: Battle reports, Hordes, Tournaments, Warmachine | Tags: , , , , , , , | 2 Comments

Painted Mulg The Ancient

This is Mulg the Ancient, a character (i.e. unique) Warbeast to go with my growing Trollbloods army for Hordes. Mulg is a fantastic beatstick, especially with Rage and Stone Strength applied. Indeed, Mulg probably could simply walk into Mordor… at least if he went fast enough to ever get there. As a result of this lack of threat range I’ve generally used Mulg as a second wave to sweep up whatever kills my front line. He also has a few tricks like being able to dispel incoming magic (quite rare in Hordes as far as I can tell) and can regenerate lost hit points at the start of a turn for free. Mulg costs a lot of points but I’ve always found him worth it, either in terms of his actual damage output or the effort required to kill him before he smites important stuff with his Runed Club.

As befits one of my Trollbloods, Mulg has blue skin and red… stuff on him. In Mulg’s case, the line between hair and random rocky outgrowths is blurred further by apparently having an actual boulder sprouting from his back. The official Privateer Press version of the paint scheme differentiates that from the hairy stuff and colours it like rock, but I felt that was too silly (or perhaps not silly enough) so I doubled down and did it all in red. I’m not a huge lover of Mulg’s sculpt; the tiny legs and huge arms/body of other Trollbloods is overly exaggerated here and despite being on a 50mm base his club sticks out in a way that it quite annoying for gaming purposes. He’s also made of metal which means the miniature weighs much more than the other Trollblood Warbeasts and meant that I had to pin just about every join during assembly. As is typical of Privateer Press sculpts, there were some substantial gaps to fill once I was done. So after all that I was pleased that the painting same out quite nicely.

Next on the painting table: Barathrum

Categories: Hordes, Painting and modelling | Tags: , | 3 Comments

Painted Krielstone Bearer and Stone Scribes

These are the Krielstone Bearer and Stone Scribes, part of my Trollbloods force for Hordes. They’re a staple of ‘brick’ lists (i.e. ones that like to keep the core elements close together) in Trollbloods as they provide an armour bonus within a certain area. This makes the already resilient Warbeasts in particular a bit of a pain to deal with efficiently. Needless to say, this puts them high on the target list for anyone who can get past the wall of Warbeasts that I usually have the Krielstone Bearer hiding behind. The rest of the unit, the Stone Scribes, are pretty much ablative wounds for the Krielstone Bearer since they can pick up the Krielstone if they’re close enough when he dies. Otherwise, I just use them for getting in the way.

I like the sculpts on these guys, though it would be hard to guess that the Krielstone Bearer belongs with the Stone Scribes since they have almost no common visual identifiers. I picked green for the robe colour on this unit and otherwise they’re largely painted the same as my other Trollblood units. I tried to mix up the colours on the skin, metals the clothing/belts/etc so that none of the unit are actually identical.

I dedicate this post to Azazel’s Unit-ed October Community Challenge.

It’s hard not to think of the Krielstone Bearer as Obelix. I did have a brief try at glowing runes on the Krielstone but after a couple of goes of them looking awful I decided just to stick with boring old non-magical stone.

The Stone Scribes are much more interesting to paint than the Krielstone Bearer, so in some ways it’s a bit of a shame that they’re quite dull in game terms.

Next on the painting table: Mulg the Ancient

Categories: Hordes, Painting and modelling | Tags: , | 7 Comments

Painted Earthborn Dire Troll

This an Earthborn Dire Troll, a Heavy Warbeast for my Trollbloods army in Hordes. Earthborns are very nice melee fighters since they’re comparatively cheap, take the Rage animus very well and bring a fairly tasty animus of their own (Not having my Warlock knocked down or pushed around? Yes please!). In addition, they get various improvements to their base statistics if they stand near certain bits of terrain; this should be a game-changing advantage but in practice I either forget about it when I’m moving the Earthborn or I end up getting an irrelevant bonus. Particularly common is getting the increased speed bonus when the Earthborn is already jammed in deep to the other army, though since this normally precedes its untimely demise that is probably not my biggest issue.

Being a bigger kind of Trollbloods I kept to the same basic pattern of blue skin and red hair / rocky things that I think works rather nicely. Dire Trolls are supposed to be more animalistic than the smaller Trollkin, so I decided that a simple brown loincloth was in order since they wouldn’t appreciate finely coloured clothing. As a lover of dynamic sculpts, the Earthborn is probably the finest Warbeast in the whole range since it is actually doing something; almost every other Warbeast is in some variation of the ‘standing still looking cool/angry’ pose. In the lore, Earthborns are supposed to have some limited control over the local environment so I think that the stone on the floor is meant to be created by the presence of the Dire Troll rather than being smashed into pieces by a particularly powerful smite.

Next on the painting table: Harlequin Starweaver.

