Posts Tagged With: Trollbloods

Painted Dhunian Archon

This is a Dhunian Archon, a solo for my Hordes Minions army, though she’s a Partisan to the Trollbloods too. Dhunia is a sort of Gaia-esque deity in the Iron Kingdoms so it makes sense that her angels are in the form of earth-mother types. The Dhunian Archon is mainly a support piece, being able to stop one incoming attack per turn and having some healing abilities when friendlies are killed. In actual play I find them rather passive, but picking the right attack to stop is quite an art and I fancy that one could waste a lot of clock time being indecisive about the optimal time to do this.

I absolutely love the detail on the Dhunian Archon’s sculpt; indeed there is so much going on that it’s hard to take it all in. Some of the touches, such as the numerous mammals crowding round her, are not obvious on the bare metal and in particular I didn’t spot the squirrel on the Archon’s staff until I had base colours on the miniature. I tried to do justice to the Dhunian Archon but I think that perhaps she needed a more proficient painter than I am to bring out the best of the sculpt. The raccoon on the back of her cloak caused me some indecision – I think it looks fine just in grey but I was highly tempted to make more effort to actually paint raccoon markings on it. In the end I decided against it as I was quite happy with the results and didn’t want to spoil my work so far by making a mess of one incidental detail. Maybe if I get another Dhunian Archon (and there are two in my current Jaga-Jaga list) I’ll feel brave enough to make the attempt.

Next on the painting table: Ghordson Basher.

Categories: Hordes, Painting and modelling | Tags: , , | 5 Comments

Warmachine / Hordes battle report: Minions vs Trollbloods (75 points); 08Oct2020

Frazer and I got together virtually to play Warmachine / Hordes (or, more accurately, just Hordes) via Wartable. Frazer is going back to Trollbloods, apparently his main faction throughout MK2, which everyone seemed to find quite exciting.

Game 27 – Invasion (scenario 4) vs Frazer’s Trollbloods

[Theme] Will Work For Food

[Jaga-Jaga 1] Jaga-Jaga, the Death Charmer [+27]
– Blackhide Wrastler [16]
– Swamp Horror [15]
– Swamp Horror [15]
– Gatorman Soul Slave [0(5)]
Dhunian Archon [0(6)]
Dhunian Archon [0(6)]
Rorsh [15]
Swamp Gobber Chef [1]
Void Archon [8]
Void Archon [8]
Farrow Valkyries [8]
Farrow Valkyries [8]
Farrow Valkyries [8]

This is the same Jaga-Jaga list I’ve been playing separately. I theorise that Dr Arkadius would be a better option into Trollbloods but I’m way out of practice with him and didn’t fancy putting Frazer through the tedium of watching my Feat turn take about an hour.

[Theme] Band of Heroes

[Ragnor 1] Ragnor Skysplitter, the Runemaster [+30]
– Dire Troll Bomber [17]
– Dire Troll Brawler [16]
– Pyre Troll [8]
– Trollkin Runebearer [0(5)]
Trollkin Champion Hero [0(5)]
Krielstone Bearer & Stone Scribes (max) [9]
– Stone Scribe Elder [3]
Trollkin Champions (max) [16]
– Skaldi Bonehammer [0(5)]
Trollkin Fennblades (max) [15]
– Trollkin Fennblade Officer & Drummer [5]
Trollkin Warders (min) [10]
Plus or minus a couple of points for CID changes, plus Boomhowler3. None of this is live in Conflict Chamber yet.

Frazer is using some of the final CID rules so I guess that they are still subject to change before release. My knowledge of Trollbloods is no more than cursory anyway so I’m not likely to get tripped up on a minor rules change now. The Band Of Heroes theme benefit cancelling my Dhunian Archons’ Mother’s Embrace ability will be quite annoying.
Frazer wins the roll-off and eventually opts to take the first turn. I give him the bottom side where he can hopefully feel safe hiding behind a house that I can eventually Ghost Walk something through to kill Ragnor. My battlegroup goes centrally with the idea that I can try to take that zone; I’m looking to clear on the right with the Void Archon and Rorsh. On the left I just want to contest in a fairly cursory manner by running the Swamp Gobber Chef around that house while the Benny Hill theme plays in the background.

