Warmachine / Hordes battle report: Minions vs Convergence of Cyriss (75 points); 03Mar2019

Although there is a competent tournament scene in my country, there is also a whole load of people here picking up Warmachine / Hordes for the first time. I met up with a group of friends I know from Malifaux events who are at about the same level as I am for the game (i.e. terrible); the first was against Colin.

Standoff (scenario 2) vs Colin’s Convergence of Cyriss


Minion Army – 75 / 75 points
[Theme] Will Work for Food

[Jaga-Jaga 1] Jaga-Jaga, the Death Charmer [+27]
– Blackhide Wrastler [16]
– Swamp Horror [15]
– Swamp Horror [15]
– Gatorman Soul Slave [0(5)]
Brun Cragback [16]
Orin Midwinter, Rogue Inquisitor [0(5)]
Rorsh [15]
Totem Hunter [0(6)]
Farrow Valkyries [8]
Greygore Boomhowler & Co. (max) [17]

No change to my list from the last few times. I’m back to proxying Troll warbeasts as Swamp Horrors and Lanyssa is representing Orin this time because I left him at home again.


Convergence Army – 71 / 75 points
[Theme] Destruction Initiative

[Axis 1] Axis, the Harmonic Enforcer [+30]
– Assimilator [16]
– Galvanizer [5]
– Galvanizer [5]
– Inverter [15]
– Mitigator [7]
– Modulator [10]
– Prime Conflux [37]
Algorithmic Dispersion Optifex [2]
Elimination Servitors [0(3)]
Elimination Servitors [0(3)]
Reflex Servitors [0(4)]
Reflex Servitors [0(4)]
Optifex Directive [4]

I’m not familiar enough to comment on the contents of Colin’s army, though he did mention later on that he would have preferred to have a couple of the battle engines present. I think that this force is actually a little under on points because Colin swapped from Iron Mother to Axis when he realised that one of Iron Mother’s spells only works on Warjacks and not Warbeasts (or maybe I just missed something out in my notes).

Note that when I arrived the scenario had already been set up but with flags instead of objectives. Neither of us noticed so we just played it as they were. Colin wins the roll off and makes me move first. Nothing too special about my deployment but I did remember to put the Totem Hunter close enough to receive Grave Wind. The Valkyries are around my battle group on the right in order to catch any tow cables from the Prime Axiom. The Totem Hunter selects the left Reflex Servitors as his Prey.

Turn 1: Minions
Everything runs up. Brun casts Stonehold, Jaga Jaga casts Battle Host on herself and Grave Wind on the Totem Hunter. The Valkyries mill about in Shield Guard range where possible.

Turn 1: Convergence of Cyriss
One Focus is Allocated to the Diffuser. The Reflex Servitors all move up and Dig In a bit higher up the field and the Vectors follow them, sharing the Focus very neatly between them. Axis casts Onslaught, puts a Razor Wall in the middle of the forest and saunters up behind them.

Turn 2: Minions
Jaga Jaga and Brun Upkeep their spells. The Totem Hunter charges to the left and kills a pair of Reflex Servitors (engaging the third so it couldn’t Counter Charge) then Sprints back behind the forest. Brine kills the last one (Totem Hunter chooses the other set as Prey) and gets brought back with Souie, though I possibly mess up the positioning by keeping them too safe and both end up behind the cloud on the left. Brun misses a shot at one of the Reflex Servitors on the right so Lug charges in, tanks a Counter Charge from the one I couldn’t engage (which also blows up another of them), kills the last and uses Return to move back out of easy retaliation range. The Totem Hunter changes Prey to the left Elimination Servitors. Everything else just jockeys a bit for position. I don’t put anything in to contest the rear zone as it feels like it would be too easy to kill.

Turn 2: Convergence of Cyriss
Axis Upkeeps his spells and Allocates once to the Modulator. The left Elimination Servitors, Modulator and Diffuser gun down a few Boomhowlers. The Prime Axiom realises that ranged attacks are not a major strength under Axis as it misses both Tow Cable shots into Lug (though I probably could have covered them with the Valkyries anyway). A Galvaniser goes into my right Swamp Horror and Axis sits on his flag. We both score the rectangular zones and respective flags. 2 – 2. I did suggest that this might be a good time to use Axis’s Feat but Colin wanted to save it until he could use the bonus strength part.

Turn 3: Minions
Again Brun and Jaga Jaga upkeep their spells. The Boomhowlers move up; one of them tries to contest Colin’s zone but gets killed by the Counter Charge from the Diffuser. They do manage to kill all the Elimination Servitors on that side with their guns (Totem Hunter shifts Prey to the Diffuser). Rorsh uses Diversionary Tactics to move Brine somewhere he can actually see the Modulator and he goes in to cripple one of the arms and leave it knocked down. The Totem Hunter goes into the Diffuser and neatly leaves it with a single functional box in every system. Jaga Jaga moves round a bit (mainly I’m wary about the Prime Axiom) and casts Signs and Portents. I should have done this a couple of activations earlier but got carried away. The Soul Slave gives Orin Ghost Walk so that he can move through the Wrastler and kill all three Elimination Servitors on the right with Lightning. The left Swamp Horror charges into the Inverter but the counter charge from the nearby Mitigator cripples its Mind which is quite annoying. It does still take a good chunk out the Vector in the process though. Brun shoots the right Galvaniser hoping to kill the Algorithmic Dispersion Optifex behind it but misses the latter. Lug charges in, almost wrecks one of the light Vectors by throwing it onto the ADO (which does kill him this time) and actually finishes off the Galvaniser that Brun shot. My other Swamp Horror kills the Galvaniser right next to it and pulls in the Mitigator for the Wrastler to finish off. Finally, the Valkyries move into the right zone and deal the last few boxes to the knocked down Assimilator. I score three zones and we each score our flags. 6 – 3.

Turn 3: Convergence of Cyriss
Axis drops both Upkeeps and Allocates two to the Prime Axiom and one to the Modulator. He also Feats and beats Brine down to have only Spirit left, though the combined efforts of the Modulator and Diffuser don’t manage to kill my pig. The Inverter smashes the Swamp Horror down to a couple of boxes and the Prime Axiom walks over to kill it and Lug. I score my flag, my zone and the left zone. Minions win by Scenario; 9 – 3.

It was terrific to play Colin at a new game and I’m sure he’ll get much better as he gets more and more experience. I’m not sure how much the flag / objective scenario error affected play but I guess it was the same for both of us. Things I learned:

  • Lug is lots of fun to play when he actually gets to do stuff.
  • I need to think about how early I can afford to activate Jaga Jaga in order to get more value from Signs and Portents.
  • Not using Jaga Jaga’s Feat didn’t feel like a big disadvantage. In this match-up there aren’t any suitable targets. Perhaps this is an indication that I should use a second list to cover such a match-up.
Categories: Battle reports, Hordes, Warmachine | Tags: , , , , | Leave a comment

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