This is Sabretooth, Apex Predator for Marvel Crisis Protocol. He comes in the same box as the updated version of Wolverine and has a separate in-game existence from the original release of Sabretooth. This one goes down to a shorter move and loses his ability to counter attack, but gains a very welcome throw (possibly the only character-only throw in the game?) and a pounce ability to close the gap to where he can do horrible things to people. I’ve really enjoyed this Sabretooth; he can get where he needs, displace people or daze them as required. My big problem with him is keeping him topped up with power as he just has so many cool things to spend it on. Defensively he is no slouch either, with reasonable stats, a beefy pool of wounds and Rapid Healing which of course gives the option to use X-Ceptional Healing.
Just like Wolverine, Sabretooth comes in his civilian clothes here which I quite like as I think that all of this is meant to be set before the X-Men and other costumed heroes became a thing. The box also comes with a cool bunker that I’ve given to a friend to paint but I assume is supposed to represent part of the Alkali Lake complex. Sabretooth’s mini here would fit quite nicely into an RPG if you filed down his claws a bit; he’d just look like a rather muscular gentleman out for a walk in the snow. He was fun to paint; the mini is quite large (fittingly of course, as Sabretooth is meant to be huge) considering that it’s only on a 35mm base. He was a lot of fun to paint, perhaps partly because I find Sabretooth quite an interesting character in modern comics. In the new(ish) runs in which all the mutants have retreated to live on Krakoa, and in which even the full blown baddies like Apocalypse get a seat at the council, everyone decided that Sabretooth was still too unhinged and dangerous to be allowed to run about the place and was therefore immediately thrown in whatever passes for prison there. What a naughty boy!
Next on the painting table: Nick Fury Jr.
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