I recently attended my first ever Warmachine / Hordes (or WarmaHordes, or whatever… just Warmachine from now on) in Glasgow. Apparently this was the first Steamroller in Glasgow for something like five years, so it wasn’t only a first for me. I’ve got to admit that I was a little nervous for two reasons. Firstly, the Warmachine event scene has a bit of a reputation for taking their gaming seriously and I was worried that by going along and being really bad at the game that I’d be effectively denying one player per round a decent game. Secondly, competitive Warmachine is played on a Death Clock, meaning that it is possible to lose the game just by playing inefficiently. Joe helped me with the latter by giving me a timed game to practice, and I’m pleased to report that the clock was not an issue as he’d finished beating me long before time was up.
https://conflictchamber.com/#c7201b_-0b0g0r9DiRjpiXjq7d6R750k0m
Trollbloods Army – 75 / 75 points
[Theme] The Power of Dhunia
[Skuld 1] Jarl Skuld, Devil of the Thornwood [+30]
– Dire Troll Bomber [19]
– Dire Troll Mauler [15]
– Earthborn Dire Troll [14]
– Mulg the Ancient [22]
– Troll Basher [7]
– Trollkin Runebearer [0(5)]
Janissa Stonetide [0(4)]
Troll Whelps [0(4)]
Cylena Raefyll & Nyss Hunters (max) [19]
Krielstone Bearer & Stone Scribes (min) [6]
– Stone Scribe Elder [3]
My list is mainly put together as a combination of things I own, things I think look fun to play and things I think look good in an army. The only concessions to playing competently are the Runebearer (seems like a no-brainer choice for Jarl Skuld but has a boring miniature) and the Nyss Hunters (useful jamming unit in a theme force that doesn’t have any units, and anyway I already own them). The basic game plan is to move aggressively at the start and use Jarl’s Feat to block much significant attacking that turn. Then ram Warbeasts in with Rage applied and hope that the other force runs out of pieces before I do. The Nyss usually either jam or take shots of opportunity as needed.
Having a single list is a bit of a disadvantage as the other player can choose whichever of their lists will be best placed to face it. I did consider taking a second list but decided that would be a waste of time. I don’t have any experience with another list and even if I did, I’m not really sure yet when I would drop one or the other anyway.
Once I arrived in the admittedly rather ropey looking pub that was hosting us, I chatted with some other players and was pleased that I wasn’t the only attendee who was hopelessly inexperienced. I will note that I prefaced each game with an apology to each of my opponents for the likelihood of me getting some of the complex rule interactions wrong and they were all very cool about it.
Game 1: Andrew Murchie, Convergence of Cyriss
Scenario: Recon 2
https://conflictchamber.com/#cc201b_-0ilIdndndBd9d9dbdCdedfdfdgdz___-0id8dndBd9d9d9dedfdfdgdgdzdFdF
Convergence Army – 75 / 75 points
[Theme] Destruction Initiative
[Locke 1] Aurum Lucanum Athanor Locke [+29]
– Conservator [12]
– Conservator [12]
– Corollary [6]
– Inverter [15]
– Inverter [15]
– Prime Axiom [38]
Algorithmic Dispersion Optifex [2]
Attunement Servitors [0(4)]
Elimination Servitors [0(3)]
Elimination Servitors [0(3)]
Reflex Servitors [0(4)]
Optifex Directive [4]
Convergence Army – 75 / 75 points
[Theme] Destruction Initiative
[Axis 1] Axis, the Harmonic Enforcer [+30]
– Conservator [12]
– Corollary [6]
– Inverter [15]
– Inverter [15]
– Inverter [15]
Attunement Servitors [0(4)]
Elimination Servitors [0(3)]
Elimination Servitors [0(3)]
Reflex Servitors [0(4)]
Reflex Servitors [0(4)]
Optifex Directive [4]
Transfinite Emergence Projector [19]
Transfinite Emergence Projector [19]
Andrew selects the Axis list, presumably on the basis that it is better for dealing with a smaller number of tough targets. I choose to move first.
Trollbloods turn 1: My Theme Force benefit allows me to start the game with my Warlock’s upkeep spells cast. I have Quicken on the Bomber, Tactical Supremacy on the Krielstone and Weald Secrets on Jarl himself. Most of my force runs forward at top speed; Jarl dumps most of his Fury into the Krielstone.
