Posts Tagged With: Dwarves

Ogre Kingdoms vs Dwarves (750 points); 03Dec13

It’s taken me ages to get round to writing up this, the latest of our very slow escalation league games.  This one is against Jonny’s Dwarves though it looks now as though he’s decided that WFB isn’t for him.  Anyway, I report it in the interests of completeness and entertainment.  My army is as per this post, but for convenience, here it is again.

Miss Madras, Firebelly (FB)

Heidi’s lasses, 6 Ironguts, musician, standard bearer (IG)

Helena’s lasses, 6 Ogre Bulls Cows, ironfists, standard bearer (OC)

Helga’s lasses, 3 Leadbelchers (LB)

Blackcat Bone, Sabretusk (ST)

Jonny seems to have opted for all that is good in Dwarf life, i.e. artillery, short armoured chaps with massive beards and ways to stop people casting spells.

Runesmith, Master Rune of Balance, Rune of Spell Breaking, shield (R)

15 Long Beards, rangers, throwing axes, great weapons, full command, Rune of Slowness (LB)

10 Warriors, shields, full command (W)

Cannon, Rune of Fortune, Rune of Burning (C1)

Cannon, Rune of Fortune (C2)

The scenario is Battle Line and we have a terrible river right across the middle, and Anvil of Vaul in the West and an Altar of Khaine in the East.  The Firebelly rolls up Flaming Sword of Rhuin (which I love) but with a heavy heart I swap it for Fireball anyway on the basis that small units even of heavily armoured things won’t like a magic missile.  Of course, I hadn’t really appreciated the scope of anti-magic on the other side of the table so it didn’t make much difference what I chose.  The Dwarfs win the roll off and choose to go first.


The Warriors move up to wait on their side of the river and the Long Beards just sharpen their many weapons.  Jonny has the first of many rounds of terrible fortune with his Cannons as they only kill a single Irongut between them.


The Sabretusk charges the Warriors in the hope of eating the Runesmith – I should note that I didn’t realise that he also wore Gromril armour as Jonny had only mentioned the shield he’d bought extra.  On the other hand, I would have done it anyway I suppose as it was clear that the Dwarves had no intention of making the first move so redirectors would be of limited value.  The Cows are forced to try and charge the Long Beards due to the Altar of Khaine but fail because of the Rune of Slowness.  I roll up 3,2 magic dice, which ends up with four dice for me and five for the Dwarves because of the kit the Runesmith is packing; needless to say the medium Fireball at the Warriors is not successful.  The Sabretusk does remarkably put a wound on the Runesmith before even more remarkably surviving and holding with Insane Courage.


The Long Beards charge the Cows, who hold.  More spectacularly ineffective Cannon fire sees me get off with no damage as one rolls a 1 to wound and the other overshoots entirely.  The Long Beards blend the Cows mercilessly but the Cows do at least get away.  Sadly this is all to scary for the Ironguts who panic and flee into the river.  Surprisingly the Sabretusk lives long enough to flee from the Warriors, but is overtaken by the sprinting Dwarves who roll 6,6 for pursuit.


My poor Cows continue to flee but at least the Ironguts pull themselves together.  The Firebelly moves to breathe fire on the Warriors while his Leadbelchers line up shots on the Long Beards.  There is some magic of no consequence, then the Firebelly uses her breath weapon on the Warriors, lining up the perfect shot for all 11 in the unit.  Apparently they’re all wet from the run through the river and only one burns to death.  A hail of shrapnel from the Leadbelchers kills a couple of Long Beards, who are starting to look a bit sorry for themselves now.


The Long Beards chase the Cows off the table and the Warrior wheel to set up a rear charge on the Leadbelchers.  The gunners of the Cannons continue to show why they’re the pride of the Old World as neither can lend a hit on the Firebelly; one uses up its Rune of Fortune to avoid blowing up.


