Warmachine / Hordes battle report: Minions vs Protectorate of Menoth (75 points); 24Sep2020

Marc offered a game of Warmachine / Hordes via Wartable and I was very keen to take him up. We discussed a bit about a fun match-up between my theoretical pair (Jaga-Jaga and Dr Arkadius) and his (Durst and Reznik2).

Game 25 – Invasion (scenario 4) vs Marc’s Protectorate of Menoth

[Theme] Will Work For Food

[Jaga-Jaga 1] Jaga-Jaga, the Death Charmer [+27]
– Blackhide Wrastler [16]
– Swamp Horror [15]
– Swamp Horror [15]
– Gatorman Soul Slave [0(5)]
Dhunian Archon [0(6)]
Dhunian Archon [0(6)]
Rorsh [15]
Swamp Gobber Chef [1]
Void Archon [8]
Void Archon [8]
Farrow Valkyries [8]
Farrow Valkyries [8]
Farrow Valkyries [8]

This is the same version of the Jaga-Jaga list I’ve played for the last few games. I think that in general Dr Arkadius would be a better drop into the Protectorate but Marc felt that Reznik2 into Dr Arkadius would be a pretty rubbish game so I went for Jaga-Jaga. The Valkyries are a bit less valuable here than in some match-ups since there are no incoming shots for them to Shield Guard, but they’re still quite effective body-blockers and they’re fun too.


[Theme] The Faithful Masses

[Durst 1] Anson Durst, Rock of the Faith [+28]
– Guardian [15]
– Guardian [15]
– Purifier [8]
– Purifier [8]
– Purifier [8]
Champion of the Order of the Wall [8]
Champion of the Order of the Wall [8]
High Paladin Dartan Vilmon [0(6)]
Menite Archon [8]
Menite Archon [8]
Paladin of the Order of the Wall [4]
Paladin of the Order of the Wall [4]
Paladin of the Order of the Wall [4]
Wrack [1]
Choir of Menoth (min) [4]
Initiates of the Wall [0(7)]
Initiates of the Wall [0(7)]

Having asked me not to play Dr Arkadius into Reznik2, Marc realised that Reznik2 into Jaga-Jaga would also be a terrible game so we ended up with Durst. I’ve never played against Durst but I think that Marc has pretty much never played with him either so maybe we’re on the same level there.

Marc wins the roll-off and chooses to move first so I take the side that will allow me to do annoying tricks with Ghost Walk through that central building. I realised after set-up that I wanted the Wrastler further right to have the option of putting Rage onto Brine so Marc kindly allowed me to fix this before we actually started. I’m stacking the right side a little here as I’m hoping to clear things on that side early and then pivot round (or through) the house in the middle. Marc comes at me with a symmetrical deployment. The Menite Archons are out on the flanks where it will be hard for me to bring anything notable to bear on them.

Turn 1: Protectorate of Menoth
Durst casts Bulwark and puts Hallowed Avenger on the left Guardian. Otherwise, everything runs headlong at me.

Turn 1: Minions
I also run everything forward at top speed since I’m not at all worried about the threat range that Marc’s army projects. Rorsh casts Pig Pen since it is free to upkeep anyway, and Jaga-Jaga casts Battle Host on herself and Grave Wind on the Void Archon on the right. I took this screenshot before I remembered to move that Void Archon.

Turn 2: Protectorate of Menoth
Durst upkeeps Bulwark, casts Deceleration then moves up and uses his Feat. Everything continues to lumber towards me, the Paladins go into Stone and Mortar stance and the Choir sing Passage.

Turn 2: Minions
There isn’t much point in engaging anything near Durst as I’ll have to deal with Warjacks at ARM25 or so. I’m pretty sure that I can take out the Menite Archon on the right so I will aim to contest where possible as make the most of Marc’s short threat ranges to keep safe. Brine gets buffed up with Rage from the Wrastler and then goes into murder the Menite Archon; the overtake move keeps him facing the incoming Champion. The Void Archon on that side gets a lucky roll under Signs and Portents to kill one of the Initiates so Void Walks back behind a line of Valkyries. Over ont he left I mainly pull back, though the plucky Chef stands in the zone where I think that nothing can get to him. Neither of us score.

Turn 3: Protectorate of Menoth
Durst upkeeps Bulwark and allocates nothing. The Initiates on the right charge into Brine to hurt him a little. The Champion there charges one of my Valkyries; the impact hit doesn’t kill her so the Dhunian Archon cancels the lance attack; this means that in the end the Purifier has to finish the job which causes a bit of a traffic jam on that side. The other Champion charges into my Objective and leaves it on fire on a single box. The Choir sing Passage and Durst makes a little Warjack fortress for himself and recasts Deceleration. No scoring again.

