We thought that turn 12 had been a busy turn of the Border Princes campaign. We had nice simple victories for my Beastmen over Justinmatters‘ Orcs & Goblins (here), Aramoro‘s Bretonnians over Furycat‘s Empire (here) and the infamous ‘Teclis incident‘ (Forkbanger‘s High Elves defeat the Empire). In the more complex battles, the High Elves used their unlikely Beastmen allies to narrowly defeat the Empire (here) and the Bretonnians were aided by High Elves to see off a marauding Empire army (here).
But we were wrong. This turn is a busy turn. Firstly, the men of the Empire allied with the shrinking greenskinned nation to their East, and then suddenly all hell broke loose. Right along the centre of the map are fights in almost every territory. In the West Bretonnians and High Elves are banding together to fight the Empire, and the increasingly isolated Bretonnians stuck in Malko are once again desperately staving off an assault from the Empire. Looking East, a force of High Elves moves into Empire lands for the first time, with support from a trailing herd of Beastmen. Further East, two Empire banners are throwing themselves at two fortified Beastmen positions to the South of the Old Silk Road. Finally, there are three battles between the Beastmen and the Orcs & Goblins, including a crucial one in the greenskins’ home territory. Despite their alliance, not one army from the Empire or the Orcs & Goblins is in a position to help the other nation. For those keeping count, that’s nine battles this turn, including six each for me and Furycat.
Here are the current score, before any battles are fought. As with the previous couple of turns there are far too many permutations to be worth calculating who will gain or lose banners at the end of the turn.
Beastmen: 34 points (26 territories, 2 of which are special); 9 banners
Empire: 29 points (25 territories, 1 of which is special); 9 banners
High Elves: 19 points (15 territories, 1 of which is special); 6 banners
Orcs & Goblins: 18 points (14 territories, 1 of which is special); 5 banners
Bretonnians: 18 points (9 territories, 1 of which is Malko); 4 banners
As we move to the last few turns, the pack has started to split. It’s a near certainty that Furycat’s Empire will take victory (remember that I can’t win the game), but it’s unbelievably tight between the other three players. Forkbanger’s High Elves have been making quite the come back in the last few turns after accidentally penning themselves into a corner in the mid-game. Meanwhile, the previously mighty nation of the Orcs & Goblins has been cut to a shadow of its former glory, though I expect that this will change now that the Empire aren’t taking territory off them at a terrifying rate. Finally, the hopes of the Bretonnians mainly hang on holding onto Malko for the last few turns.