Turn 1: Trollbloods
Ragnor casts Chosen Ground and puts Pulveriser on the Fennblades, then moves through the corrosion pool. The Krielstone choses Combat Warding to avoid any awkwardness with the Corrosion. The Runebearer casts Earth’s Sanctuary on the Krielstone, though I’m not sure what Frazer thought I was going to do to get to it at this range. Everything else runs full-tilt at me.

Turn 1: Minions
I do my usual turn 1 stuff; Pig Pen on Rorsh, Battle Host on Jaga-Jaga and Grave Wind on the left Void Archon. I run up as far as I can, though I do make sure to keep everything out of charge range.

Turn 2: Trollbloods
Ragnor upkeeps Chosen Ground and Pulvreiser. The Bomber chips away at the Dhunian Archon on the right. Ragnor uses his Feat and digs in. The Fennblades, not having anyone to charge, flood the right zone and jam where they can. Boomhowler gives the Bomber Hoof It so it can retreat behind a carpet of Fennblades.

Turn 2: Minions
With good dice I could possibly take out the Champion Hero and score the left zone but I think that my main objective here is to stay in the game while I ride out Ragnor’s Feat and not give too much away in Frazer’s next turn. Jaga-Jaga upkeeps her spells and casts Signs and Portents. On the right, the combination of the Valkyries, Dhunian Archon (who removes Pulveriser too) and Void Archon pick off a good number of Fennblades; one Valkyrie gets a fortunate critical knockdown on Boomhowler to make Frazer rather sad. Rorsh guns down a couple more. The left Void Archon gets Ghost Walk from the Soul Slave then misses both attacks into the Champion Hero (5s to hit under Signs and Portents turns out to be surprisingly hard) then sprays a couple of members of the Krielstone unit to Void Walk into the most annoying place I can find in Frazer’s backfield. I still expect to lose it but hopefully it’ll be enough of a distraction that I can buy myself some more time to handle the Champions. Speaking of the Champions, one Swamp Horror gets Rage from the Wrastler and between the two Horrors and the Valkyries I manage to polish off a couple of Champions and spread out some damage across the rest of the unit. Neither of us score.

Turn 3: Trollbloods
Ragnor upkeeps Chosen Ground and Vengeance achieves nothing. Skaldi gets Eyeless Sight from the Objective. Boomhowler sighs, stands up and misses a Valkyrie then uses Shout Down on the right-most Valkyries. The Krielstone uses Stone Strength and the Runebearer puts Harmonious Exaltation on Ragnor. The Champion Hero takes a swing at the Valkyrie engaging a Champion so I stop it with the Dhunian Archon. The Pyre Troll puts Flaming Fists on the Brawler then misses the Void Archon and gets pushed away; Ragnor puts Flaming Fists on a couple of Champions and Pulveriser on the unit. They charge forwards (spreading out a nice free-strike from the Valkyrie across Sanguine Bond) and drop the Dhunian Archon and one of the Swamp Horrors, leaving the other on 5 boxes. The Brawler makes short works of the Void Archon on the left. On the right, the Fennblades use their mini-feat and charge in with the Warders but only end up dropping a single Valkyrie. The Bomber Toughs the Dhunian Archon. Again, neither of us score.

Turn 3: Minions
I think that I can score the left zone (just need to drop the Champion Hero) and the centre zone since I need to pick off all the Champs anyway and I reckon that I can get something into the Objective with judicious use of Ghost Walk. Jaga-Jaga upkeeps Battle Host for free, heals the crippled aspect of the Swamp Horror and casts Signs and Portents. Apparently the Wrastler doesn’t get the message, missing all three initials into the Champs and finally filling up on Fury to eat them all apart from Skaldi. The Valkyries on the left get stuck into the Champion Hero, forcing a tough roll which he passes. Rorsh comes across and boosts two Pig Iron shots into him, both resulting in passed tough rolls. He also lands some dynamite on Skaldi which causes another successful tough roll; at least he doesn’thave Steady. On the right the Valkyries, Dhunian Archon and Void Archon take out all the Fennblades except the Drummer, two Warders and Boomhowler. The only downside is that I needed some awkward positioning from the Void Archon that leaves its back very exposed. The Soul Slave casts Ghost Walk on the Swamp Horror which strolls through the building and eats Skaldi, two members of the Krielstone unit and the Objective; I love Overtake. I score for the central zone and the Objective; 2 – 0 to me.

