Painted Void Archon

Here is a Void Archon, both a Mercenary and a Minion for Warmachine and Hordes respectively. Since Archons came into the game they’ve been a bit of a by-word for being hilariously over-powered and, while I think that a recent rules update has reigned them in a bit, they’ve contributed a little to our reduced desire to play much of WarmaHordes lately. Notwithstanding any recent changes, the Void Archon hits hard (and can reduce nearby enemy armour for its friends too) turns off healing abilities such as Tough in a wide area and is exceptionally mobile. Needless to say, I played the maximum Field Allowance in my games where they fit the army!

Notwithstanding the rules of the Void Archon, I do really like the sculpt of a clockwork angel swirling out of nothingness. I wanted to have a contrast between the metallics of the actual Archon and the chromatic swirly bit which informed my colour choices. Then, for the Archon body I used a nice contrast between silver and bronze colours on the armour and I’m very happy with the results.

Next on the painting table: Lord of Contagion.

Categories: Hordes, Painting and modelling, Warmachine | Tags: , , , | 10 Comments

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10 thoughts on “Painted Void Archon

  1. Ooh, nice!! Cool sculpt too 👍

  2. Looks like a really awesome model.

  3. Very cool!

  4. Very nice. 🙂

  5. That is a very cool looking mini. I can see why they decided to make it so powerful in the game. It just looks like it should be that way!

    • Cheers! But actually, I don’t think that looking cool (or having a great backstory) should get a model OP rules. If it’s powerful in game, it has to cost the appropriate value in points otherwise the game just isn’t a level contest between the players.

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