This is a Gun Boar, part of my growing force of Minions in Hordes. You can probably learn just about everything about the Gun Boar’s role in the game just by looking at it – a big gun for shooting people far away, and some fists for punching them (usually quite effectively) when they get closer. I usually just let the Gun Boar lurk around the edge of the engagement area and shoot at targets of opportunity. It is also cheap enough that I don’t mind pushing it to contest a zone for a turn, though of course that is almost inevitably the last thing it does in that game.
I wanted to give this Gun Boar the classic pink pig look from children’s books and I feel that this has worked out reasonably well. I was not sure at all how to approach the hairy bits around the face and neck. Real pigs (at least, the ones on farms in my area) tend not to have huge manes of hair anyway, and more importantly I thought it would look really weird to have the Gun Boar sporting some snazzy blond hair. So in the end I took the simplest option and kept it to the same colour as the skin; it still looks a bit odd though.
Next on the painting table: Blood Sisters
This is a Gatorman Soul Slave, a Warlock Attachment for my Hordes Minions army. Warlock Attachment means exactly what it says; this chap has to work with my Warlock. He can cast one of the Warlock’s spells for free (albeit with a fairly terrible stat) and allows an upkeep for free. That latter part is almost worth taking the Soul Slave for alone; I usually run him with Jaga Jaga as she tends to run short on Fury all the time. The initial reason I included the Soul Slave with Jaga Jaga was to solve some order-of-activation issues for her Feat. The Soul Slave can cast Ghost Walk on my jamming unit (currently Boomhowler and Company) so that they can go into the most annoying places possible in their activation before Jaga Jaga activates and uses her Feat to blow them all up (hopefully to my overall benefit). Without the Soul Slave, I don’t get to move the jamming unit between casting Ghost Walk and using the Feat, making it much less aggressive.
The Soul Slave is meant to be some kind of zombie alligator. I don’t have the slightest idea how to paint alligator scales to look like they’re decaying, so after some consideration decided that just painting them green and enjoying myself would be more useful. The model is packed with character from the braziers across its shoulders to the manacles on wrists and ankles and I really loved bring him to (un)life. Sometimes a model just seems to want to be painted.
Next on the painting table: Gun Boar.
Here is a second Swamp Horror for my Minions force in Hordes. There isn’t much to say about it mechanically that I didn’t already mention in the post about the previous one. So I’ll just repeat a little of what I wrote there: Overtake plus Pull plus a 4” reach on the tentacles is extremely entertaining to play with.
When assembling the pair of Swamp Horrors I had the idea that I would try to do some minor conversion work on the position of the tentacles so that they didn’t look identically posed. As it turns out, assembling these little blighters is quite annoying and in the end I was glad to get away without doing something stupid like drilling into my fingers in the process. So, here we have another Swamp Horror in a dance routine, matching its sister. Instead, I painted it very differently so it would be easy for me to track which one had taken however many wounds in a game. Real life octopuses come in all sorts of different colours (and even if they didn’t, I have no qualms about making things up for giant land-based magic octopuses) so I decided to go out on a limb and make the main body purple. I think that this simple contrast between the skin and the cream colour of the underbelly and shell (?) looks quite striking. It was also a nice quick win to get this one done and off the table.
Next on the painting table: Gatorman Soul Slave
This is a Troll Basher, a light Warbeast for my neglected Trollbloods army in Hordes. I will admit that I only picked up the Basher as it happened to be exactly the right number of points to fit in the army list I was using at the time, so it’s quite funny that I’ve only now painted it since I’m even really playing Trollbloods at the moment. It turned out to be quite handy in the game, generally being somewhat cost-ineffective to kill and handy for contesting scenario elements. Since I generally had low expectations for damage output from the Basher I often ended up quite pleased if it could swat a couple of infantry and delay my opponent from scoring a zone for a turn before inevitably being smashed by a strong counterpunch.