Turn 4: Trollbloods
The Bomber helpfully Frenzies into the last Warder, killing him. The Rune Bearer Hex Blasts the Swamp Horror and the Pyre Troll charges over and kills it. Ragnor charges my Void Archon in the back and one-shots it, then fires a Shockwave into the Valkyries, killing one of them. Neither of us score.

Turn 4: Minions
I’m still trying to deal with that Champion Hero since his death will let me score the left zone. I can clear the central zone but it will probably cost me the Wrastler next turn. Over on the right I have the choice of getting Brine onto the Bomber or Ragnor. Vengeance attacks on the Champion hero result in another pair of passed Tough rolls and the loss of another Valkyrie to Retaliatory Strike. Jaga Jaga upkeeps Battle Host again, casts Signs and Portents plus Rage onto Brine then shuffles into the central zone. Rorsh clears the blocking models from Brine, who receives Ghost Walk from the Soul Slave and goes into Ragnor. Even under Signs and Portents he misses his boosted charge attack, and both initials into the last Krielstone Bearer. A boosted final attack does some damage to Ragnor which of course is transferred. On the left, the last Valkyrie sidles into the Champion Hero’s back arc and causes another two passed Tough rolls. Getting desperate now I charge the Chef into the big chap’s back and finally kill him off. Now we know how he became a Hero in the first place – remarkable toughness. In the centre I dither over committing the Wrastler and eventually decide that it’s worth it for another point. Another round of poor rolling (charging bite in the back under Signs and Portent? Miss!) sees the Pyre Troll and Runebearer both dead but the Wrastler is maxed out on Fury again. I do score the left and centre zones, 4 – 0.

Turn 5: Trollbloods
I’m well up on scenario and I can probably hold it for long enough to grind out what’s left of my attrition and advantage so Frazer goes for the assassination. The Brawler uses Beat Back to push Brine off Ragnor, and he charges into the Wrastler. This gives range to land a pair of Shockwaves on the Objective to knock down Jaga-Jaga and do a bit of damage with boosted blast rolls. The Bomber then saunters away from the Dhunian Archon and kills Jaga-Jaga to the box with the first bomb. Minions lose by assassination.

That was a very fun game, as all my games with Frazer have been. I feel a little bit disappointed to have let a good position slip away at the end but Frazer played his pieces well and I made a couple of poor choices in turn 4 that cost me the game. In some ways, this is what I love about WarmaHordes – that you can be down in the game but turn it around with a good assassination – even if I will admit that I prefer it to be the other way round (i.e. that I play the last-gasp assassination rather than being its victim)!

Things I learned:

  • First and most obviously, I got sloppy with positioning Jaga-Jaga in turn 4. I could have tucked her in behind the building so that the Bomber couldn’t even see her, or I could have been just far enough away from the Objective (and Soul Slave) to avoid the Shockwave. Both options would have been even better.
  • Also in turn 4 I was too keen to send Brine into Ragnor. I still think that there was a possible kill on if the dice had been a bit kinder. But the better play would have been to finish off the Bomber instead, clearing the zone and letting me keep the Wrastler back far enough to bully the Brawler for another turn while I picked up points in the outside zones.
  • Void Archons are fantastic into Trollblood infantry and, although I did lose them both I felt that I lost them in ways that were still positive overall for me. On the left the Void Archon tied up both the Brawler and Pyre Troll for a turn and left out of position for another turn, while on the right the Entropic Force aura made it much easier for me to deal with a large number of the infantry models.
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Painted Troll Basher

This is a Troll Basher, a light Warbeast for my neglected Trollbloods army in Hordes. I will admit that I only picked up the Basher as it happened to be exactly the right number of points to fit in the army list I was using at the time, so it’s quite funny that I’ve only now painted it since I’m even really playing Trollbloods at the moment. It turned out to be quite handy in the game, generally being somewhat cost-ineffective to kill and handy for contesting scenario elements. Since I generally had low expectations for damage output from the Basher I often ended up quite pleased if it could swat a couple of infantry and delay my opponent from scoring a zone for a turn before inevitably being smashed by a strong counterpunch.

The art for the Basher uses a strong ice and winter theme but I decided that I wanted to retain the overall blue and red colours common to the rest of my Trollbloods. Hence the flowing beard (which I think is uniquely hairy compared to, for example, Mulg’s rocky growths) got a bright red colouring rather than the white and pale blue palette used by PP’s studio paint team. Instead, I tried to give the idea of a frozen background by making the pelt he’s wearing have white fur so it looks like it comes from a polar bear or something. I feel that this helped to break up the overall blue-and-red-ness of the Warbeasts as a whole.