The Ironguts charge the nearest cannon and the Firebelly finds herself in the unenviable position of having to redirect the Warriors while I concentrate on the Long Beards with the Leadbelchers.  This time the Rune of Spellbreaking is used to stop another Fireball.  A great round of shooting from the Leadbelchers drops 5 more Long Beards and the cannon crew predictably do not survive the Irongut charge.


The Warriors gleefully charge the Firebelly and the remnants of the Long Beards reform to move past the Leadbelchers, unwisely presenting their flank in the process (I’m not sure what Jonny was trying to do here).  The one surviving Cannon again fails to achieve anything despite having a perfect shot lined up on the Leadbelchers.  Finally, in the combat the toughness 5 of the Firebelly is too much for the Dwarves to get through and she holds after killing a couple of them.


Even though Leadbelchers are primarily a shooting unit, they are still Ogres and so I’m happy to charge them into the flank of the depleted Long Beards; the Ironguts charge over to end the miserable existence of the other cannon.  Only two Long Beards survive to flee off the table and the Cannon crew are killed by impact hits alone.  Sadly the Firebelly fails her break check and flees this time.


The Warriors charge and catch my beautiful fleeing Firebelly, and the Long Beards leave the table having spotted a pub in the distance which isn’t filled with horrible cannon-bearing Ogresses.


There’s not much point even moving the Ironguts at this late stage so the Leadbelchers make this a short turn by shooting a single Warrior.


The Warriors fail to swift reform so simply turn to face the Leadbelchers.  I probably didn’t really need to do these maps.


I pretty much have to charge the Leadbelchers into the Warriors as I won’t be able to kill enough of them to get victory points by shooting alone.  So, in they go.  There’s a bloody battle, but with almost the last roll of the game, one heroic Ogress tramples the last wound off the Runesmith (the first having been taken by the Sabretusk in turn 1) to give me a clear cut win.  A few surviving warriors hold but we’re out of time anyway.  Victory to the Ogre Kingdoms!


That was mainly notable for the silly dice.  The cannons that couldn’t hit, the Long Beards going ninja on the Cows, and best of all the courageous Sabretusk.  Lots of fun and laughs had while we pushed around the surprisingly mobile Dwarves.  I was quite glad to have come close to losing after two blowout victories in the previous two games at this points level.  Funnily enough the Dwarves have been doing poorly in the other games they’ve played with this force because they’re outnumbered so badly.  That wasn’t a problem against my equally tiny force and so they were able to really punish me in close combat.

Categories: Battle reports, Campaigns, Escalation campaign, Warhammer Fantasy Battle | Tags: , , , | 1 Comment

Ogre Kingdoms vs Dwarves (500 points); 22Oct13

I thought that I’d completed all my games for the 500 point level of our ongoing escalation campaign, but then another new gamer joined our little group.  Well, not new, as Jonny (NinjaBreadMan) is another established member of the local Malifaux community and hence well-known to us as a gamer, but he hadn’t previously joined our little group.  Anyway, Jonny is using Dwarves and modifying / painting them as Chaos Dwarves based on the fluff from years ago (possibly it was retconned away at some point) that Chaos Dwarves turn into metal as they get older.  My list is as noted previously, but for convenience, here it is again.

Miss Madras, Firebelly, additional hand weapon (FB)

Heidi’s lasses, 5 Ironguts, musician (IG)

Helga’s lasses, 3 Leadbelchers (LB)

Blackcat Bone, Sabretusk (ST)

Jonny, who is new to Warhammer, used this bunch of short-legged beardy chaps:

Thane, Grudge Rune (T)

24 Warriors, standard, musician, great weapons (W)

5 Ironbreakers (I)

2 Bolt Throwers (BT1 and BT2)

We roll up two hills (the one in the South East is a scree slope) and two normal buildings.  Boring, but we somehow end up putting them in places where they couldn’t possibly affect the game anyway.  The Firebelly rolls up something useless and swaps it for the reliable Fireball.  I win the roll off and choose to move first (in fact I had a bit of a stupid moment and nearly made Jonny go first, which would have simply given him an extra turn of turning my Ogresses into kebabs with the Bolt Throwers before I realised).


