So here, finally, is the last of my current batch of miniatures for my Druze Bayram Security force in Infinity. This is yet another Druze Shock Team and is toting a Chain Colt. In game terms, all Druze Shock Team profiles carry this as a side arm so I suppose that the idea is that this miniature can represent any equipment load-out.
I very much like the no-nonsense posing of this particular Druze Shock Team. Infinity has a lot of miniatures with rather outlandish poses and while I do certainly enjoy a dynamic miniature it is quite nice to have a rather more solid looking option on the table. The paint scheme, of course, is the same as the rest of this force.
Being the last Infinity miniature in the queue, I plan to take a family photo in the next few days and share the whole team at once.
Next on the painting table: Runebearer.
Here are a unit of Blood Stalkers for my nascent Daughters of Khaine force in Age of Sigmar. In game I’ve found them a little disappointing as they’re quite expensive for a very low number of not-very-exciting bow shots, and their melee presence has never been able to make up for this. My experience so far can be summarised that they move up, shoot a couple of arrows into something, then immediately get overrun. As usual, I think that this is likely to be player error; notably Blood Stalkers have great movement speed so probably I should make more of that.
I really love the miniatures though, so I can forgive their performance on the tabletop. They call out to the Ray Harryhausen fan in me, who has not really grown up since watching Jason and the Argonauts etc in the mid 80s. I had all sorts of ideas for varying the skin tone of the snake part, but realised that if I wanted them to look like a unit then I’d need to have something more to visually link them together than just the hair (and fairly skimpy armour). So in the end I painted a nice bright green and cream combination for the snake part and tried to match the general approach of the Witch Aelves for the rest of the miniature. I’m very pleased with the final results.
I dedicate this post to Alex from Leadballoony‘s Fembruary Challenge.
Next on the painting table: Druze Shock Team with Chain Colt.
This is a Troll Axer, the last of the plastic light Warbeasts in my painting queue for the Trollbloods (though not the last miniature in said queue). There are loads of Axers, Bouncers and Impalers around because they are part of the faction starter kit for Hordes. As a light Warbeast, the Axer provides a modest melee threat at fairly modest price point. For me, the main draw is the Rush Animus to speed up my other Warbeasts. Sadly this competes with the Rage Animus (from the Dire Troll Mauler) which I find is often needed to get the Warbeasts to actually do something when they finally arrive. As with so many other Hordes matters, this is probably more indicative of my skill at the game than it is of anything about the Axer itself.
The miniature is another very slight variation of the sculpt for the Bouncer and the Impaler; it does not take a close examination to spot the shared legs and similar pose overall. I quite like the way that this works for the Axer though as it looks like it is meanly advancing on its next victim. As for the other pair of light Warbeasts, I wanted to stick to mainly neutral colours… apart from the skin of course.
Like the Bouncer and Impaler, I dedicate this post to Azazel’s Neglected Models February Challenge. They’ve been sitting on my painting table half-finished for about a year and I’m very pleased to get these polished off. Here is a photo of the three siblings getting ready for a night out on the town.
Next on the painting table: Blood Stalkers.
These are Blue Horrors, part of the Chaos Daemons faction I’m gradually working on for Warhammer 40K. I’m kind of doing these in the wrong order since one would normally start with Pink Horrors (which I don’t even own yet) then they split into two smaller, weaker Blue Horrors instead of dying. The Blues then split themselves into a pair of Brimstone Horrors upon their deaths. They can all be bought and fielded separately too so there is no need to always put Pink Horrors in the army list. I’m not really sure how best to use the Blue Horrors though. If I just want cheap body blockers and tarpits then Brimstones seem to be way to go, whereas Pink Horrors are the option if I actually want them to achieve anything.
Anyway, the Blue Horrors were pleasingly fast and simple to paint up to my satisfaction. The whole lot got painted blue all over (the clue is in the name, after all) then I picked out the weapons and jewellery in silver. I chose silver since it provided a nicer contrast to the skin than bronze. Finally I picked out the flames, tongues and teeth to brighten the lot of them up. I’m quite happy with the results, especially considering the amount of time expended on them.
Next on the painting table: Troll Axer.
Here is another Druze Shock Team to take her place in my Druze Bayram Security army in Infinity. She brings some slightly longer range firepower to the team compared to the various Combi Rifles and I’ve found the Marksman Rifle profile really useful for spot removal in the active turn. Otherwise (of course) she is much like all the other Druze, being rather reliable and hard to winkle out of good cover; a true professional.
This Druze Shock Team received the same colours as the rest of her team mates as I think that the white and green provide a nice contrast to each other and also to the dark of the weapons and strapping. Like the Heavy Machine Gunner, she is wearing battle heels which I find very silly, but I’m not about to reculpt her legs and feet just to ensure that she can go into battle in sensible shoes.
I dedicate this post to Alex from Leadballoony‘s Fembruary Challenge; it is a worthy reason to dig out female miniatures as they’re very under-represented in our hobby.
Next on the painting table: Blue Horrors.
Here is a Troll Impaler for my Hordes Trollbloods army. Being a light Warbeast, I will admit that he suffers from the same lack of motivation to paint as the Bouncer so I ended up painting them (and an Axer who is still in progress) more-or-less together. As light Warbeasts go, the Impaler is quite expensive but in a few test games I can’t get him to do anything very useful (though I’ll freely note that this is probably due to my lack of skill at the game); he just throws a couple of spears at people from down range until I’m forced to engage with him. Then he pokes uselessly at a few fools and dies quite easily. The Impaler does bring along the Far Strike Animus which is handy for letting ranged Warlocks like Jarl Skuld shoot from further away. On the other hand, the Dire Troll Bomber has the same Animus and has generally been far more amusing to play.
