Warmachine / Hordes battle report: Minions vs Convergence of Cyriss (75 points); 28Nov2020

Andrew and I managed to find time for another Wartable game of Warmachine / Hordes after several rearrangements. It’s a mystery how we ever got proper face to face games considering how hard it can be to schedule even a remote game!

Game 30 – Invasion (scenario 4) vs Andrew’s Convergence of Cyriss


[Theme] Will Work For Food

[Azazello 1] Azazello, the Castellan [+29]
– Road Hog [15]
– War Hog [14]
Boomhowler, Solo Artist [0(6)]
Dhunian Archon [0(6)]
Dhunian Archon [0(6)]
Flugwug the Filcher [4]
Hermit of Henge Hold [5]
J.A.I.M.s [5]
Primal Archon [8]
Primal Archon [8]
The Wastelander [5]
Void Archon [8]
Void Archon [8]
Farrow Valkyries [8]
Farrow Valkyries [8]
Farrow Valkyries [8]

(Note that Azazello isn’t in Conflict Chamber yet so the link uses Helga1 instead as she has the same number of Warbeast points)

This is the same list as last time. There are a few pieces that I’m not sure about (mainly Boomhowler and Flugwug) but I think that it’s probably operator error here so I plan to keep using them while I work out what they’re good for.


[Theme] Destruction Initiative

[Axis 1] Axis, the Harmonic Enforcer [+30]
– Conservator [12]
– Conservator [12]
– Corollary [6]
Attunement Servitors [0(4)]
Reflex Servitors [0(4)]
Reflex Servitors [0(4)]
Asphyxious the Sanctified [14]
– Blockader [33]
Artificer Prime Nemo [18]
– Freebooter [9]

Andrew’s list is comprised mainly of the big cool toys he bought during lockdown and wants to convince himself will actually see play. Fortunately, the Blockader, Nemo4 and Asphyxious4 are all solid pieces that can probably fit in almost anywhere. Since the Conservators (and the Corollary, I suppose) have Counter Charge thank to Axis, the interactions with the Primal Archons could get quite silly.

I win the roll-off and pick second. If I’m being honest, this is mainly because I almost always pick to go first when I can so I wanted to see if a more reactive gameplay where I can potentially score first might be interesting; however when I remember what Axis’s Feat does I think that this is probably the wrong choice. I do at least lumber Andrew with the most annoying terrain. Andrew’s deployment is skewed a little to the left (presumably because of the building in the central zone) so I do the same with my Battlegroup. I make sure that the Wastelander goes on the right near Nemo as that’s pretty much the only shot that he can deflect. JAIMs also chooses Nemo as her Prey in the hope that will make him a bit more cagey. We both pick Observatory for our Objectives in case that central cloud becomes relevant.

Turn 1: Convergence of Cyriss
Axis allocates a Focus to a Conservator that will be passed around the Vectors as needed. Most things run at me; the Reflex Servitors advance and Dig In. Nemo magics up a Frustrum Locus, puts Lightning Shroud on the Freebooter and moves it up with Locomotion.

Turn 1: Minions
Almost all of my stuff also runs up. On the one hand I don’t want to make it too easy to kill all my stuff but on the other hand Andrew will certainly use Axis’s Feat next turn so I need to be far enough up to get any work at all done. In the end, I push hard on both flanks but stay a bit more cautious in the centre and use Valkyries to gum up the middle and hopefully keep the Blockader from taking out the War Hog too easily. Boomhowler puts Reposition on the central Valkyries to get them a bit further upfield. Azazello casts Storm Rager on himself and Phantasm on the right unit of Valkyries.

Turn 2: Convergence of Cyriss
The central Conservator gets Eyeless Sight and Lightning Shroud is upkept. That Conservator received three Focus and the Blockader gets two (possibly from the Corollary a little later). Axis puts Iron Aggression on the Blockader moves forward and uses his Feat. The central Valkyrie needs to go so that the Blockader has a landing spot to get my War Hog. First a Reflex Servitor blows itself up for no effect. Then the fully loaded Conservator goes in, misses a couple of attacks and has the Dhunian Archon block the one that does hit. The Blockader, denied a chance to get stuck into the War Hog, vents its frustration by smashing the awkward Valkyrie and also one-shotting my Primal Archon. The Arcane Mechaniks use Empower on the Freebooter and super-tune Nemo, but the Freebooter can’t actually get to anything relevant this turn. Nemo shoots JAIMs and ends up killing a Valkyrie due to Shield Guard. The rest of the Servitors mostly run up to jam me.