Everyone moves forward.  We roll up 2,2 magic dice which all go into a mid-sized fireball at the Warriors; great rolling takes out 5 of them.  The Leadbelchers make up for it by rolling like fools and only bring down one more.


The Warriors fail an outrageous charge on the Ironguts; they held because it’s a fight I want to happen anyway, though of course I really want to charge in for the impact hits.  For reasons that aren’t clear to me, the Ironbreakers back up a little, then both Bolt Throwers miss their shots at the Leadbelchers.


Not being hampered by short legs, the Ironguts charge into the Warriors and the Sabretusk charges the Bolt Thrower.  The Leadbelchers advance, making sure to stay more than 6″ from the Ironguts in case that goes poorly.  A medium Fireball at the Ironbreakers is Irresistably Dispelled but the Leadbelchers do manage to drop one of the heavily armoured Dwarves.  After an epic blood bath at the Always Strikes Last step, the battle between the Ironguts and Warrior turns out to be a draw.  This is going to favour the Dwarves next round though as they’ll still get all their attacks thanks to the deep ranks whereas every Ogress killed in my unit is one who can’t fight back.  The Sabretusk kills two of the Bolt Thrower crew but the last one is stubborn and going nowhere.


Whatever the Ironbreakers were doing in the first turn, they evidently changed their minds as this time they march purposefully forward.  The Bolt Thrower misses its shot at the Leadbelchers (the only available target), perhaps because almost the entirety of both our forces was in the way. The Sabretusk finishes its meal of crew members and reforms to face the flank of the Ironbreakers, and the Warriors predictably do horrible things to the Ironguts, though they take a fair toll themselves. The final Irongut, on 2 wounds remaining, flees a mighty 4″ but the Dwarves roll even lower.


Apparently not full after dealing with the Bolt Thrower crew, the Sabretusk charges the flank of the Ironbreakers which has been inexplicably presented. The Leadbelchers shake their heads at the fleeing Irongut and move up to shower the Warriors in shrapnel. There are 2,1 magic dice but the Firebelly channels and then casts a medium Fireball scorching one of the Warriors. The Leadbelchers are not in such a forgiving mood though, rolling like the champions I know they are and cutting down the Warriors to just the standard bearer and the Thane. To my amazement, they flee. Well, they’re not coming back. Meanwhile the Sabretusk and Ironbreakers are unable to do anything at all to each other, but it turns out that Ironbreakers aren’t stubborn and don’t like flank charges. The Sabretusk, already outstripping my expectations by actually being alive, runs them down.


This’ll be a short turn. The Warrior isn’t able to muster 1,1 to rally and keeps fleeing with the unlucky Thane for company. The Bolt Thrower takes a shot at the wounded Irongut hoping to kill her and trigger a panic test in the Leadbelchers. It hits, it wounds, and I breathe a sigh of relief as it leaves my last Irongut on a single wound remaining.


Ignoring the fleeing Thane, everyone converges on the Bolt Thrower and all but one crew member is killed by the combination of magic and shooting.


The Thane and his drinking buddy continue the long trudge off the table and into a pub, and the Bolt Thrower can’t make a hit count at point blank range.


We didn’t really bother rolling the dice here, but the curtain closes on the final Bolt Thrower crew member preparing to sell his life dearly as the Ogresses run in licking their lips. Victory to the Ogre Kingdoms!


There’s not really much to say in conclusion here. We had a good time playing, but the game itself was quite pedestrian – we ran at each other, and fat ladies triumphed over short bearded chaps.

Categories: Battle reports, Campaigns, Escalation campaign, Warhammer Fantasy Battle | Tags: , , , | 5 Comments

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