Categories: Hordes, Painting and modelling | Tags: , | 2 Comments

Painted Fennblade Officer and Drummer

This pair are the Fennblade Officer and Drummer to accompany (surprisingly enough) the Trollkin Fennblades for my Hordes Trollbloods army. As with most Command Attachments, both models provide a benefit to the unit. The Officer, in addition to being a slightly more effective fighter, grants a conditional second attack action. The Drummer allows the unit to move again once they finish their activation; this is quite handy as it allows the Fennblades to charge in, hopefully kill a few things, then jam in even harder and generally get in the way until the main bulk of my army has a chance to catch-up.

I tried my best to keep the colour scheme for the Officer and Drummer as similar as possible to the Fennblades, which made a lot of the choices rather simple.   Most notably I seem to have lost the red paint I was using at the time so the cloth is a little darker than the rest of the unit.  My style has hopefully become a little cleaner and I’ve stopped painting eyes on small infantry so they’re not exactly the same as the rest of the unit anyway but I think that they’ll be OK at tabletop range.

I dedicate this post to Azazel’s Neglected Model September Challenge. The main Fennblade unit was painted back in 2013 and while I don’t think I purchased the Officer and Drummer at the same time they’ve certainly been waiting a while for their chance to make it onto the painting table.

Here is the full unit now; twelve Trollkin strong.

Next on the painting table: Bashi Bazouk.

Categories: Hordes, Painting and modelling | Tags: , | 7 Comments

Painted Trollkin Warders

Here is a unit of Trollkin Warders for my long neglected Trollbloods army in Warmachine / Hordes (the last things I painted for this force was these Fennblades way back in 2013). WarmaHordes has had a bit of a resurgence among my gaming friends lately and it’s got me the enthusiasm to paint these up along with some Cryx models again. The Warders are a defensive unit; their main ability is being able to catch bullets aimed at more important pieces. In my case, this is mainly whichever Warlock I’m using but in particular if it is Calandra Truthsayer (about whom more eventually) since she’s pitifully easy to kill.

Like almost all Privateer Press plastic miniatures the Warders are a real pain to clean up with mold lines and flash all over them. The mold lines also tend to run across important details such as faces. I cleaned these up as well as I could but I admit that I find the process quite frustrating, especially coming from assembling hard plastic miniatures from Wyrd and Games Workshop. Once I got done with that part the painting was really enjoyable and these got bumped up the queue because I realised that I had a great opportunity to stretch myself. Longtime readers will have noticed that yellow almost never appears on my miniatures. This is because I find it really hard to get it to look right, and perhaps in part because when I started painting many years ago that yellow paints tended to have relatively little pigment. I was inspired first by my daughter painting an Age Of Sigmar Spider in bright yellow and then by Docbungle’s excellent Stardrake. My yellow is a very light brown base, then yellow all over the top of that. I hit it all with a sepia wash (this is because I want a slightly dirty look) then finally hit the highlights with another thin coat of yellow. I am very proud of the result.

I dedicate this post to Azazel’s Technical August challenge. Painting yellow is no big deal for most of the contributors to these challenges, but it is a monkey that has been on my back for almost thirty years.

As is normal for Privateer Press units, there are sets of duplicates included; I assume that this makes the casting process much cheaper. I’ve tried to differentiate the twins by slightly varying the colours used for each piece, so in some cases I’ve used a different brown for belts or copper instead of iron for a particular bit of metal. I suspect that I’m the only one who’ll ever notice the difference but it felt worth the tiny extra effort.

I noticed when starting on these Warders that I almost always paint non-humans with identical skin tones. This seems odd considering that people come in all sorts of cool colours (indeed, far more than I’ve ever managed to capture at 28mm scale to my satisfaction). So I made an effort to do slight variations in the blue I’ve used for the Trollbloods skin. Contrast this to the decatuplets represented by the Fennblades linked above to see what I mean. Again, it is a small thing but it felt nice to put that small amount of additional work in considering the improved result.

The leader is identical in game terms to the rest, but all others need to remain within range of him to count as being in formation. So for that reason he gets a unique sculpt. I’m not a fan of the way he’s leaning forward so much but otherwise I like the miniature; the face is particularly expressive.

Next on the painting table: Valerya Gromoz (for real this time).

Categories: Hordes, Painting and modelling | Tags: , | 9 Comments

Painted Legion of Everblight group photo June 2014

I’ve now painted all the Legion of Everblight miniatures that I own which makes a force with the somewhat random total of 33 points. I don’t think I’ve ever played a game with this exact combination of pieces (four Shredders seems excessive unless you have some specific plan, which I certainly do not in WarmaHordes) but they are a legal force in this set up. Thanks to Hosercanadian for commenting that I should do this.

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Categories: Hordes, Painting and modelling | Tags: , | 3 Comments

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