Turn 2: Minions
It’s an Axis Feat turn so I’m not going to get much useful done here. With a bit of luck I might possibly clear the right zone, otherwise my plan is keep the Blockader bottled up with Valkyries and take out the lead Conservator. Azazello upkeeps Storm Rager but drops Phantasm. After numerous attempts to knock down that Conservator with re-rolled hammer attacks from the Valkyries and shots from Boomhowler, I still can’t get it down; in the end the War Hog has to trudge forward and wreck it the old-fashioned way. The Road Hog sprays down the side of the building to set a few things (notable Axis) on fire. On the right I almost clear the zone but one cheeky Servitor survives to contest. Finally, Azazello uses his Feat and Wind Rush to hopefully buy me another turn in which to actually do some work. Neither of us score.

Turn 3: Convergence of Cyriss
Iron Aggression and Lightning Shroud are both upkept. The fire on Axis annoyingly goes out, though the corrosion on the Blockader chips a single point of damage off. The Blockader gets two Focus, then the Mechaniks Empower the Freebooter and super-tune Nemo. Nemo uses Locomotion to clear the Freebooter around the corner of the building then shoots the Primal Archon; the Wastelander deflects the first (though sadly Nemo is immune to his own weapon) and a Valkyrie catches the second. Asphyxious moves into position to Interface with the Blockader once it shuffles to the right; it makes short work of the War Hog and my Objective. Axis swaps Iron Aggression to the Freebooter which charges into the Road Hog. A free strike from a Valkyrie fails again to get the critical knock down (though in retrospect it’s immune anyway due to Lash) but does crank the damage to take out the Movement system and therefore fail the charge. It’s better to be lucky than good! The Conservator on the left bops a Valkyrie and then various spare attacks kill the Mechaniks to stop me doing any shenanigans with Void Archons. Andrew scores for the Objective; 1 – 0.

Turn 3: Minions
Now I can get some work done. I can pick up the right zone quite painlessly but the main goal for this turn will be to swing attrition in the centre; in particular the Blockader needs to go. Storm Rager is upkept again and Azazello cuts for one. On the right, the Valkyries take the jamming Servitor at the back. The Void Archon charges the Servitor on the right and sprays a truly ridiculous roll to one-shot the Frustrum Locus. That handily gives the Primal Archon a clear lane into Nemo though the damage isn’t too exciting; JAIMs and the Wastelander follow to threaten for next turn. The Hermit moves up to cover the Blockader, Freebooter and Asphyxious with Whispers At The Gate; it’s also covering most of my army too so my plans will have to work! The left Valkyries shuffle around to put a little damage on the Warjacks and mainly to stop the Conservator doing a cheeky Counter Charge. The Void Archon charges the Blockader to apply Dark Shroud and knock off a load more boxes. The Henchwomen Valkyries pleasingly finish it off, saving me from having to send in the Dhunian Archon too. The Road Hog polishes off the Freebooter and Lightning Strikes clear of Azazello who Wind Rushes in to kill Asphyxious and Sprint back. That felt like a pretty effective turn but Azazello couldn’t quite get clear off the Hermit’s aura so I’ll be in danger here from an assassination attempt. I score the right zone; 1 – 1.

Turn 4: Convergence of Cyriss
A Servitor puts Flare on Azazello by shooting from out of range so I can’t Shield Guard it; the scatter is lucky and lands on him. Axis casts Unstoppable Force and hits Azazello with a Battering Ram for a bit of damage. The Corollary Bulldozes the nearest Valkyrie out of Shield Guard range of Azazello. Nemo moves away from the Primal Archon (which Counter Charges but he can still shoot) and shoots Azazello, hitting and forcing my one transfer with a massive hit. Luckily, Azazello also gets pushed out of range of the second shot so I survive.

Turn 4: Minions
The Primal Archon knocks Axis down and punches him a few times, then JAIMs finishes the job. A real robot killing a human cosplaying as a robot; justice is done. Minions win by assassination.

As always, Andrew is a fun opponent and I really enjoyed this game. Playing via Wartable always takes ages, of course, and we spent plenty of time chatting here and talking through our options so it was after midnight when we finished. I was very pessimistic about my chances after turn 2 with a Blockader in my face and having done basically nothing that turn due to Axis’s Feat but I guess that Andrew found Azazello’s Feat comparably annoying.

Things I learned:

  • Boomhowler is more of a toolbox than I had originally thought. Beat Back and critical knock down on his gun is quite useful (though I didn’t trigger it even once this game) and the Covering Fire template feels like it should be effective with so many single wound infantry around.
  • Sending Azazello in on turn 3 to kill Asphyxious was just as satisfying as I hoped. It’s been an interesting change to have a Warlock who can contribute to the game; Dr Arkadius and Jaga-Jaga are rather passive.
  • Using the Hermit is going to take a lot of practice. That armour debuff is great but it’s going to be hard not to have it bite me back in my turn if I use it too freely.
Categories: Battle reports, Hordes, Warmachine | Tags: , , , , | Leave a comment

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