Warmachine / Hordes battle report: Circle Orboros vs Khador (75 points); 25Jun2020

Last night’s game of Warmachine / Hordes was against Lewis, another local player that I’ve never previously faced. I had the impression that, despite his modest protestations to the contrary, he might be quite good at the game.

Game 7 – Bunkers (scenario 2) vs Lewis’s ‘Khador’

https://conflictchamber.com/?c8201b_-2acGmOoP54mUmj5wmj5wmHmT

Circle
[Theme] The Devourer’s Host

[Morvahna 2] Morvahna the Dawnshadow [+27]
– Storm Raptor [34]
Dhunian Archon [6]
Tharn Ravager Shaman [4]
Tharn Wolf Rider Champion [0(7)]
Tharn Ravagers (max) [15]
– Tharn Ravager Chieftain [0(5)]
Tharn Ravagers (max) [15]
– Tharn Ravager Chieftain [0(5)]
Tharn Wolf Riders (max) [18]
Well of Orboros [10]

The exact same list as last time. I feel that this could do good work if I can just find the right balance between attrition and not getting assassinated.

https://conflictchamber.com/?c3201b_-1GbWlVjCjCoR3EoLoL3z3z2_2vdR

Khador
[Theme] Warriors of the Old Faith

[Vladimir 3] Vladimir Tzepesci, Great Prince of Umbrey [+27]
– Judicator [35]
Champion of the Order of the Wall [8]
Champion of the Order of the Wall [8]
Hermit of Henge Hold [0(5)]
High Paladin Dartan Vilmon [0(6)]
Menite Archon [8]
Menite Archon [8]
Vassal of Menoth [0(3)]
Vassal of Menoth [0(3)]
Choir of Menoth (min) [4]
Exemplar Vengers (max) [20]
Flame Bringers (min) [11]

I’m listing this as a Khador force since it has a Khador Warcaster, but due to rules oddities and cross-faction themes it could easily be part of a Protectorate pair. I’ve never played against Vlad3 before but I know that Hand of Fate on Judicators is a bad sign. Double Menite Archons is also likely to cause me a problem as they’re so hard to remove.
I win the roll-off and choose to go first. I put the Ravagers in the centre and right with the Wolf Riders and Storm Raptor on the left. The unit on the right can hopefully abuse that forest and I prefer the Wolf Riders to be the ones out in the open on the left so that I can worry about the cloud only with some Ravagers.

Turn 1: Circle
My first turn is the same as usual. Everything runs up about as far as possible; I stay out of melee threat range but there’s no point worrying about the Judicator as it can get just about anything with its guns. Morvahna casts Fog of War and puts Carnivore on the central unit of Ravagers. The Well magics a second Ravager Shaman into existence.

Turn 1: Khador
Vlad puts Hand of Fate on the Judicator (surprise!) and casts both Dash and Windwall. The Vassal and Choir power up the Judicator and it strolls forward. Despite me cancelling one damage roll with the Archon, the Judicator rolls like a champion, killing one of the Ravagers and knocking down two more.

Turn 2: Circle
Morvahna upkeeps Carnivore and drops Fog of War. The Storm Raptor uses its animus and zaps a couple of Vengers (granting various forms of Vengeance to just about every solo in Lewis’s army) and backs up to be mostly out of range of the Judicator. The Wolf Riders go in and hurt a couple more and jam lightly on the left. The Ravagers all rush up as deep as I dare. On the one hand, I don’t want to just get them all killed but on the other hand Lewis’s threat range is rather higher than mine so I feel like I need to try to get some board position and hope to pin the Khador army out of scenario.

Turn 2: Khador
Hand of Fate gets upkept and Vengeance attacks kill a Ravager in the centre. The support team power the Judicator up to maximum, then Vlad uses his Feat and casts Dash and Windwall again. The Champion on the right kills a Ravager and sprints away so that the Judicator has a landing spot. The Judicator stride forward and unleashes its firepower at the Storm Raptor, leaving it on a dozen or so boxes (I didn’t know that Flying High was among the many things ignored by spray attacks). The Archon on the left rushes in and kills my Archon, the Ravager Chieftain and a regular Ravager and applies Grievous Wounds to the Storm Raptor and the Champion on that side goes in too and leaves it on 6 boxes. The Vengers finish the job and take out a pair of Wolf Riders; Vilmon gets another. Back on the right, the other Archon does a lovely Thresher attack to finish the last member of my central Ravager unit and gets another and the Flamebringers kill one each. At the end of each activation the cavalry all make use of Dash, Parry and Sprint to get way back out of retaliation range. We both score our zones; 1 – 1.

Turn 3: Circle
That hurt a lot more than expected. Vengeance attacks kill the only Flamebringer in range. The Wolf Riders kill most of the Vengers and the Champion gets one and repositions to the left flag. On the right the remaining Ravagers kill all the Flamebringers and put a few wounds on the Archon. The Well, a few Wolf Rider javelins and finally Morvahna kill the central Archon and dismount the Champion; Morvahna then Feats back three Wolf Riders and four Ravagers and repositions back to the zone and hopes for the best behind the cloud. The Ravager Shamans both sit on flags; the central one uses a re-roll from Morvahna to finish the dismounted Champion. I score all three flags and we both score our zones; 5 – 2 to me. But Morvahna is left on 1hp and no transfers.

Turn 3: Khador
The Judicator gets cleared off, walks up to within 10” of Morvahna and immolates her with its flamethrowers. Circle lose by assassination.

Many thanks to Lewis for being a great fun opponent. I wasn’t really prepared here for the sheer impact of Menite Archons – high melee impact models with Flight, Parry (from Vlad’s Feat), Thresher and Grievous Wounds are very bad for me. That said, I got too greedy with the Storm Raptor and could have done the same kind of damage in turn two from much further back simply by boosting damage instead of using the animus. Losing it for a couple of Vengers was not much help and once it went down I was pretty much out of the game.

Things I learned:

  • My positioning was poor here, allowing lots of spots for Menite Archon landing zones to remove swathes of my stuff at a time. They’re so hard to kill (for example, compared to light Warjacks of the same point cost) that unless I commit heavily into them then I will end up letting them do it again.
  • I still don’t have a plan to deal with a Judicator.
  • I have to work on the right balance of offense and defense. Here, I went ‘all in’ with my units in turn two to keep board space and ended up losing just about all of them. Thinking about this, I do wonder if it could have been a broadly successful strategy if I hadn’t also let the Storm Raptor die so easily. With the Gargantuan alive, I would at least have been able to transfer some damage in turn three. Oh well: ‘could have, would have, should have’. I’ll be back.
Categories: Battle reports, Hordes, Warmachine | Tags: , , , , | Leave a comment

Post navigation

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: