It’s a good week for playing Warmachine / Hordes via Wartable. This time Frazer was up for a game so we racked up via the magic of the internet. Frazer actually rolled up King of the Hill again but I asked for a re-roll since my previous two games used that scenario.
Game 24 – Spread The Net (scenario 3) vs Frazer’s Protectorate of Menoth
https://conflictchamber.com/?cb201b_-2njP4cjNjNjWoPoP7FfFoNoNjDjDjD
Minions
[Theme] Will Work For Food
[Jaga-Jaga 1] Jaga-Jaga, the Death Charmer [+27]
– Blackhide Wrastler [16]
– Swamp Horror [15]
– Swamp Horror [15]
– Gatorman Soul Slave [0(5)]
Dhunian Archon [0(6)]
Dhunian Archon [0(6)]
Rorsh [15]
Swamp Gobber Chef [1]
Void Archon [8]
Void Archon [8]
Farrow Valkyries [8]
Farrow Valkyries [8]
Farrow Valkyries [8]
This iteration of my Jaga-Jaga list removes Dahlia and Skarath for another two units of Farrow Valkyries. I went back to the second Dhunian Archon instead of the Hermit as I think that there is now enough infantry to warrant coverage from them both. Finally, I added a Chef on the basis that it is just one point and I needed to fill that spot. I don’t envisage it doing anything other than standing cheekily on a flag or contesting something.
https://conflictchamber.com/?c2201b_-1q171q1q1ql_l_1LmelUlUoLoLlM1G3t3t3z3z3B2_2_
Protectorate
[Theme] The Creator’s Might
[Amon 1] High Allegiant Amon Ad-Raza [+29]
– Dervish [7]
– Dervish [7]
– Dervish [7]
– Indictor [14]
– Indictor [14]
– Vigilant [9]
– Hierophant [3]
Exemplar Warder [0(5)]
Exemplar Warder [5]
Menite Archon [8]
Menite Archon [8]
Scrutator Potentate Severius [0(6)]
– Redeemer [11]
Vassal Mechanik [1]
Vassal Mechanik [1]
Vassal of Menoth [0(3)]
Vassal of Menoth [0(3)]
Wrack [1]
Choir of Menoth (min) [4]
Choir of Menoth (min) [4]
Frazer randomised his Warcaster and ended up with Amon. I’ve no idea what he does so Frazer summarised him as ‘Synergy and Mobility on a stick’. Seems fair to me since I’m playing ‘Signs and Portents on a stick’ in the form of Jaga-Jaga. It’s a Protectorate list so of course it has the expected Sev0 and two Menite Archons.
I win the roll off and opt to move first so Frazer gives me the side with the slightly more annoying building. Rorsh and Brine go on the right where that forest won’t be in their way and the Wrastler makes sure to be close enough to Brine to put Rage on him if needed. The rest of my forces are spread across the front line with my battlegroup fairly central and the Valkyries sprinkled liberally throughout. Actually their Shield Guard will be close to irrelevant in this match. Frazer also deploys rather symmetrically. Both Warders take an Archon as their Client. Severius starts with Road to War up and Amon has Synergy on himself and Fortify on the right Indictor.

Turn 1: Minions
Everyone runs forward. Jaga-Jaga casts Battle Host and puts Grave Wind on the left Void Archon. Rorsh casts Pig Pen even though it is never relevant, and I’m sure that I’d forget about it if it ever came up.

Turn 1: Protectorate of Menoth
Amon casts Mobility with the assistance of the Hierophant, then everything runs an alarming distance toward me. The Vassals both Enliven the Dervishes and the Choir sing Passage but some Warjacks have outrun them so actually the ones that I would want to shoot aren’t affected. Severius casts Mystic Wards. The Redeemer lobs shells at my Void Archon in the forest, eventually shipping a couple of wound off it.

Turn 2: Minions
I don’t think that I can get enough damage out to make any kind of alpha strike worth it so my plan is to contest where I can. I’ll leave the right flag as I’ll certainly lose anything that goes over there. Otherwise I think that I can leverage the relatively long threat of the Swamp Horrors to keep Frazer’s heavies back. Jaga-Jaga upkeeps her spells and casts Signs and Portents, then the Valkyries shoot at Dervishes who both Enliven backwards. On the left, the Void Archon goes in and hurts the Menite Archon and sprays to tickle the Warder but does kill one of the Choir so I Void Walk it deep to hopefully keep one of the Dervishes out of my hair for a turn. In the centre my Warbeasts all just shuffle forward while staying out of threat range. Finally, the left Dhunian Archon sits on my flag to make Frazer commit something to contest it and the Chef makes a cheeky end run to contest the left zone.

Turn 2: Protectorate of Menoth
All spells are upkept. Two Focus are allocated to the Redeemer and one each to the Dervishes. All the support stuff gets going while Frazer decides how to play this turn out, so the Hierophant does Harmonious Exaltation, Severius runs up to keep an eye on things, the Mechanics repair Dervishes (apart from the one still in Entropic Force range on the left) and Vassals Empower some Dervishes. Amon casts Mobility and takes a Focus from the Wrack. On the right, the Choir sing Battle and on the left they use Passage. Over on the left, a Dervish charges into a Valkyrie and misses both initials so no Sidesteps; the Dhunian Archon prevents it killing off bought attacks. The left Indictor goes in and Toughs another. The Menite Archon shows that killing single individuals is rubbish for a 14 point heavy Warjack and, as an 8 point solo, it easily Threshers down three Valkyries. On the right, the Indictor backs off behind the building. The Dervish on that side comes into my zone, Sidesteps off a Valkyrie and does a bit of damage to the Void Archon. The Redeemer moves up and boosts three rockets into the Soul Slave and improbably misses all three; they scatter nowhere interesting. The last Dervish charges my Void Archon on the left, manages to land the initial and kills it off. Frazer scores his flag; 1 – 0.

Turn 3: Minions
OK, I need to clear off my flag on the left and the zone on the right. If I’m lucky I might possibly be able to score the central zone. I also need to make sure that the Menite Archon on the left goes away. Annoyingly, Jaga-Jaga is in range of the Indictor so can’t upkeep Battle Host; she backs off and casts it as I need the extra move on a Swamp Horror, she also predictably casts Signs and Portents. The Soul Slave puts Ghost Walk on the left Valkyrie and the Wrastler puts Rage on it then maxes out Fury killing the Dervish in my zone as it misses all three initials. The turbo-charged Swamp Horror does me proud, strolling through the building and killing off the Indictor, the Dervish and pulling the Archon out range of the Warder and hurting it badly. The remaining Valkyries finish it off and I breath a sigh of relief. On the right, the Valkyries charge into the Indictor, Redeemer and Warder for trivial damage on the first two but ‘killing’ the latter; the main purpose was to get in the way of course. Brine continues to stare at the Menite Archon from slightly outside of its threat range while the Void Archon moves into the centre. I score my flag and the right zone; 2 – 1 to me.

Turn 3: Protectorate of Menoth
Amon drops all his spells and upkeeps nothing in anticipation of a Feat turn; Severius upkeeps Road To War and allocates two Focus to the Redeemer. Both sets of Choir sing Battle and the Hierophant does his Harmonious Exaltation. The Menite Archon kills one Valkyrie and the Dhunian Archon prevents the hit on the other one. A Vassal Mechanic runs to contest on the right and the Vassals Enliven the surviving Indictor and Dervish. Amon Feats then casts Mobility (two Focus to the Dervish), Synergy (two Focus to the Vigilant) and Fortify on the Indictor (allocating two Focus to it in the process). He also takes a Focus from the Wrack which explodes this time. The Indictor clears the Valkyries (actually if I’d been a bit more careful with positioning here I could possibly have blocked the Indictor from getting to one of them due to the position of the left one and the Redeemer) which allows the Redeemer to go into the Void Archon and kill it. Somehow I just hadn’t expected that; I just thought of the Redeemer as a gun platform; at the time I was bit annoyed with myself there but actually I was going to lose something to a fully-loaded Warjack so it might as well have been the Void Archon. The Dervish and Vigilant kill off my Swamp Horror in the centre. Frazer scores his flag and contests mine; 2 – 2.

