Monthly Archives: July 2013

Ogre Kingdoms force for slow grow campaign (500 points)

Miss Madras sighed and stirred her cauldron of horse curry. The plan of raiding the collective larders of civilised nations had not gone well, as the might of the Little Death tribe had swept down from the high mountains and been promptly caught up in a titanic battle between Greenskins, Men and Elves. The tribe was scattered and her small group of personal retainers were all that she knew were still fighting. Still, there were advantages. The spoils of a huge battle inevitably afforded plenty of good eating if you were as fussy as an Ogress, and the Little Death force had fortuitously over-run the baggage train of an Estalian mercenary company which was loaded with expensive chilli spices from a previous campaign.

Ogresses are nothing if not resourceful, and mercenary work was easy to find in this war-torn part of the Old World.  In addition, the powerful artefact known as ‘El Habañero’ was reputed to be in this region and Miss Madras, as one of the few Ogresses who could read or indeed think about anything past her considerable belly, intended to find it. With luck, some other tribeswomen would have survived the carnage and could be rounded up from wherever they had gone to ground to terrorise the locals. But for now, there were more important things than magical doo-dahs and uniting the tribes, more important even than fighting. Miss Madras lifted her head high and cried out ‘Dinner’s ready!’

We’ve been talking for a while about running a slow grow Warhammer Fantasy Battle campaign with a side objective of getting ourselves proper painted forces. I have my doubts about how successful the latter will be, but perhaps I will be pleasantly surprised. I’m running with Ogre Kingdoms because I think it should be quite achievable to get up to 2000 points fully painted if I put a bit of effort in.

Furycat is running this, but I intend to do battle reports and such as usual. There’s also intended to be an element of story-telling to go with the games, hence the starter fluff above.  In a remarkable turn of events, Justinmatters has posted some back story on his own blog (here). We are going to start at 500 point and increase in 250 point increments according to a set of rules yet to be implemented by Furycat but including the ‘don’t be a dick’ rule which basically allows him to ban things he perceives as problematic.

So far we have tried out a series of non-campaign games at 500 points to see if this will work. Mostly I’ve been getting severely beaten. My Ogre Kingdoms do best when they can apply overwhelming force at a single point, but at 500 points you don’t get much force, and there aren’t many points to focus on. The games have tended to be hugely ‘swing-y’ as a single failed panic or break test sweeps away half an army and a good round of rolling can destroy a unit outright.

My force, the Little Death tribe at 500 points:

Miss Madras, Firebelly, additional hand weapon

5 Ironguts, musician

3 Leadbelchers

Sabretusk

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Categories: Campaigns, Escalation campaign, Warhammer Fantasy Battle | Tags: , | 2 Comments

Painted Luna

This is Luna, the totem for Lucas McCabe.  There’s not really much to say about her.  In game, she’s like a slightly better Guild Hound who can also cast McCabe’s spells via Magical Extension (at least, this was the case for Malifaux Classic edition).  Combining the Braying of the Hounds spell with Yin the Penangalan was exactly as amusing as expected (i.e. hilarious) in the one game I tried it out against Furycat, but otherwise I’ve not really used Luna or her master.

I love the expression of sadness on the miniature, it conveys so much long-suffering love.  And I’m not even a ‘dog person’.  I’ve deliberately kept the miniature dark as I felt it fitted the style better, but left the eyes shining white without pupils to make them stand out more.  The whole miniature is just a way to focus attention on that face.  Who’s a good girl then?

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Next on the painting table: Thunder Archers.

Categories: Malifaux, Painting and modelling | Tags: , | 2 Comments

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