This is Deadpool, another superhero for Crisis Protocol. Deadpool is part of the X-Force and Avengers affiliations, and my friend Gareth has been playing him very effectively in the latter. His main draw, apart from amusingly named abilities like ‘bang’ for his handguns, is that Deadpool counts as healthy even on his injured side. This ability, combined with his healing abilities, makes me theorise that he could be very effective in a Criminal Syndicate team focussed around sitting on Secure points and racking up VPs while plugging away at attrition; however I haven’t tried this out yet. Most of Deadpool’s other kit is probably more cute than actually great, but he has some fun little quirks like not being moved by Mystic attacks due to his general craziness. In this regard, I guess he fits the general pattern within MCP of playing the way you would expect from the comics.
Deadpool was quite simple to paint; being largely comprised of black and red (actually I hadn’t realised until I picked him up how similar his costume is to Ant Man’s!) but was somehow highly satisfying to paint despite or perhaps because of this simplicity. Long-time readers of this blog will note the surprising lack of a tactical thingy for Deadpool to stand on; this is because he comes with a comedy rocket, complete with ‘Adam West Batman style’ Fwoosh wording and I just couldn’t get it to look good. In the end, I think that Deadpool looks quite nice enough just prancing happily on the pavement.
Next on the painting table: Bob, Agent of Hydra.