Well Border Princes fans: it’s taken me entirely too long to post this, the start of the final turn of our long-running campaign. The map has been produced after a long series of events: losing the notes, improbably finding them again, failing to understand what we’d written, then working it all out again. It is probably telling that we actually did the map moves in April.
Be that as it may, turn 14 of the Border Princes campaign was full of blood and thunder (but mostly blood). Aramoro‘s Bretonnians managed to hold Malko for yet another turn, forcing back more Empire assaults than you can shake a frog’s leg at. Otherwise it’s business as usual in the far West as Furycat‘s Empire push the Bretonnians inexorably toward their home territory; High Elf interference from Forkbanger‘s armies is largely ineffective, though they do make some inroads south of the Old Silk Road for the first time. There are some skirmishes throughout the main contested area; a block of landed bordered by the Old Silk Road in the North, the Central South Road in the West and the Lower Thunder River in the East but they ultimately don’t affect who owns which patch of bloodstained land (a victories for the Empire over the Beastmen and High Elves are documented here and here, respectively, while a victory for a gimmicky High Elf army against a rather gentle Empire army is here). In the North, Justinmatter‘s Orcs & Goblins defeat a contigent of High Elves who have found themselves far from the action. Finally, despite a sound victory in the Iron Claw Orc Camp, the Orcs & Goblins are ousted from their lands with their home territory in the hands of the Beastmen (here, here and here).
Turn 15 is the last turn, and it begins with the Orcs & Goblins breaking their alliance with the Empire. It’s largely symbolic gesture, as they have only two banners left on the table and they’re both trying to get away from the hideous braying of the Beastmen looting their home territory. All the nations make a final push for glory, but the main battle in terms of deciding both first and last place is yet another assault on Malko by the Empire against the Bretonnians. I like to imagine that they’ve long since done away with the castle and are now fighting over mounds of bodies, such has been the bloodshed on that territory. The Beastmen mop up in the far East, consolidating total control over the lands of the greenskins. The rest of the battles are mainly grinding along the Old Silk Road as that is where the majority of the banners are located. Of note, defeats in turn 14 to a banner each of Beastmen and Bretonnians (both by the Empire) has them retreating to the same location (the actual Old Silk Road territory). We rule that they’ll fight there rather than move again, but as the land is owned by their mutual ally (the High Elves) it’s completly irrelevant to the scoring; whoever wins will simply be defending their ally’s territory.
Here are the current scores, before we get on to any battles are fought. There’s no point working out permutations for number of banners next turn, as there will not be one.
Beastmen: 47 points (35 territories, 3 of which are special)
Empire: 30 points (26 territories, 1 of which is special)
High Elves: 24 points (19 territories, 1 of which is special)
Bretonnians: 15 points (6 territories, 1 of which is Malko)
Orcs & Goblins: 7 points (7 territories)
With only a single turn of battles to play, the scores are starting to widen out. Nonetheless, there is still plenty to play for. Of note, if the Empire can finally take Malko and have a good overall swing they are in with an outside chance of taking a clear first place. On the other hand, a bad turn for the Empire coupled with good work from the High Elves could see them leapfrog the moustachioed powerhouse into a highly unexpected second place. Malko is also key for the Bretonnians as holding it will see them leave the Orcs & Goblins in last place. As for the greenskins themselves, events are out of their hands. I intend to publish one further map so that the final scores are documented for completeness.
As it’s the final turn we agreed to add Storm of Magic games in as one of the possible scenarios, replacing either Battle Line or Watchtower depending on the preferences of the two players.
Thanks for sticking with us so far.