Here are my versions of the Illuminated, minions from Jakob Lynch’s crew. In the fluff they’re souls who’ve been corrupted / subsumed / addicted to the Brilliance, the game effect / addiction metaphor purveyed by the Hungering Darkness. I find them a trifle pricy for what they do at 6SS, but I think it’s because you’re paying for a tool box of abilities, not all of which are going to be useful in every game. I certainly enjoy using them, but I don’t see that I would care to put all three in many crews.
This crouching chap had a choice of left arms, either a claw to match the right arm or these tentacles. I opted for the tentacles to show the chaotic mutation he’s undergoing, rather than the symmetrical option of two claws. I chose to paint the hardened Brilliance (i.e. the mutated bits) in a very non-naturalistic style, which hopefully emphasises the difference from the normal skin. Also, and more importantly, I like painting brightly coloured miniatures.
The second Illuminated is being eaten by, or possibly vomited on by, a miniature version of the Hungering Darkness. He’s floating up with only his tiptoes on the ground, which of course made him a total pain to pin onto his base. Like the real Hungering Darkness, this one had outrageous gaps which required copious Milliput to fill. I painted it the same colour as the big one to link them in my mind.
The final Illuminated is normal apart from having tentacles instead of a face. This is also the ‘alternative’ head, the other one having a distended maw which I didn’t think looked very good to paint. This model really shows up how smooth the Malifaux plastics are – I didn’t really manage to achieve much depth on the skin in particular. My first attempt had the bodice in yellow but it didn’t look right so I went over it with red; a much easier colour to work with.
Next on the painting table: Jakob Lynch.