Convergence turn 1: Many clockwork robots run at me. Iron Aggression is cast on one of the Inverters and a cloud of Servitors spread out to make my impact shooting irrelevant with all the Shield Guards.
Trollbloods turn 2: I think that I can take out the right side Transfinite Emergence Projector. The Nyss drop some Reflex Servitors on the left (they’re quite good at this since they ignore Concealment) and try not to line up too many nice sprays from the second battle engine. Jarl Feats to put his cloud wall in the way of Andrew’s central advance and casts Quicken on the Mauler. The Runebearer then casts Rage on it and the Mauler smites the Transfinite Emergence Projector with some Fury to spare. This does mean that I can’t manage to get the Runebearer onto my flag as I had originally planned.
Convergence turn 2: Axis Feats and swaps Iron Aggression on to the Inverter on the right; it makes short work of my Mauler. The remaining Transfinite Emergence Projector lines up shots on Nyss via the Conservator and kills a few. Convergence score a point from the flag and the right zone; 2 – 0.
Trollbloods turn 3: There’s not a lot that I can do this turn thanks to Axis’s Feat. I back off a bit to limit the damage those Inverters can do to me. Jarl kills a couple of Servitors with Magic Bullet to at least allow me to score my own flag but I can’t get anywhere near the other one. 3 – 1.
Convergence turn 3: Andrew could kill a load of my stuff here but he realises that he can just win the game via scenario instead. Axis casts Bulldoze. The Transfinite Emergence Projector clears the rest of the contesting Nyss. The Conservator pushes the Bomber out of the zone and the central Inverter kills the Runebearer; this allows Andrew to score both zones and his own flag. Trollbloods lose on scenario; 1 – 6.
Despite the one-sided nature of the game, I really enjoyed this. Andrew didn’t have to do anything particularly clever but he was very clear in his explanations as to not only what he was doing, but why he was doing it. This was really helpful – I learned a lot, and hopefully I can apply it in future games. In particular, it seems that I need to be a lot more aggressive against this kind of control list and just suck up the damage that inevitably comes after it.
Game 2: Stuart Fraser, Cryx
Scenario: Spread The Net
Cryx Army – 75 / 75 points
[Theme] Dark Host
[Terminus 1] Lich Lord Terminus [+27]
– Barathrum [15]
– Seether [13]
– Stalker [8]
Bane Lord Tartarus [0(6)]
Necrotech [2]
Soul Trapper [1]
Soul Trapper [1]
Bane Riders (max) [20]
Bane Warriors (min) [10]
Bane Warriors (max) [16]
– Bane Warrior Officer & Standard [0(5)]
Bane Warriors (max) [16]
– Bane Warrior Officer & Standard [0(5)]
Cryx Army – 75 / 75 points
[Theme] Black Industries
[Asphyxious 3] Asphyxious the Hellbringer [+24]
– Cankerworm [9]
– Nightwretch [0(7)]
– Reaper [13]
– Ripjaw [0(7)]
– Seether [13]
– Seether [13]
– Slayer [10]
– Slayer [10]
– Slayer [10]
– Stalker [8]
Machine Wraith [2]
Necrotech [2]
Soul Trapper [1]
Warwitch Siren [4]
Warwitch Siren [4]
Discussing before the game, it seemed that Stuart was rather more at my level of experience than other players attending, so I had high hopes to make him work for his victory here. He selected Asphyxious and I ended up with the first move again.
Trollbloods turn 1: Once again I start with Quicken on the Bomber, Tactical Supremacy on the Krielstone and Weald Secrets on Jarl. This looks like quite a live scenario and I know that Asphyxious can make his Warjacks move very fast so I need to get some table position before I get locked out of scenario. Jarl fills up the Krielstone.
Cryx turn 1: Everything moves up but the advance is rather more cautious than I was expecting.
Trollbloods turn 2: With help of Magic Bullet, the Bomber and Jarl clear out the solos on the right. The Nyss do a couple of massive Combined Ranged Attacks and cripple movement on the Stalker and drop Vociferon. I have no idea what Vociferon actually does, but it looked like something that was worth getting rid of while I had the opportunity. Especially considering the Carapace rule on all the Warjacks making the Nyss shooting a bit less effective. Jarl Feats too, covering the centre of the board.