Turn 3: Minions
My objective burns to death. I don’t think that I can score anything this turn but I can probably remove both Champions and all the light Warjacks so I go for that option. Jaga-Jaga upkeeps her spells, casts Signs and Portents and puts Rage on one of the Swamp Horrors. The Wrastler puts Rage on the other one and makes a total mess of attacking the Champion, eventually leaving him on a single box, still on his horse. Brine kills both Initiates on the right the dismounts the other Champion. Rorsh aims and boosts two shots into him, resulting in two passed tough checks. The Valkyries on that side poke ineffectually at the Purifier on that side and generally gum things up; one further back aims and forces another successful tough check on the Champion. Over on the left, the Valkyries and the Void Archon miss all their attacks into the Initiates, leaving all three just standing there untouched. I make a mistake and send in both Swamp Horrors up the centre; this allows me to take out both Purifiers and the Champion but I didn’t need to get both Warjacks; I could have kept one back for a counter punch next turn. The Dhunian Archon sidles over and uses Shepherd’s Call to reduce my Fury on the board. Marc scores his point for my Objective dying; 1 – 0.

Turn 4: Protectorate of Menoth
Vengeance moves hurt the lead Swamp Horror but the Champion amusingly misses Brine. Durst drops Bulwark and allocates two Focus to the left Guardian and one to the other. The Choir sing Battle. Vilmon and a Paladin poke the leading Swamp Horror then Durst charges in and explodes it with a massive damage roll. This is actually a bit awkward for Marc as he planned to charge it with the Guardian and then buy attacks on the other Swamp Horror but now he can’t see a target. Durst puts Boundless Charge on that Guardian. The Initiates shuffle a little to open up line of sight to a Valkyrie on the left of the cloud, then the Guardian goes in. It kills the Valkyrie with the charge attack then annoyingly finishes the Swamp Horror to the box with spear attacks. Various Paladins and the other Guardian attack Brine, also killing him to the box on the last attack. Finally, the Menite Archon shrugs off the pitiful free strike from the Valkyrie to set up a beautiful Thresher attack which kills one Valkyrie and the Chef; the Dhunian Archon cancels the hit on the last one so I still contest that zone. Neither of us score; 1 – 0 to Marc.

Turn 4: Minions
I’m pretty much out of Warbeasts and even if I can deal with both Guardians (which I doubt) Durst is still enough to take out any remaining big targets on his own. Instead, it’s time for assassination. Jaga-Jaga puts up Signs and Portents and puts Rage on the Wrastler. The Soul Slave applies Ghost Walk so I don’t have to worry about that building being in the way. The right Void Archon charges the Guardian and uses Dual Attack to spray first, killing both the Champion and the Paladin. It then Void Walks behind Durst and boosts a nice hit into him; the main point, of course, was to get Dark Shroud over there. I think that this is OK in the rules but if please correct me if not. The other Void Archon aims and puts some more damage on Durst, also killing off a couple of the intervening Paladins; it also Void Walks to Durst and hits him. Finally, the Wrastler strolls through the building, overtakes off the last Paladin and eats Durst with a single boosted bite. Even if I couldn’t have made the attack with the first Void Archon I feel that the Wrastler was enough to do the job. Minions win by assassination.

Another fun game with Marc who is always a lovely opponent. The game was an interesting mix of my mobility versus Marc’s sheer staying power. I think that perhaps Marc used Durst’s Feat a turn too early, but I might have had the firepower to pull down some of his models in the centre in turn 2 if he had held off. The threat range on the Swamp Horrors is enough that he has to Feat proactively.

Things I learned:

  • I keep getting greedy and going for big plays like using both Swamp Horror when one would do. If I kept the second one back in turn 3 and just dealt with the Champion, I could have made Marc commit his left Guardian for just one Swamp Horror instead of giving him both of them.
  • I was probably too conservative with the Void Archons. Especially on the right I could have made good use of Entropic Force and then body blocked with Valkyries (or just relied on Def16 under Grave Wind) rather than timidly Void Walking backwards after each attack.
  • On the other hand, the mobility of the Void Archons to put Dark Shroud where I want it is truly amazing. I think that I got them where they were needed right at the end, but I have to work on getting more use out of them turn by turn.
Categories: Battle reports, Hordes, Warmachine | Tags: , , , , | Leave a comment

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