The paint scheme here is largely the same as the Bouncer, being a mix of browns for the clothes and metals for the armour and weapons. The Impaler is meant to have a quiver of spare javelins attached to his back but I couldn’t get it to look quite right and it kept falling off in transport so in the end I just left it.
Like the Bouncer, I dedicate this post to Azazel’s Neglected Models February Challenge; hopefully I’ll sort the Axer out in time too and just share a single photo of all three.
Next on the painting table: Druze Shock Team with Marksman Rifle
My good friend Gareth had a bit of a hankering to get back into Warhammer 40K, and so I agreed to join him. I do have some Harlequins to use but I realised that since I already have pretty much one of each kit that exists for that force, it would be hard to expand much. We might not go to big games anyway, but I took the opportunity for a new project anyway. After some discussion, I have ended up with Chaos Daemons, and my recent birthday present included a box of Blue Horrors and Brimstone Horrors.
I don’t even think that Brimstone Horrors were in the game or the story the last time I touched Warhammer 40K, but they seem like quite cute little chaps. They are dirt cheap (the ten pictured barely cost more than a single Space Marine) and have stats to match. I guess that their main purpose is to get in the way and hopefully soak up some bullets intended for bigger and more dangerous part of my army.
As befits a unit of probably the cheapest models in the game, I didn’t spend too long on this lot. A yellow coat was followed by orange on most of the raised parts and then red on the highest sections and the tips of the flames that the Brimstone Horrors are made up of. I then picked out the eyes and teeth, mainly because otherwise they looked a little too much like they were only fire (i.e. and not little imps) at a distance.
Next on the painting table: Troll Impaler.
This burly chap is a Troll Bouncer; regular readers (if there are any) will recognise him as a part of my Trollbloods force for Hordes. He is a light Warbeast, which for some reason I just find less interesting than their heavy counterparts, and since I’m less keen to play them, I’m also less likely to paint them. In the case of the Bouncer, he makes a pretty handy bodyguard and I can certainly see cases where I’d want one in my army. On the other hand, in this role he rather overlaps the same job as the Warders; there are of course advantages and disadvantages to either approach.
I took a fairly simple approach to painting the Bouncer. I think that in the story Trolls (as opposed to Trollkin) are not much more intelligent than tool-using animals so I wanted to represent this by keeping to plain colours on the clothes. I figure that the Trollkin wouldn’t waste fancy bright-coloured dye on the functional armour they use for the Trolls. Visually, the counterpoint to this is the bright blue skin so it still meets my personal requirements for looking OK on the tabletop.
It took a while for me to get started on the Bouncer as it is covered in belts and different bits of cloth and armour and generally coated in bling; somehow it felt almost intimidating to start considering my lack of enthusiasm for the project. Indeed the Bouncer sat partially painted on my table, along with an Axer and an Impaler, for almost a year before Azazel’s painting challenge prompted me to get them finished up. As a result, I dedicate this post to Azazel’s Neglected Models February Challenge; thanks as always to Azazel for being the impetus for so much blogging.
Next on the painting table: Brimstone Horrors
This is a second sculpt of a Druze Shock Team Hacker with a Combi Rifle to join my Druze Bayram Security army in Infinity (the earlier one is painted here). Luckily, the miniature being labelled as a Hacker doesn’t really mean any more than having one hand up in a slightly silly pose (and indeed, not even that in some cases) so I expect to use one of these Hackers as just a regular Druze Shock Team. On the other hand, there are a couple of different ‘flavours’ of Hacker, so presumably I could find some excuse to use both – I would still need to differentiate the two somehow though.
Painting-wise, this is just more of the same for the Druze Bayram Security army, with principally white and green armour leavened with black kit. I actually do slight highlights in grey on the metal stuff and blue on the fabric (belts, pouches etc) but it all seems to come out remarkably similar in the photos.
Next on the painting table: Troll Bouncer.
I got back onto the Infinity painting pile with this Druze Shock Team, this time bearing a Heavy Machine Gun. As with previous posts, she is part of the Druze Bayram Security sectorial within the Non-Aligned Armies. Heavy Machine Guns are rather straightforward weapons in Infinity, winning firefights simply due to large numbers dice being thrown. Needless to say, this makes them much more useful in the active turn where this can be brought to bear, rather than in the reactive turn where I tend to lose the HMG far too easily to snipers and other similar weapons.
This miniature (and the three which will follow in due course) is part of a different box of Druze Shock Teams which I think were sculpted at a different time. As a result they are a bit different from the previous four I posted, though of course they are plenty similar enough for my tastes. AS far as possible I stuck with the same colour scheme as the others so it will look even less obvious when seen as a whole force on the tabletop. I realised when painting this particular miniature that I’ve been indoctrinated by GW and other gaming companies to expect giant weapons, so the HMG here looks quite dainty by comparison.
My only complaint about the sculpt is the unforgivable crime of putting battle heels on. Funnily enough, this bothers me a lot more than the chainmail bikinis of the Witch Aelves. Probably this is because (in my mind) the Witch Aelves are a knowing pastiche of fantasy cliches while Infinity brands itself as a more ‘realistic’ interpretation. Anyway, as you can see, it didn’t bother me enough to stop me from painting the Druze Shock Team by way of some kind of protest…
Next on the painting table: Druze Shock Team Hacker with Combi Rifle (second sculpt).