Cryx turn 2: On the left side the Warjacks come in and clear about half of the Nyss; the Stalker and Ripjaw position to contest my flag too. Asphyxious uses his Feat. On the right, Stuart seems curiously reticent to engage Mulg, so I get to score my zone with the big chap; 1 – 0.
Trollbloods turn 3: Janissa charges in and drops the Stalker in one shot while the Earthborn wrecks the Ripjaw. The Nyss ding up the Nightwretch, Seether and Slayer and generally gum things up. The Runebearer puts Magic Bullet on the Bomber which scratches the paint on the central Warjacks and takes out the Warwitch. The Basher gets both Quicken and Rage and rushes over to smack the central Slayer. I’m not actually expecting to kill it; I just want to keep those Cryx Warjacks away for another turn. The Krielstone move into the central zone and I score 3 points; 4 – 0.
Cryx turn 3: The Seether tries to position for a drag on the Mauler but can’t because I explain the Whelp placement will stop it. The Seether comes in and hurts the Mauler anyway and contests. The Basher remarkably survives the attentions of the Slayer due to some bad dice on Stuart’s side. On the left, the remaining Nyss are killed off by Warjacks. I still score 2 point this turn to Stuart’s 1, so I get a rather surprising scenario victory. Trollbloods win on scenario; 6 – 1.
Well, that certainly went better than I expected. Stuart probably was too cautious with his movement, especially in turn 1. I don’t think that I have enough good attacks to deal with so many Warjacks coming across the board at me. By slowing down his advance, especially on my right, I was able to deal with the Warjacks in more manageable chunks. I was quite pleased that Jarl did what I expected of him, i.e. kill off some annoying solos and stop them from scoring or contesting. This was a nice, relaxed, fun game between probably the two worst players in attendance.
Game 3: Shane Frost, Circle Orboros
Scenario: Standoff
Circle Army – 75 / 75 points
[Theme] The Bones of Orboros
[Wurmwood 1] Wurmwood, Tree of Fate [+27]
– Megalith [20]
– Wold Guardian [16]
– Woldwarden [14]
– Woldwyrd [9]
– Woldwyrd [9]
– Woldwyrd [9]
Blackclad Stoneshaper [0(3)]
Blackclad Stoneshaper [0(3)]
Blackclad Wayfarer [0(4)]
Gallows Grove [2]
Gallows Grove [2]
Farrow Bone Grinders (min) [5]
Sentry Stone & Mannikins [5]
Sentry Stone & Mannikins [5]
Shifting Stones [3]
Shifting Stones [3]
Circle Army – 75 / 75 points
[Theme] Call of the Wild
[Una 2] Una the Skyhunter [+29]
– Gorax Rager [7]
– Gorax Rager [7]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Scarsfell Griffon [8]
– Storm Raptor [34]
Blackclad Wayfarer [0(4)]
Blackclad Wayfarer [0(4)]
Shifting Stones [0(3)]
Shifting Stones [0(3)]
During the pregame discussion phase, Shane decided that he would treat this as a teaching game. I get the impression that he’s pretty good (anyway, much better than me) but was having a bit of a bad day at the office with results so far. He chose to use Una on the basis that it would make for a more entertaining game. I get to go first again.
Trollbloods turn 1: I start with Quicken on the Bomber, Tactical Supremacy on the Krielstone and Weald Secrets on Jarl. Jarl fills up the Krielstone and everyone rushes forward as fast as possible. No reason to change a ‘winning’ formula.
Circle turn 1: Shane’s force unpacks. It has a much bigger threat range than my army so the actually movement forward is not so much. Everything is still in range to do horrid things to me next turn though.
Trollbloods turn 2: The Nyss take a massive 10 person CRA into the lead Griffon but roll 1,1 to hit. That’s quite annoying as they could have done some rather good damage if they’d landed it. The Bomber and Jarl land a few hits on the Griffons on the left and Jarl Feats. Shane spends a good amount of time explaining and advising on good places to put my clouds to mitigate the effect of his next turn.