The art for the Basher uses a strong ice and winter theme but I decided that I wanted to retain the overall blue and red colours common to the rest of my Trollbloods. Hence the flowing beard (which I think is uniquely hairy compared to, for example, Mulg’s rocky growths) got a bright red colouring rather than the white and pale blue palette used by PP’s studio paint team. Instead, I tried to give the idea of a frozen background by making the pelt he’s wearing have white fur so it looks like it comes from a polar bear or something. I feel that this helped to break up the overall blue-and-red-ness of the Warbeasts as a whole.
The sculpt has one oddity in that he has a necklace of rune-y, stone-y things. But because the lower part rather merges with the beard, especially when viewed somewhat from above as is usual when gaming, it looks like it’s a strap for a fake beard.
Next on the painting table: Swamp Horror (again)
Here is Orin Midwinter, Rogue Inquisitor. He’s part of my Hordes Minions army (strictly speaking he’s actually a Mercenary and not a Minion but there is some cross-pollination), so apologies to any Warhammer 40K fans who expected either a Rogue Trader or an Inquisitor from that setting. I’ve tended to use Orin as sort of magical defense near my Warlock as he starts with some magic tokens that can be discarded to nullify spells cast at targets close to him. Otherwise he has a fairly standard lightning zap attack from his magical stick; most often I end of shooting my own Warbeasts in the back and letting the Electroleaps take care of any jamming infantry. Orin is one of the biggest victims of my inability to correctly judge enemy threat ranges as frequently ends up getting killed by something that he would have avoided by being millimetres further back from.
I loved painting Orin as he’s such a classic fantasy wizard trope with his flowing robes and fancy stick. He’d be quite nice in non-WarmaHordes settings as he would fit in almost any D&D game as a baddy (or a goody, I suppose, but he’s definitely a baddy in WarmaHordes).
Next on the painting table: Troll Basher.
Here are Kwaak Slickspine & Gub, Croak Sorcerers for my Hordes Minions army. They’re a support solo whose main draw is being able to case Enliven twice in a turn (because they’re both Sorcerers, I suppose). In theory I really like this ability, but in practice I have always found that I’m just not experienced enough to make get good value from this small positional change. I feel that in the hands of a competent player this could be the difference between victory and defeat. I also have a bit of tendency to play them too far forward, resulting in their untimely death to all sorts of avoidable threats.
I wanted to keep the painting simple here and stuck with a straightforward green for the frogs. I contrasted that with a nice bright hood; apologies to any readers who are fully red/green colourblind. All in all, a quick and easy paintjob; the perfect palette-cleanser after Horticulous Slimux.
As a bonus, here is a close of up of Gub’s cute little froggy face. At least, I assume that the little one is Gub; I’ve never seen it confirmed anywhere.
Next on the painting table: Orin Midwinter, Rogue Inquisitor.
Here is Horticulous Slimux, a leader for my slowly growing Chaos Daemons project in Warhammer 40,000. So far I haven’t actually tried him on the table so no comments on performance this time. Partly this is because we’re playing small games of 40K at the moment and there isn’t much room for extra characters if I want to actually achieve objectives. It is also relevant that Horticulous Slimux’s special rules mainly affect Beasts of Nurgle, of which I have none so far; perhaps eventually I’ll get round to picking some of them up and he can lead a little contingent of them across the tabletop. On the other hand, I am quite a fan of his story in the books; he’s basically a classical grumpy gardener of the sort you’d find complaining to Poirot about the damage that some unfortunate murder victim had done to his lovingly tended petunias.
I painted the miniature in two separate parts; first the rider (who I assume is actually Horticulous Slimux) and then the snail-beastie (uncredited, tragically). The rider was treated pretty much like my Plaguebearers, although I took a little more care with the skin tones than with the infantry. The snail got a bit more attention, as befits it’s greater stature; however the majority of the time was not on the shell or body but rather on the various bits of bling hanging off it at all angles. All in all a very enjoyable process; easy to assemble and to paint.