The sculpt has one oddity in that he has a necklace of rune-y, stone-y things.  But because the lower part rather merges with the beard, especially when viewed somewhat from above as is usual when gaming, it looks like it’s a strap for a fake beard.

Next on the painting table: Swamp Horror (again)

Categories: Hordes, Painting and modelling | Tags: , | 4 Comments

Painted Jarl Skuld, Devil of the Thornwood

Here is Jarl Skuld, Devil of the Thornwood. He’s a Warlock in my Trollbloods force for Hordes and as such is the lynchpin for the whole army. The main reason I chose Skuld as my first and main Warlock is because he carries a pair of rather long range pistols. Since getting your Warlock killed means a loss in Hordes, being able to contribute without getting stabbed too much in return is quite appealing (not that it helps me too much since I’m still awful at the game). His Feat allows some clouds to be placed in his Control Area, which at least in theory allows me to deliver my forces without having them shot too much on the way in. My favourite part of Skuld’s kit is the Magic Bullet spell, allowing him to gun down support solos and so on when they think that they’re safe.

I very much loved painting the Jarl, as he’s covered in nice bling. I felt that the deep red of the cloak was fitting for a leader of Trolls as it makes him stand out on the battlefield. The only part I was unsure on was the headband. In the end, I did it in white (maybe it’s more like a bandage) as all the other colours I tried ended up blending in too much with the skin or cloak, or were otherwise unsatisfactory.

Next on the painting table: Satyxis Blood Witches.

Categories: Hordes, Painting and modelling | Tags: , | 8 Comments

Painted Runebearer

This is a (or possibly ‘the’) Runebearer, a caster attachment for my Hordes Trollbloods army. He is entirely about supporting your Warlock of choice and seems to bring something of value to all of them. The Runebearer increases the size of the Warlock’s Control Area which is pretty useful all the time, and can cast one of their spells for them. In terms of abilities, that is about it but I think that I’ve never really regretted taking him into a game with me. The Runebearer is also a solo which means that he can score flags and I’m generally quite happy to keep him back there out of harm’s way.

The Runebearer suffers rather from having a somewhat boring sculpt, but I suppose since he’s meant to be Moses this is to be expected. I went for a somewhat drab clothing colour as befits the Runebearer’s status as a support model, and I think it works pretty well for him. Once again I started off trying to do a glowing effect on the runes on the tablets but I was not happy with the results so I went over them as grey stone.

Next on the painting table: Seishin

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Painted Troll Axer

This is a Troll Axer, the last of the plastic light Warbeasts in my painting queue for the Trollbloods (though not the last miniature in said queue). There are loads of Axers, Bouncers and Impalers around because they are part of the faction starter kit for Hordes. As a light Warbeast, the Axer provides a modest melee threat at fairly modest price point. For me, the main draw is the Rush Animus to speed up my other Warbeasts. Sadly this competes with the Rage Animus (from the Dire Troll Mauler) which I find is often needed to get the Warbeasts to actually do something when they finally arrive. As with so many other Hordes matters, this is probably more indicative of my skill at the game than it is of anything about the Axer itself.

The miniature is another very slight variation of the sculpt for the Bouncer and the Impaler; it does not take a close examination to spot the shared legs and similar pose overall. I quite like the way that this works for the Axer though as it looks like it is meanly advancing on its next victim. As for the other pair of light Warbeasts, I wanted to stick to mainly neutral colours… apart from the skin of course.

Like the Bouncer and Impaler, I dedicate this post to Azazel’s Neglected Models February Challenge. They’ve been sitting on my painting table half-finished for about a year and I’m very pleased to get these polished off. Here is a photo of the three siblings getting ready for a night out on the town.

Next on the painting table: Blood Stalkers.