Circle turn 2: Una Feats and puts Hand of Fate and Primal on a couple of Griffons. Despite the inconvenience of the cloud wall I lose the Bomber and Janissa (though I expected to lose her easily) but otherwise get off quite lightly. The Storm Raptor moves to my right in preparation for electrocuting all my Nyss next turn. Circle score 1 points (back zone) while contesting my zone. 1 – 0.
Trollbloods turn 3: It takes a bit of work to unjam myself from the centre Griffon since it dodges away from my first couple of attacks. The Nyss put some damage onto the Storm Raptor. On the left, the Mauler finishes a Griffon and Jarl puts Weald Secrets back on himself and continues to shoot chunks out of the Griffon lurking behind the wall on the left. We both score for the rectangular zones; 2 – 1.
Circle turn 3: The Storm Raptor wipes out all the Nyss in a single go. One Griffon comes into the Mauler to trigger Flank but the Primalled one can’t get the job done and the Mauler survives on a couple of boxes. Shane scores the right and back zones while I score my rectangular zone; 4 – 2.
Trollbloods turn 4: The Mauler heals up by eating Whelps and kills the first Griffon and leave the Primalled one on a couple of boxes. Jarl takes a few wounds off Una with Magic Bullets bouncing off Shifting Stones and the Basher charges in to start hurting the Gorax in the middle. Mulg commits and smacks a Blackclad. Finally, the Earthborn is powered up with Quicken and Rage and rushes over to take a good chunk out of the Storm Raptor. We both score for the rectangular zones again; 5 – 3.
Circle turn 4: The Storm Raptor and Griffon make short work of the Earthborn but a Whelp survives to contest and even the Blackclad misses it. On the left, the Frenzying Griffon fails to finish the Mauler. The Gorax hurts the Basher rather inconsequentially. Once again we both score for the rectangular zones; 6 – 4.
Trollbloods turn 5: The Griffon on the left leads a charmed life; avoiding all my attacks to survive to contest again. Mulg goes in to kill the Objective and contest the rectangular zone and Jarl continues taking potshots at Una (I think I forgot that he has Black Penny so I could possibly have killed that Griffon). I score my rectangular zone and one for the Objective; 6 – 6.
Circle turn 5: The Griffon and Storm Raptor come in and attack Mulg but he turns out to be quite tough. The Mauler finally goes down but the Whelp improbably survives another round. Una pushes Mulg out of the zone so we both score our rectangular zone; 7 – 7.
Trollbloods turn 6: Mulg can’t quite finish the Storm Raptor; the Basher drops the Gorax. Jarl continues to pump bullets ineffectively into the Griffon on the left. We score a point each; 8 – 8 .
Circle turn 6: The scrum in the centre continues without any kind of resolution. The Griffon attacks Jarl but can’t make anything stick. The Whelp gets ignored in favour of the Blackclad desperately trying to deal with Mulg but failing. More scoring rectangular zones; 9 – 9.
Trollbloods turn 7: My last turn. The Basher attacks Una, killing the Gorax through transferred damage. Jarl kills the Griffon and moves to cover both the circular and rectangular zones. Mulg finally offs the Storm Raptor. I score both rectangular zones and the left circular zone. 9 – 12.
Circle turn 7: Una and the last Raptor flail ineffectively at the Basher and Mulg respectively. Scoring is the same as last turn so Trollbloods win 15 – 10.
I know that Shane was going very easy on me, but it still felt nice to come out of that with a win. I was quite close to running out of clock (less than one minute left) but since I had no actions left it didn’t really matter. I got cocky with Jarl a couple of times and Shane did point out twice when he had reasonably good chances to win by assassination so I definitely have some more to learn about keeping my Warlock safe while still being relevant. I’m very appreciative for the teaching opportunity, and I hope that Shane enjoyed the game process as much as I did.
So, in the end I got listed with two wins and one loss, though that should really have been two losses since I’m pretty sure that Shane could have beaten me if it had mattered at all. Either way that far exceeds my expectations for performance here. Overall I had a really good time and I’m especially pleased that the Warmachine gaming scene is indeed not as hardcore competitive as I had heard. Thanks to Andrew, Stuart and Shane for three fun games and of course to Allan for running the event and making it all happen.
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