Turn 4: Minions
I think that I can pick off the Menite Archon and all the remaining Warjacks apart from the Indictor here so if I don’t give up too much on the scenario then I can probably grind out attrition after that. Jaga-Jaga upkeeps Battle Host for free but has to cut for one. She casts Signs and Portents after shuffling to a slightly safer position, then puts Rage on the surviving Swamp Horror; the Soul Slave applies Ghost Walk to it. Rorsh uses Diversionary Tactics to move Brine forward and the Wrastler puts Rage on the pig. It also wrecks the Redeemer and Overtakes back into my zone (credit to Frazer here for letting me amend my Overtake move a couple of activations later after I realised that I put the Wrastler about 0.1” outside the right zone). Brine makes pretty hard work of it but does kill off the Menite Archon so job done there. The Valkyries knock down the Vigilant but the Dervish Enlivens into a slightly more annoying place in front of my Swam Horror. Luckily Ghost Walk lets it ignore free strikes so it just strolls round into the Dervishes back arc, kills it and pulls in the Vigilant to wreck it too. The right Dhunian Archon kills the jamming Mechanic to clear my zone on the right and the Valkyrie kills the Warder but of course he stays around long enough to contest my flag. I score the right zone, 3 – 2 to me.

Turn 4: Protectorate of Menoth
Amon drops Synergy as it’s no longer efficient but does upkeep Fortify; he also allocates two Focus to the Indictor. The Vassal Enlivens it and the Choir on the right sing Battle. On the left, the Choir rather optimistically charge in to the Swamp Horror, doing nothing but guaranteeing that they are next on the menu. The Invictor charges into the Wrastler (I constantly forgot about Field Marshal: Parry in this game) but misses one attack to leave my Warbeast alive on a few boxes. Incidental healing from the Dhunian Archons’ Mother’s Embrace ability eventually fixes the crippled aspects. On the left, the Vassal finally deals with my Swamp Gobber Chef which allows Amon to charge into the zone there and kill a Valkyrie. Severius goes ninja and kills one of the Valkyries in the centre and Toughs the other. Frazer scores the left zone and I score the right; 4 – 3 to me.

Turn 5: Minions
I just need to deal with the Indictor and stop Jaga-Jaga from dying to some shenanigans from Amon, then I can close out the game. Brine Frenzies and eats one of the Choir on the right which is a bit annoying as I could possibly have cleared the flag there and got something onto it. Jaga-Jaga again has to drop Battle Host due to the Indictor, so she moves away then puts Rage on the Wrastler and, of course, casts Signs and Portents. The Archon on the right bops Fortify off the Indictor but sadly can’t break armour so doesn’t trigger Enliven. The Swamp Horror reaches out a tentacle to fix that (the Indictor moves such that I can’t get any back strikes on it) then eats all the Choir and Severius for good measure. Rorsh guns down another Choir member but rolls really low on damage and doesn’t get the Vassal. The Wrastler easily kills the Indictor and the left Archon kills the contesting Vassal. I score the centre zone and left flag; Frazer scores the left zone; 6 – 4 to me.

Turn 5: Protectorate of Menoth
We’re pretty much done here. Frazer moves his few remaining models to contest zones, then moves Amon to go for a wildly optimistic ranged assassination on Jaga-Jaga. It doesn’t work. Minions win (by scenario next turn, I suppose) as we don’t play out the rest since it’s already close to midnight.

I really enjoy playing against Frazer; he’s a lovely chap with an encyclopaedic knowledge of the games rules and minutiae. I think I played this one solidly if not particularly well, but it has to be said that I was definitely aided by Frazer’s frankly terrible dice. I think that I like the list change to swap Dahlia and Skarath out for the Valkyries and the Chef; this makes better use of the Dhunian Archons and I think that I prefer the improved board presence over the power of Skarath. They’re probably more useful if there is any incoming fire from the other side so that Shield Guard becomes relevant.
Things I learned:
- My positioning of things around Menite Archons continues to be rubbish. I left brilliant Thresher targets for both Archons and at least the first was very avoidable.
- The Void Archons need some more thought on when to commit them. In this list they’re by far the most mobile option and I sometimes feel that throwing something deep into an opponent can be quite useful just to keep them off balance (especially if playing on a death clock, which we were not here) but on the other hand they’re not cheap and I don’t like to lose them too easily. Perhaps this is just a case where more practice is needed.
- It’s not something that easily fits into battle reports, but the incidental healing provided by the Dhunian Archons’ Mother’s Embrace ability as I gradually get models sanded down is really helpful.
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