Categories: Hordes, Painting and modelling | Tags: , | 5 Comments

Painted Troll Impaler

Here is a Troll Impaler for my Hordes Trollbloods army. Being a light Warbeast, I will admit that he suffers from the same lack of motivation to paint as the Bouncer so I ended up painting them (and an Axer who is still in progress) more-or-less together. As light Warbeasts go, the Impaler is quite expensive but in a few test games I can’t get him to do anything very useful (though I’ll freely note that this is probably due to my lack of skill at the game); he just throws a couple of spears at people from down range until I’m forced to engage with him. Then he pokes uselessly at a few fools and dies quite easily. The Impaler does bring along the Far Strike Animus which is handy for letting ranged Warlocks like Jarl Skuld shoot from further away. On the other hand, the Dire Troll Bomber has the same Animus and has generally been far more amusing to play.

The paint scheme here is largely the same as the Bouncer, being a mix of browns for the clothes and metals for the armour and weapons. The Impaler is meant to have a quiver of spare javelins attached to his back but I couldn’t get it to look quite right and it kept falling off in transport so in the end I just left it.

Like the Bouncer, I dedicate this post to Azazel’s Neglected Models February Challenge; hopefully I’ll sort the Axer out in time too and just share a single photo of all three.

Next on the painting table: Druze Shock Team with Marksman Rifle

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Painted Troll Bouncer

This burly chap is a Troll Bouncer; regular readers (if there are any) will recognise him as a part of my Trollbloods force for Hordes. He is a light Warbeast, which for some reason I just find less interesting than their heavy counterparts, and since I’m less keen to play them, I’m also less likely to paint them. In the case of the Bouncer, he makes a pretty handy bodyguard and I can certainly see cases where I’d want one in my army. On the other hand, in this role he rather overlaps the same job as the Warders; there are of course advantages and disadvantages to either approach.

I took a fairly simple approach to painting the Bouncer. I think that in the story Trolls (as opposed to Trollkin) are not much more intelligent than tool-using animals so I wanted to represent this by keeping to plain colours on the clothes. I figure that the Trollkin wouldn’t waste fancy bright-coloured dye on the functional armour they use for the Trolls. Visually, the counterpoint to this is the bright blue skin so it still meets my personal requirements for looking OK on the tabletop.

It took a while for me to get started on the Bouncer as it is covered in belts and different bits of cloth and armour and generally coated in bling; somehow it felt almost intimidating to start considering my lack of enthusiasm for the project. Indeed the Bouncer sat partially painted on my table, along with an Axer and an Impaler, for almost a year before Azazel’s painting challenge prompted me to get them finished up. As a result, I dedicate this post to Azazel’s Neglected Models February Challenge; thanks as always to Azazel for being the impetus for so much blogging.

Next on the painting table: Brimstone Horrors

Categories: Hordes, Painting and modelling | Tags: , | 8 Comments

Painted Troll Whelps part 2

These lovable little critters are the second set of Troll Whelps for my Hordes Trollbloods army. There’s not much to say about them beyond what I wrote for the first set, except that these ones got a darker skin tone. This should hopefully allow me to work out at a glance which Whelps are from which group if I end up using two sets in a single game.

Next on the painting table: Druze Shock Team with Heavy Machine Gun.

Categories: Hordes, Painting and modelling | Tags: , | 2 Comments

Painted Stone Scribe Elder

The chap is the Stone Scribe Elder for my Hordes Trollbloods army. He’s the Command Attachment for the Krielstone unit I painted a while ago. Having a Stone Scribe Elder keeping the Krielstone bearer company allows some additional benefits for being under the Krielstone aura; you get to pick one of the three each turn. Firstly is more strength – obviously this is the simplest one and therefore the one I use most of the time. Second is making Incorporeal enemies stop being Incorporeal so that they can be it with normal weapons. I can see that this would be useful if I faced those types of armies, but it hasn’t come up for me. On the plus side, it has an amusing name of Spirit Chaser (a pun since part of the Trollblood story is that they really love to get drunk). Finally I can choose to put out fire and other continuous effects on the rest of my army. In theory this sounds good but in practice I find that my little dudes are already dead from whatever applied the fire and the big ones don’t really care much about another low-POW damage roll.

I enjoyed painting the Stone Scribe Elder; he’s covered in various scrolls, belts, lockets and other kinds of bling that meant it took ages to complete the job. The green clothes are to match the rest of his unit, although since I’m limited to one of each in any army it doesn’t matter much apart from aesthetically.  I do find the way that the cloak billows out rather odd since there’s no movement at all in the rest of the miniature; perhaps that beatific expression is due to a particularly satisfying fart.

Next on the painting table: Witch Aelves.

Categories: Hordes, Painting and modelling | Tags: , | 4 Comments

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