All the battles from turn 11 of our ongoing Border Princes campaign have now been completed, and most of the battles are fully documented. We had two victories of my Beastmen over Justinmatters‘ Orcs & Goblins (here and here), two victories for the Beastmen over Furycat‘s Empire (here and here), two Empire victories over their erstwhile allies, Aramoro‘s Bretonnians (still waiting for battle reports on these) and finally a bizarre no-score draw between the Empire and the Orcs & Goblins (also not reported yet). Only Forkbanger‘s High Elves are too
soft far away from the action to get any battles in.
After that giant scrum there are relatively few battles for turn 12, although still a good number. The Beastmen army in the North-East finally get their act together and march in to take the haunted Geistenmund Hills and make an aggressive move into the territory of the Orcs & Goblins. They also make their now traditional march into the Old Silk Road, but due to poor communication with their High Elf allies they are blocked from actually getting there [High Elves campaign special rule is that they always win Don’t Pass in the Night rolls, ensuring that they are always on the offense when taking territory]; they get good support from the goaty ones. Equally poor communication in the West traps a Bretonnian banner in combat with the Empire, though again their allies are in position to assist. In the south, the Empire continue their long-running border skirmish with the Orcs & Goblins, and in the centre there is finally an assault on Malko, a special territory which has been held by the Bretonnians since turn 8.
Here are the current score, before any battles are fought. As with turn 11 there are too many permutations to be worth calculating who will gain or lose banners at the end of the turn.
Beastmen: 34 points (26 territories, 2 of which are special); 9 banners
Empire: 27 points (23 territories, 1 of which is special); 8 banners
Orcs & Goblins: 20 points (16 territories, 1 of which is special); 7 banners
Bretonnians: 19 points (10 territories, 1 of which is Malko); 4 banners
High Elves: 18 points (14 territories, 1 of which is special); 5 banners
The scores are starting to diverge more and more as we head to the end of the campaign. With only 4 turns of battles to play (this one included) there is still everything to play for, especially with the key territory of Malko giving 10 points to the holder.