A close-up of the snail’s face; kind of cute in its own way.
The Nurgling used as a carrot to entice the snail forward. I get the impression that the GW sculptors love to put in silly touches like that.
The main character, Horticulous Slimux. I guess that is meant to be a pipe he’s smoking, though it looks more like he’s just chewing on a bone. I’m not really sure what the devil-carrot thing is supposed to be either.
Next on the painting table: Kwaak Slickspine & Gub, Croak Sorcerers.
Here is a Swamp Horror, a heavy Warbeast to go in my Hordes Minions force. I really enjoy playing with Swamp Horror in the Will Work For Food theme force, as the combination of Pull on the (many) tentacle attacks and Overtake (from the theme force) allows some hilarious moves on the table, sometimes including pulling a Warcaster clear of their screen and into range of something else that they believed they were safe from. Even just clearing infantry they can get a lot of work done because it is so hard to stay safe from the Swamp Horror’s huge reach. I’ve been playing two of these under Jaga Jaga, along with a Blackhide Wrastler – the addition of Signs and Portents plus Rage means that some serious work can get done. Of course, the pitiful initial threat range is a bit of a concern so I often lose one of the Swamp Horrors before it even makes a single attack.
I kept a very simple paint scheme for the Swamp Horror, trying to stick with the idea that this is could actually be an animal out in the wilds of the Iron Kingdoms. The colours chosen are (somewhat) naturalistic without anything too bright. As a result it was quite simple to paint, with only two colours covering most of the miniature. Assembling the Swamp Horror was a different matter; they’re made of metal and have loads of fiddly tentacles that need to be pinned. I can only assume that the ‘Horror’ part of the name refers to the experience of putting the miniature together.
Next on the painting table: Horticulous Slimux.
This lot are Plague Drones, which as you probably have guessed from the ‘Plague’ in the name are part of the Nurgle contingent of my Chaos Daemon army for Warhammer 40,000. Like the rest of the Nurgle forces their main draw is being inefficient to kill with almost any weapon in the game, but this unit is slightly unusual in being quite mobile to boot. I’ve had a bit of success throwing them down the other army’s throat as soon as possible to buy a bit of time while the Plaguebearers slog across the board and clog up objectives. One almost downside to the Plague Drones is that they have several wounds. This might not seem like a problem but in an army that gets such a benefit from resilience, it seems like a waste to give the big guns on the other side of the board something to shoot at. Or, to put it another way, I love it when the giant death cannon facing me is forced to ‘waste’ it’s shot by doing nothing more than vapourising a single Plaguebearer (and sometimes not even that considering the invulnerable save and Disgustingly Resilient rule).
I’ve mixed up the two skin colours from the other Nurgle Daemons here, with the mounts in green and the riders in brown. I agonised for a while about how to do the carapace and wings and eventually decided to keep them a bit duller to better contrast with the green of the flies’ bodies. I’m still not completely happy with that look but the rest of them are pretty much right where I was aiming so I’ll consider that a good outcome. Transporting these is proving to be a bit tricky as they’re covered in spiky, sticky-out bits; luckily half the games they’ve played in have been at my house.
Next on the painting table: Swamp Horror.
These glorious, cute little piles of goo are Nurglings, part of my ongoing Chaos Daemons project. As befits tiny creatures on a battlefield filled with tanks, superhumans and wizards, Nurglings are quite easy to kill and don’t do much damage. However they are quite cheap, very un-threatening, fairly inefficient to kill and can sit on objectives like champions while the rest of my army goes about the business of fighting.
Despite how amusing I find Nurglings, I decided to keep it as simple as possible when painting them. So it was a simple green wash over white undercoat, then pick out the mankiest bits in pink. I did consider giving a couple of the individual Nurglings a different colour just to liven them up a bit but getting into their backs with the paintbrush looked to be a bit awkward. Overall I’m pleased with how they look considering the effort needed to complete them.
Next on the painting table: Plague Drones